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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2200004 times)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7185 on: January 07, 2013, 11:40:21 pm »

Quote from: Talvi on DFFD
Scythods are from a planet called Piscyth, which orbits around a brown dwarf.

"Guys... can someone help me? I've got a planet orbiting my head... it's freaking me out a little. I think I haven't drunk enough today."

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7186 on: January 07, 2013, 11:46:25 pm »

@ Reudh - HAH!

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7187 on: January 08, 2013, 12:15:50 am »

Quote from: Talvi on DFFD
Scythods are from a planet called Piscyth, which orbits around a brown dwarf.

"Guys... can someone help me? I've got a planet orbiting my head... it's freaking me out a little. I think I haven't drunk enough today."

pffffffftHAHAHAHAHAHHA

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7188 on: January 08, 2013, 09:44:42 am »

Hrm... :-\ Maybe that was the wrong thing to post.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7189 on: January 08, 2013, 09:46:33 am »

Wh- OhrightIgetit.

I thought it was a pretty good accidental (Or something) funny really.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7190 on: January 08, 2013, 09:50:11 am »

Lol, I thought it was funny too, but conversation didn't really last long. I wish Mr Frog, Hanslanda, Xahnel, Jack Magnus, etc. would show back up. That reminds me, I still need to reply to Mr Frog's PMs... >.>
« Last Edit: January 08, 2013, 09:52:20 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7191 on: January 08, 2013, 10:05:00 am »

Xhanel only has access to a computer for a few hours a day if that. If you want someone to drum up random conversation though I can always text him and tell him to accost the thread again.
Jack's always been more of a lurker. Now he's a death-prone-cyborg-experiment-lurker.
Hans... Well, I'm pretty sure we know what's happening there.
Mr Frog has also  been more the lurker type, though less so than Jack.
Part of the problem is we've run out of things to talk about, have other obligations, or have hit walls with writing. Hell, part of the reason i haven't worked on the alt.reality story is because Fischer seems to be in a perma-coma because I tested out the siren feature on DFhack at the wrong time and there's nothing to do but clean up corpses and kit.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7192 on: January 08, 2013, 10:13:10 am »

Yeah, I know. I'm not saying they don't have good reasons. I just miss the way the thread used to advance several pages overnight, I guess. It was fun.

As to me, I'm hardly on more than 15-30 minutes per day, now, so I'm not exactly one to talk.
« Last Edit: January 08, 2013, 10:22:46 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7193 on: January 08, 2013, 10:17:20 am »

We need something to stimulate discussion without causing debates. That's what we need.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7194 on: January 08, 2013, 04:12:24 pm »

I'd contribute more if I actually had anything useful to contribute. I've been having serious problems with writing in general for quite a while now. All of my plot ideas seem to just fizzle out without going anywhere, and I'm not sure what I'm doing wrong. I'd happily contribute in other ways, but my artistic talents are dubious at best and my voice acting talents can be safely dismissed as nonexistent.
     Perhaps most importantly, there's the fact that I always end up bullying everyone, starting fights, and generally making a spectacle of myself whenever I get involved in this.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7195 on: January 08, 2013, 04:36:16 pm »

Well, you had a major hand in this fort's creation and as such I think all the fights that tend to spring up is a combination of being a pretentious douche like the rest of us are (We just don't like to admit it :P) and a little papa wolf for your creation manifesting.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7196 on: January 08, 2013, 05:57:06 pm »

We do truly need a way for the thread to leap again.

Splint, was the game you designed the cover for as a college thing copywritten in any way?
And is anyone good at programming?

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7197 on: January 08, 2013, 06:10:30 pm »

I technically am capable of writing C++ programs, but I have no formal training and thus any source code left in my possession for longer than a week inevitably devolves into a swirling vortex of madness. Why do you ask?

Also, it's been over a week since the last fortress update.

E: Just to be clear, I'm not volunteering for anything until I know exactly how dumb your idea is.
« Last Edit: January 08, 2013, 06:15:13 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7198 on: January 08, 2013, 06:32:34 pm »

IT JUMPED! YAYS!


Her, Sir Frog? can we see those programs?
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7199 on: January 08, 2013, 06:36:58 pm »

Mr Frog, the reason the fortress update was a week ago is because I'm waiting for DF to run above 20FPS.
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