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Author Topic: My AoR-style game is now in alpha! (test games running, may start another)  (Read 37679 times)

Vanigo

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A heads up for anyone who's been interested in my Age of Restoration games: I've been working on a PBEM/PBP video game along the same lines, and I've finally gotten the main engine complete. There's very little content at the moment - that's my next task - but you can check out what I've got in this thread over in Creative Projects. Go take a look!

_____________________________________

The above is outdated. The game is currently in a playable state. In this thread I'm running test games - currently two, but if enough people want to help I'll start another.

Admin interface
Player interface
The start of the game
« Last Edit: March 16, 2012, 03:56:25 pm by Vanigo »
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Vanigo

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #1 on: March 03, 2012, 08:18:32 pm »

After some more development, I've reached the point where I think it would be worth having a few extra pairs of eyes on the rules and mechanics to make sure I haven't made any particularly unfun design decisions. As such, I'd like to invite everyone to check it out, and I'm thinking I should probably set up a little test game to see how things go. Any takers?
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Nirur Torir

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #2 on: March 03, 2012, 08:39:57 pm »

I'll help with the test game.
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quinnr

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #3 on: March 03, 2012, 09:38:51 pm »

Ditto on that one!
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Vanigo

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #4 on: March 04, 2012, 10:38:22 am »

Any other takers? I'll start rigging up a map.

Edit: Here we go, a basic 1v1 map. I can add more people easily enough, or just start a second game if more people want to jump in.
Grab it here. Your turns should be short enough to fit inside a spoiler block with no difficulty.
(Oh, and I'll change your country names and colors for you if you want.)
« Last Edit: March 04, 2012, 11:01:11 am by Vanigo »
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Nirur Torir

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #5 on: March 04, 2012, 12:53:54 pm »

I think you mixed up the links to the player and admin interfaces in the Creative Projects thread.

It's mostly intuitive, but my resource list being behind the 'players' button is confusing.
Build a mine at empty plains tile? No. Thank you for your input, now building mine at empty plains tile.
It might be nice for the tile improvement message to state what the tile will produce after the improvement's done, once you get around to adding polish.

Spoiler (click to show/hide)
« Last Edit: March 04, 2012, 09:22:25 pm by Nirur Torir »
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Vanigo

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #6 on: March 04, 2012, 02:54:39 pm »

I think you mixed up the links to the player and admin interfaces in the Creative Projects thread.
...
Build a mine at empty plains tile? No. Thank you for your input, now building mine at empty plains tile.
Should be fixed now.
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quinnr

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #7 on: March 04, 2012, 08:18:53 pm »

So I figured out the basics, how do I load just the orders though, and not the entire game state?

Also, how many squares can you claim/what is the cost?
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Azthor

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #8 on: March 04, 2012, 08:23:09 pm »

I too wish to help, that is, if you still require it.
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Nirur Torir

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #9 on: March 04, 2012, 08:35:08 pm »

So I figured out the basics, how do I load just the orders though, and not the entire game state?

Also, how many squares can you claim/what is the cost?
I think Vanigo broke the link even worse, and now the player interface is inaccessible by that page.
It's one square per population unit, and we each start with four free population units.

I too wish to help, that is, if you still require it.
Excellent, a third person should make the battlefield more dynamic.
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Vanigo

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #10 on: March 04, 2012, 09:00:22 pm »

Gah. Okay, try now. If it doesn't ask you to select a player after loading the game, try clearing your cache.

Azthor, I'll go change stuff to add you to the game. Nirur and Quinnr, I'll leave your stuff where it is, so your turns should work fine on the new map.

Edit: Okay, new game state is up. While I was at it, I gave you enough stockpiled food to not starve before turn 1.
« Last Edit: March 04, 2012, 09:17:33 pm by Vanigo »
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quinnr

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #11 on: March 04, 2012, 09:15:39 pm »

Spoiler (click to show/hide)

Setting an improvement you chose to build to 'no improvement' doesn't remove it..I just deleted the code out of the above, so that I won't have resource shortages.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Vanigo

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #12 on: March 04, 2012, 09:19:27 pm »

Setting an improvement you chose to build to 'no improvement' doesn't remove it..I just deleted the code out of the above, so that I won't have resource shortages.
You can cancel orders from the players->orders window. I probably should make that cancel improvement build orders, too, though.
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Nirur Torir

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Re: My AoR-style game is now playable (kinda) (help me test it!)
« Reply #13 on: March 04, 2012, 09:23:34 pm »

A very interesting map. Very interesting indeed.
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Azthor

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #14 on: March 04, 2012, 09:25:20 pm »

Spoiler (click to show/hide)

Edit: Fixed.
« Last Edit: March 04, 2012, 09:38:05 pm by Azthor »
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