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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178271 times)

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8055 on: March 19, 2013, 04:25:50 am »

Let's hope Spearbreakers doesn't pull a Deathgate and spawn *another* chaotic entity that keeps it alive mere seconds from destruction.

EDIT: Holy fucknuggets, 8000+ posts??!!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8056 on: March 19, 2013, 05:13:40 am »

At this point there won't be any reason to continue on past Paintbrush's second go, except to deliberatly kill everyone which is no fun and too artificial an ending.

As such, its fall shall be left to legend, and when Paintbrush Turkey's second reign ends (or if he is unable to take it, Tahudjt's) we'll get an epilogue together and move on. That seems like the most economical option since we all seem anxious to move on and since the big over-reaching story we have going concerning Ballpoint, Eris, and others should be wrapped up by Tahu's turn, it'll be good to move on and set to work on the rest of this wonderful psychotic mess of a setting we've forged.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8057 on: March 19, 2013, 02:28:31 pm »

Right. I got the end of Stone INC ready.
Spoiler (click to show/hide)
So... how bad is it?
« Last Edit: March 21, 2013, 04:09:39 pm by Aseaheru »
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Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8058 on: March 19, 2013, 03:32:22 pm »

Huh, got in here a little too late then.

Welp, time to rewrite and prepare for whatever comes next. :P
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8059 on: March 19, 2013, 04:21:34 pm »

At this point there won't be any reason to continue on past Paintbrush's second go, except to deliberatly kill everyone which is no fun and too artificial an ending.

As such, its fall shall be left to legend, and when Paintbrush Turkey's second reign ends (or if he is unable to take it, Tahudjt's) we'll get an epilogue together and move on. That seems like the most economical option since we all seem anxious to move on and since the big over-reaching story we have going concerning Ballpoint, Eris, and others should be wrapped up by Tahu's turn, it'll be good to move on and set to work on the rest of this wonderful psychotic mess of a setting we've forged.

So how does turn structure work for SBII?

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8060 on: March 19, 2013, 06:17:07 pm »

Joseph pic completed. As a bonus, his hands actually vaguely resemble hands:


There's something weird about the shading on his face, but I'm not sure what it is. The light source is supposed to be right in front of his face.

Unfortunately, since it only shows him from the middle of the torso up, it doesn't really properly-show how ridiculous his clothes are.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8061 on: March 19, 2013, 06:57:15 pm »

Wow, you weren't kidding about that unnerving  perfection thing. He's downright eerie looking.

And his suit looks suitably strange so unless he's wearing poofy pants...

Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8062 on: March 19, 2013, 07:19:04 pm »

That's not creepy at all. /Sarcasm

No offense, you have quite the artistic ability.

Can we expect the battle between Ballpoint and Parasol to end by Tahudjt's turn, along with the arc as a whole? Don't like the prospect of some random faction appearing in the final stretch of the time war.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8063 on: March 19, 2013, 07:36:12 pm »

Man you reminded me I really need to finish my Sewaturet bit but I have got zero motivation to get on it...

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8064 on: March 19, 2013, 08:13:12 pm »

I gather that my post is evil.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8065 on: March 19, 2013, 08:55:18 pm »

Partially. I would imagine they would have had to leave ALOT of shit behind to cause catastrophic damage, and doing so would possibly imply they were actively being malevolent and attempting to destroy a large portion of the Coastal Reaches.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8066 on: March 19, 2013, 09:08:52 pm »

Whoa, nice pic of Joseph. o.O It's not exactly what I'd imagined, but it definitely gets the "eerily perfect" factor down perfectly.

Random: I don't know how many people would be interested in seeing this, but... For the next hour or so:  I'm working on West Everoc.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8067 on: March 19, 2013, 09:13:12 pm »

I am unsure of what I'm looking at.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8068 on: March 19, 2013, 09:15:03 pm »

The Sandbox 2 editor. If you're still watching, you're watching me make this post, which must feel pretty bizarre.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8069 on: March 19, 2013, 09:20:30 pm »

Well that was a bunch of mindfuck to watch.
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