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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1346740 times)

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7020 on: December 18, 2012, 02:17:01 pm »

All right, thanks. =) I'll fix it up and post it soon.

And, to clarify, in case I didn't make it clear:
Spoiler (click to show/hide)

edit: I need to get off for a while, but I'll post the next chapter when I get back on.
« Last Edit: December 18, 2012, 04:08:54 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7021 on: December 18, 2012, 04:51:20 pm »

A supplement of sorts. It needs work yes, but hey, I wanted to write something before I go to school. It's a tiny portion (and I mean tiny) of the battle from Ballpoint's end. It's sub-par for my usual scale of violence, but I'm not even feeling good physically so here you go.

Spoiler (click to show/hide)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7022 on: December 18, 2012, 04:52:26 pm »

Bah, damned connection. Thanks Asea. Wouldn't have noticed otherwise.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7023 on: December 18, 2012, 04:59:20 pm »

thats 2.
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7024 on: December 18, 2012, 06:10:10 pm »

Okay guys, this is a short one. I haven't been able to catch up lately on this or the RTD, which I hate about myself. I haven't any of the diaries past Talvieno's list of rules for magic and even that I haven't read, so it might be awhile. I still love writing these anyway, and I look forward to getting to the meat of the story with Terrahex.

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What do you think? Yes? No?

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7025 on: December 18, 2012, 11:05:44 pm »

I sincerely hope that this joke hasn't been made...

"What's the weather like today, Mebzuth?"

"It's looking a bit muggy, I'm afraid."

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7026 on: December 18, 2012, 11:13:29 pm »

Awesome story posts, Splint, Terrahex. :) Splint, you posted your bit a little ahead of the next chapter I'm posting, but I guess that's fine. I doubt anybody really wondered whether Vanya was going to get the portal open or not, anyway.

Terrahex, I like how you did Talvi... except she's not quite 'childlike', in my opinion... lol   still, too bad you're ending the Terrahex series.

AND NOW, ART! Prominently displaying all my glorious skill!

Spoiler (click to show/hide)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7027 on: December 18, 2012, 11:24:32 pm »

I posted it as before sunrise and after the battle; Ballpoint's troops decided to cut thier losses, and parasol now probably has dozens of prisoners.

I won't lie, some part of me wants to do a little more with Commander Hollowscourge, Dovash, and thier battered and troops, but I'm not sure what.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7028 on: December 19, 2012, 01:16:53 am »

I sincerely hope that this joke hasn't been made...

"What's the weather like today, Mebzuth?"

"It's looking a bit muggy, I'm afraid."
Unfortunately, you're 2 days too late.  That joke was the answer to the 17th's daily jumble.

Also, is it me or is the game itself trying to prevent The Master's turn?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7029 on: December 19, 2012, 01:21:58 am »

His computer is in the shop right now, hence no updates. He plans on finishing his turn though, so I've granted an extention since we've all been dreading this. Ten mugs says he plans on trying to build a giant stone boner towering into the air.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7030 on: December 19, 2012, 01:30:09 am »

His computer is in the shop right now, hence no updates.

That and the game continuously crashing on him is what I am referring to.

Also, no deal.  I am fully aware of all the things that happened during his turn with Hellcannon.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7031 on: December 19, 2012, 01:40:46 am »

I meant constructed. From blocks. And probably overtaking The Fist of Rage.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7032 on: December 19, 2012, 03:11:37 am »

@Splint:

Spoiler: Unsolicited Art Advice (click to show/hide)

Incidentally, what program do you use for your drawings? (I actually used a homebrew program for my earlier Spawn drawing, mainly for shiggles (yes, this is a shameless plug to gauge interest).)
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7033 on: December 19, 2012, 03:31:04 am »

The reason there's so much (even to me and I draw the things) jarring color variance at least with the FB drawings is that's how the caverns are, especially with the fiddled with trees that leave you with blood thorns and tower caps sharing the same real estate: Purple shrooms, wierd looking sugar plants, giant shroom trees, different types of stone that in-game are semi-colorcoded, and the carpet of multicolord fungi and lichen is where all the color comes from. I wanted to draw the FBs in thier habitat, as opposed to the almost always featureless backgrounds i put characters on usually unless I'm using them in a scene.

As far as programs before I got dumped my ex gave me a copy of a drawing program she used, PainttoolSAI. Has served me well for the better part of four years now.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7034 on: December 19, 2012, 04:34:11 am »

I thought I recognised the pastel-y drawing style!
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