Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


Pages: 1 ... 515 516 [517] 518 519 ... 812

Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1331795 times)

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7740 on: February 26, 2013, 04:36:48 pm »

I'ma little stressed at present but an update may be forthcoming in the following days. Turn list finally updated. Here I will make a list of requirements for Overseership.



That's all I can think of, but do these things/ try to think of them, and we won't have any problems OOC. If you guys have any suggestions/revisions, feel free to make them known. Just don't let it get to debate levels.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7741 on: February 26, 2013, 04:52:18 pm »

I feel as though rule 8 was hidden due to inferring that the spontaneous blazes should be tamed. But I'm sick, so who's to say?



Anyways, should there be a hard limit on excess construction/manufacture?

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7742 on: February 26, 2013, 04:58:05 pm »

As far as pointless projects, I'd say the only real limit is on building materials and available space, which we're sort of running afoul of, since trees actually help us now by forcing most caravans to use the road.

Manufacturing I've pretty much put to a halt at present, save for furniture and bins. We literally have so much shit piled up that it's ridiculous. I mean to the nth degree ridiculous (I actually have seen mugs laying in the halls in places.)

And I can't believe I misnumbered those, but that is a good idea actually...

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7743 on: February 27, 2013, 09:16:37 am »

Two questions: first, will turning temp. off have any effect on our defenses? Second, have we built a coinstar trainer yet?
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7744 on: February 27, 2013, 02:02:28 pm »

Quote from: Splint
[offhandedly] Sometimes fires start on the surface for no discernible reason. [...]

I find this funny enough by itself to nominate.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7745 on: February 27, 2013, 02:22:30 pm »

-peaks in- ...
<.<
>.>

Is this stamp on my hand still good for a free re-entry?
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7746 on: February 27, 2013, 02:43:31 pm »

Quote from: Splint
[offhandedly] Sometimes fires start on the surface for no discernible reason. [...]

I find this funny enough by itself to nominate.
seconded
Logged
Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7747 on: February 27, 2013, 03:20:33 pm »

@ Tahu - We don't really need a coinstar trainer since the original danger room works fine for training(Plus we already have a small one built, though it could use expanding...) Plus we already have more than enough iron and don't need to replicate metal. The added clutter would just make things worse.

As far as turning off temperature, I was wondering that myself, but more due to the incidents my last turn regarding magma dumping.

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7748 on: February 27, 2013, 04:45:39 pm »

So, has Rose done anything important since I vanished?
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7749 on: February 27, 2013, 04:55:40 pm »

You'd have to read through the copious amounts of stuff. She's doing her job quite well though.

Oh and I have a DFhack script now that will let me make their (Splint and Rose's) relationship official in-game now.

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7750 on: February 27, 2013, 05:00:21 pm »

After reading the tv tropes page, and the quotes section, my only question: how the hell has The Doctor not dropped into this story?

Well, off to attempt to catch up. ALLONS-Y!!!
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7751 on: February 27, 2013, 05:02:22 pm »

He probably would have been killed twice over just because the locals thought it's be funny to hit him with sharp things/shoot at him.

CognitiveDissonance

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7752 on: February 27, 2013, 06:26:19 pm »

This is still going, right? I'm only on page 37... but I did draw an inspired rendition of The Spawn. Would you be interested?
(I'll upload when I'm not at work)
Logged
Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7753 on: February 27, 2013, 06:28:13 pm »

Why yes it is still ongoing! And we're always interested in artwork from the community.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7754 on: February 27, 2013, 06:51:22 pm »

Spoiler (click to show/hide)
Logged
Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended
Pages: 1 ... 515 516 [517] 518 519 ... 812