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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1329891 times)

Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7606 on: February 10, 2013, 03:23:37 pm »


.....

If we do set up castes for our dwarves, we could make it so certain castes are affected by the bite differently. A very rare caste when infected could turn into a Megaspawn.

Fuck.

Holy shit.

This has the potential for something !!SCIENCE!!-y. Love the idea of a second Spearbreakers!

Anyway, with the evolution of the Spawn and their antics, one would wonder what would happen should they, if at all, evolve to the point where each and every spawn's point of view changes and begin to conflict with one another's ideas; causing separation and even war with each other. I mean they already hate everything, so why not each other? I mean, most likely they aren't going to grow that much, but it is still a possibility.
« Last Edit: February 10, 2013, 03:28:50 pm by Lennoxite »
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7607 on: February 10, 2013, 06:40:49 pm »

How would HS-01 and FS-00 interact with MS-00?

Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7608 on: February 10, 2013, 07:14:00 pm »

The last few pages have been awesome.

Seriously >.>

I'm all for Jackborgs in either form, although - would there be a difference between a 'borg created from a male or female corpse? Seeing as I've been redwarfed as both genders already (not to mention Mr Frog's "Maggie" nickname for me), it could potentially make for more entertainment (or a modding nightmare, I'm not sure).

Megaspawn (either generated in worldgen or created via spawn-bite infection on specific castes (or possibly just a really rare chance of it happening) sound terrifying. A spawn that is at least as large as a giant? I wonder how the hypothetical Jackborg will stand up against something of that size...
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7609 on: February 10, 2013, 07:18:54 pm »

I see it like this: The bigger they are, the harder it is to miss.
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Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7610 on: February 10, 2013, 07:20:31 pm »

This is true, but I also see them using normal dwarves as footballs or something >.>
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7611 on: February 10, 2013, 07:51:55 pm »

I see it like this: The bigger they are, the harder it is to miss.

Especially for the railguns and disc launchers.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7612 on: February 10, 2013, 08:12:52 pm »

It would not be hard to force the Jackborgs to have different names based on caste. MR FROG, WE NEED YOU.

My thought regarding the caste with the megaspawn is that the caste affected would be a caste with a bonus to combat learning and some low level of innate combat skill, making it a toss up whether to field soldiers that begin with some degree of skill and strength but have a chance to be megaspawn if they survive a bite (let's say, the effect of the bite could be 20% permanent paralysis of the affected area only, 70% temporary paralysis, and 10% fever then transformation), or use castes not as naturally gifted with combat who would only turn to regular spawn.

MS-00 I presume are the Megaspawn: Here's an idea.

Two seperate spawn civs. HS-01, as in the current Spearbreakers 1 spawn. FS-00, much more lithe and quicker to attack, with a sharp bladed arm but possibly a bit more frail. MS-00 is probably just a mutation of either spawn civ.

It could be possible to have HS-01 and FS-00 siege at the same time. How about, some spawn could have Megaspawn as mounts. SPAWN RIDING A GIANT SPAWN.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7613 on: February 10, 2013, 08:23:14 pm »

Ridding a even bigger spawn?

Spoiler (click to show/hide)
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Voted SpearBreakers Meatpieologist by Mr Frog
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7614 on: February 10, 2013, 09:52:41 pm »

SPAWN RIDING A GIANT SPAWN.

Sweet fucknuggets that's a terrifying prospect.
EDIT: Even in context.
« Last Edit: February 10, 2013, 09:55:18 pm by Lolfail0009 »
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7615 on: February 10, 2013, 09:54:42 pm »

You forgot that that spawn, along with several others, are riding a larger spawn.
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7616 on: February 10, 2013, 10:08:11 pm »

Yes yes, terrifying spawnception. Shoot the bottom one in the legs and let gravity do the rest.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7617 on: February 10, 2013, 10:35:54 pm »

It would not be hard to force the Jackborgs to have different names based on caste. MR FROG, WE NEED YOU.
I can do this, too. lol   I just lack the time at the moment.  I doubt you'll get Mr Frog's assistance just by calling on him, though. You need to build an altar of logic and offer a sacrifice of reason. Setting it on fire should do the trick.
« Last Edit: February 10, 2013, 10:37:30 pm by Talvieno »
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7618 on: February 10, 2013, 11:33:22 pm »

I think the current discussion is best summed up as this:
"Trying to make Spearbreakers 2 as impossible as we can to see how the overseers will handle it anyways."

What's next?  Giving manamaids the ability to ride mounts and have them prefer faster ones just so that the crossbowdwarves aren't safe from them "busting a sexy move?"

Er... forget I said that.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7619 on: February 10, 2013, 11:36:35 pm »

Assuming it's not too grotesque to imagine, I think the size difference between individual manamaids would be enough to let them mount each other... and that does sound horribly, horribly wrong, in more ways than I can count.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
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