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Author Topic: Sim City 5  (Read 58752 times)

Nilocy

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Re: Sim City 5
« Reply #75 on: March 08, 2012, 11:56:13 am »

What made SC4 for me, was the modding community. The Network add-on mod was intense, modelled traffic/commuting like real life, added more interesting junctions (roundabouts etc.) and new methods of transport like the tram systems.
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10ebbor10

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Re: Sim City 5
« Reply #76 on: March 08, 2012, 01:26:12 pm »

Also new info. Seems liek their glassbox thingy will simulate all :o actions of all people in your city. Also all resources and the fact that these have to be transported to your coal plants and such. Seems kinda a bit like Anno to me, but I liked that one too. The roads and transport systems are said to be improved.

Also I spotted(Isn't very hard) a water power plant and some kind of fusion power/ EMP thingy.


Note: The other simcities used advanced statistics
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BigD145

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Re: Sim City 5
« Reply #77 on: March 08, 2012, 02:00:16 pm »

Managing transportation of fuel or garbage or other industrial and commercial goods is welcome in my book. It would add more complexity to the city that is needed. I would push such things underground. Let's hope SC5 is as or more complex as SC4.
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Tarran

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Re: Sim City 5
« Reply #78 on: March 08, 2012, 03:37:02 pm »

Hopefully it won't be too processor intensive to simulate all the actions.
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Trorbes

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Re: Sim City 5
« Reply #79 on: March 08, 2012, 05:32:39 pm »

I assume they aren't going the Dwarf Fortress "Simulate the entire life story of every individual in the world" route, and if they use semi-static pathfinding then the most load would probably be after altering a major roadway.
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BigD145

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Re: Sim City 5
« Reply #80 on: March 08, 2012, 06:52:00 pm »

Carpoolers and such should not automatically switch to better routes. It takes time to drive around and go, "When did that road get expanded and why haven't I seen it before? There are less stop signs and it's way faster now."
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OzyTheSage

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Re: Sim City 5
« Reply #81 on: March 08, 2012, 07:28:57 pm »

Quote
Glass Box is a new data driven simulation that we have built for Maxis style games, not just Sim City, but things like Sim Copter, Sim Tower.
HHHHNNNNNNNNNNNNNNNNNNNNNNNNGGGGG

Aqizzar

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Re: Sim City 5
« Reply #82 on: March 08, 2012, 07:29:55 pm »

Quote
Glass Box is a new data driven simulation that we have built for Maxis style games, not just Sim City, but things like Sim Copter, Sim Tower
HHHHNNNNNNNNNNNNNNNNNNNNNNNNGGGGG

Everything old is new again,

Everything lost is gold,

Everything good is returning,

Everything printed is sold.
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OzyTheSage

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Re: Sim City 5
« Reply #83 on: March 08, 2012, 07:45:50 pm »

I can dream.

Muz

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Re: Sim City 5
« Reply #84 on: March 09, 2012, 02:36:15 am »

Streets of Simcity is so last decade. I want to see if you could actually play The Sims within your city. Even better if you could have procedurally generated houses and apartments :P
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OzyTheSage

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Re: Sim City 5
« Reply #85 on: March 09, 2012, 03:05:31 am »

Streets of Simcity is so last decade. I want to see if you could actually play The Sims within your city. Even better if you could have procedurally generated houses and apartments :P
If what they're saying is true this could be a possibility. What I liked about these games was you could import your city into the game and actually fly around it. Granted it wasn't really implemented very well, but these days it could be awesome.

Streets was pretty neat too but I can't remember much about it other than highways being at ground level and onramps actually having a small ramp you can jump off... and that one song...

BigD145

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Re: Sim City 5
« Reply #86 on: March 09, 2012, 10:07:29 am »

Even better if you could have procedurally generated houses and apartments :P

They haven't even done this in the Sims 3, so I doubt they could do it in SC5. Heck, Spore wasn't even able to really accomplish this.
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Cecilff2

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Re: Sim City 5
« Reply #87 on: March 09, 2012, 10:17:36 am »

Quote
Glass Box is a new data driven simulation that we have built for Maxis style games, not just Sim City, but things like Sim Copter, Sim Tower.
HHHHNNNNNNNNNNNNNNNNNNNNNNNNGGGGG



You can't cut back on CEOs of McDonnell Douglas.
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alway

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Re: Sim City 5
« Reply #88 on: March 20, 2012, 12:18:58 pm »

« Last Edit: March 20, 2012, 12:24:01 pm by alway »
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BigD145

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Re: Sim City 5
« Reply #89 on: March 20, 2012, 12:39:17 pm »

Wobbly building placement? What is this, Kindergarten?
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