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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1327385 times)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7830 on: March 03, 2013, 01:29:53 am »

Is that a compliment, or are you comparing her to a dwarven manamaid? I honestly cannot tell.
That's a question, isn't it? Is Fischer Norris hot?
« Last Edit: March 03, 2013, 01:31:55 am by Xahnel »
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7831 on: March 03, 2013, 04:08:15 am »

...I didn't say that well, didn't I?
I was trying to say that if she sees you looking at her naked, you go down like a sack of bricks.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7832 on: March 03, 2013, 04:51:43 am »

No, no you did not. And I hope she nevers finds out what you said about her. The Last Daughter of Dorf!Krypton might reach out from the Bay12 forums, and throttle you with your mouse cord.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7833 on: March 03, 2013, 04:55:21 am »

And then you learn what "Skull-fucked with a metal pole" means.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7834 on: March 03, 2013, 05:15:26 am »

Then it's a good thing my mouse is wireless... well, a relatively good thing.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7835 on: March 03, 2013, 05:54:25 am »

Then it's a good thing my mouse is wireless... well, a relatively good thing.

She'll strangle you with the molecules of air around your neck. Fischer can move so fast she can use AIR as a garrotte.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7836 on: March 03, 2013, 06:34:08 am »

I find the prospect of that quite terrifying actually.

It'd explain why goblins, humans, and barbarians have trouble fighting her: Can't fight too well with no oxygen.

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7837 on: March 03, 2013, 06:44:34 am »

Fischer is a normal, everyday being with no form of superpower, super skills, or anything of the such.

Spoiler (click to show/hide)

amidoingitright
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7838 on: March 03, 2013, 06:58:30 am »

You know the bitch of that is Fischer and Stova were both pretty bog standard with some above average strength and agility. Only difference between the two is while Fischer has a poorer immune system, she lived.

And proceeded to tell all of spawndom to go and collectively fuck themselves.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7839 on: March 03, 2013, 07:06:52 am »

to bad we dont have cloning pods.
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7841 on: March 03, 2013, 04:26:31 pm »

Fischer and Stova were both pretty bog standard with some above average strength and agility. Only difference between the two is while Fischer has a poorer immune system, she lived.

And proceeded to tell all of spawndom to go and collectively fuck themselves.
Nominating. That was hilarious.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7842 on: March 03, 2013, 05:20:38 pm »

seconded
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7843 on: March 03, 2013, 05:59:40 pm »

thirded. On an unrelated note do we have a list of every named dwarf and their professions? I can't remember them all off the top of my head.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7844 on: March 03, 2013, 06:14:44 pm »

The vast majority have nicknames for ease of identification. For claimed dwarves it isn't easy to tell who some of them are, because some players went with nonusername based names.
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