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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1345263 times)

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8070 on: March 19, 2013, 09:20:44 pm »

XD Lmao, how so?
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8071 on: March 19, 2013, 09:21:46 pm »

Skippy and jerky. Some occasional post-inception shit going on I think.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8072 on: March 19, 2013, 09:25:16 pm »

Ah, well, at least you got to see the volcano. I didn't even know it was there until the editor rendered it - it's practically within walking distance of Spearbreakers and we haven't mentioned it even once the past year.

Also, I think I went a little too far with my mischief.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8073 on: March 19, 2013, 09:28:44 pm »

I didn't see it. And honestly I didn't even know there was a volcano in the area. I must've thought it was a normal peak or something.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8074 on: March 19, 2013, 09:30:25 pm »

I've been reading through Deathgate and Murdermachines, and I just want to clear up that my Voidspawn are completely different from theirs. Mine are mostly formless, for a start. Not insectoid. And...

Lolfail0009, Forum Lurker has gone stark raving mad!

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8075 on: March 19, 2013, 09:46:59 pm »

Spoiler (click to show/hide)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8076 on: March 19, 2013, 09:48:48 pm »

I'm just gonna go with them assuming it was just a run of the mill mountain.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8077 on: March 19, 2013, 09:49:53 pm »

That creator looks really comprehensive and user friendly.

(He lied...)

Also, are we the largest thread for a succession game?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8078 on: March 19, 2013, 09:52:27 pm »

Given we're a year old or so, I would assume... Maybe?

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8079 on: March 19, 2013, 09:53:30 pm »

Deathgate I was more than a year old, and that ended at page 174.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8080 on: March 19, 2013, 09:57:10 pm »

Wow really? Thought it was older than that.

We've been a hell of alot more active though.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8081 on: March 19, 2013, 10:01:43 pm »

In terms of view count, Nist Akath has the most, by a very large margin. Failcannon and Spearbreakers are neck and neck for second, with Failcannon just a little ways ahead.
In terms of post count, Spearbreakers is a little ways behind My Little Fortress, Glitterglen - which, by the way, is 90% roleplay. The fortress ends very early in the thread.

I agree with the idea of the volcano being mistaken for a mountain... Better than retconning everything. :P UNLESS... The dwarves were MEANT to think that the volcano was just a mountain, and it actually houses something very sinister. Or perhaps the blood of the blood plains is flammable somehow and the apocalypse is coming. (I for one would love to see that.)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8082 on: March 19, 2013, 10:03:21 pm »

Is it !!SCIENCE!! time? *eyes begin to glow turquoise*

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8083 on: March 19, 2013, 11:05:10 pm »

@Talvi:

How did you imagine Joseph looking?
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8084 on: March 20, 2013, 07:42:42 am »

@Talvi:

How did you imagine Joseph looking?
A slightly darker complexion, darker hair, a bit of a sturdier jaw, deeper shadows, etc - a sort of "surfer dude" rugged handsomeness while maintaining a solid perfection in the areas of tidiness... Your image of him certainly has the "eerily perfect" look, and nails that part a lot better than my version, but I don't think yours would look overly threatening when angry. It could just be me, though. Also, Joseph was never angry in your stories - just in mine, when he was manipulating Talvi and Vanya through intimidation.

Edit:
Aside for rivers (that's a serious pain to mess with), I think it's done. I'm also ignoring trees and vegetation in general because the map is a lot smaller than it ought to be, and trees would just be a greenish color. Individual plants would be unrecognizable.
Spoiler (click to show/hide)
« Last Edit: March 20, 2013, 05:38:57 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
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