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Author Topic: Modding Tool: Raw Explorer - Beta 13 - Updated 4/25/2013 - (It's BACK!)  (Read 128489 times)

Meph

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Re: New Modding Tool: Raw Explorer
« Reply #30 on: March 06, 2012, 01:12:22 am »

this is amazing and would save me hours upon hours of work... if I only could get it to work. I tried a fresh download and run it on the raws of an unmodded vanilla DF raw folder, and get the same crash. My net framework is updated, so I cant really tell whats wrong.

I get this message: (This part is german: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt. and means translated: An elemant with the same key has already been added.)
Spoiler (click to show/hide)

You got any idea whats wrong ? Besides the crash, Thanks a lot for your effort :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #31 on: March 06, 2012, 01:15:39 am »

this is amazing and would save me hours upon hours of work... if I only could get it to work. I tried a fresh download and run it on the raws of an unmodded vanilla DF raw folder, and get the same crash. My net framework is updated, so I cant really tell whats wrong.

I get this message: (This part is german: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt. and means translated: An elemant with the same key has already been added.)
Spoiler (click to show/hide)

You got any idea whats wrong ? Besides the crash, Thanks a lot for your effort :)

I'll upload a new version in a minute to see if it fixes anything for you.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #32 on: March 06, 2012, 01:23:02 am »

New version is uploaded.  Link is in the first post.  The tag grid is currently all screwy, so just ignore that.

If you get a crash while loading raws, zip up your raw directory and email it to bradley.uffner@gumpstudio.com
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Greendogo

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Re: New Modding Tool: Raw Explorer
« Reply #33 on: March 06, 2012, 01:28:10 am »

This is amazing!  It reminds me of Bethesda Softworks' modding software for it's Elder Scrolls series.

Will you ever implement the ability to view or edit the currently installed graphical tile set for objects and creatures?  Like the function that shows you what the RGB colors look like in the Color Raws, this would improve the ability of mod makers to choose exactly which graphical tile from the installed Graphical Tileset would be used with which creature or item.  That could be mighty handy if paired up with this program.
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BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #34 on: March 06, 2012, 01:32:55 am »

This is amazing!  It reminds me of Bethesda Softworks' modding software for it's Elder Scrolls series.

Will you ever implement the ability to view or edit the currently installed graphical tile set for objects and creatures?  Like the function that shows you what the RGB colors look like in the Color Raws, this would improve the ability of mod makers to choose exactly which graphical tile from the installed Graphical Tileset would be used with which creature or item.  That could be mighty handy if paired up with this program.

It's in my plans.  That's why it asks you to select the Raw folder instead of just the Object folder.  I want to try and get "pixel perfect" previews of things as they would show up in the game.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Meph

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Re: New Modding Tool: Raw Explorer
« Reply #35 on: March 06, 2012, 01:39:26 am »

You are quick. :)

Works with vanilla, breaks down with my mod. When I copy my inorganic files into a vanilla folder, it runs, but cant read out the inorganic files at all, not even the normal ones anymore. IF I copy all my inorganic materials in a original inorganic file, then it can read them out.

Got it to work, so to speak. I can view and sort all the new metals, which for me is the main feature, since I can finally show the users of my mod a definite guide to all the different metals in the mod. Amazing. You have my thanks.

It will take a while till I have it sorted, but really, you saved me lots of work. Any chance to export the findings of the "Inorganic Analyzer" ? If not, no problem, screenshots and a bit of cropping will work as well ;)
« Last Edit: March 06, 2012, 01:44:26 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #36 on: March 06, 2012, 01:46:35 am »

I'm glad it's been helpful to someone even at this early stage.

At some point I may need the community's help building the file that will document tag and argument definitions from the wiki.  It's mostly going to be cut and paste work from the wiki, but there is a lot of it.  That's the file that will specify which tags can be placed on which objects, what the argument list is, and what type each argument is, etc.
« Last Edit: March 06, 2012, 01:50:32 am by BradUffner »
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Meph

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Re: New Modding Tool: Raw Explorer
« Reply #37 on: March 06, 2012, 03:11:04 am »

Well, I am already finished with what I wanted to do. :)

Here, have a look:
Spoiler (click to show/hide)

Besides that, things I noticed: I have no scroll bar for the displayed tags. The Inorganic Viewer has one, but if I open a creature, or entity, I cant scroll down and only see the topmost tags.

If I open the tissue template I get an error, the program still runs, though.

Would be a nice option to filter unneeded stuff, for example in the buildings the entire color/block tags/workspace tags. But this might be just me.

I take a guess here, but I am fairly certain that quite a few people would be interested in something like the Inorganic Viewer, just for Plants. To see which seasons/biomes/growdurations each plant has, and which ones can be used for dye, thread, booze and so on.

The categories in the Inorganic Viewer can be sorted, but not made smaller/bigger btw. I mean the little box saying: Density, Molar Mass, Material_Value and so on. I can move unwanted things aside, but I cant make the fields smaller, which results in massive fields for short numbers, simply because the title is long.

Just random observations, I am really impressed how easy this programs seems to come to you ;) And thanks to you my players have a metal guide :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #38 on: March 06, 2012, 03:21:36 am »

Well, I am already finished with what I wanted to do. :)

Here, have a look:
Spoiler (click to show/hide)

Besides that, things I noticed: I have no scroll bar for the displayed tags. The Inorganic Viewer has one, but if I open a creature, or entity, I cant scroll down and only see the topmost tags.

If I open the tissue template I get an error, the program still runs, though.

Would be a nice option to filter unneeded stuff, for example in the buildings the entire color/block tags/workspace tags. But this might be just me.

I take a guess here, but I am fairly certain that quite a few people would be interested in something like the Inorganic Viewer, just for Plants. To see which seasons/biomes/growdurations each plant has, and which ones can be used for dye, thread, booze and so on.

The categories in the Inorganic Viewer can be sorted, but not made smaller/bigger btw. I mean the little box saying: Density, Molar Mass, Material_Value and so on. I can move unwanted things aside, but I cant make the fields smaller, which results in massive fields for short numbers, simply because the title is long.

Just random observations, I am really impressed how easy this programs seems to come to you ;) And thanks to you my players have a metal guide :)

Looking good!  Is it just me, or is the sort arrow on the value pointing the wrong direction?  I'll have to check the program to make sure that isn't a bug.

The tag grid is currently very messed up.  I'm in the process of making inline editors for for it, which means I'm building my own grid control from scratch.

I'll see what I can do about allowing the columns to resize.  I like the idea for handling plants in teh same way as the inorganics, I'll look in to adding that.  Filtering and batch operations are coming, but I have to work out the grid control first.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Reudh

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Re: New Modding Tool: Raw Explorer
« Reply #39 on: March 06, 2012, 03:45:16 am »

This looks amazing.

I eagerly await the finished version - If i'm able to help in any way I shall (I don't have really any experience with coding).

FiveFives

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Re: New Modding Tool: Raw Explorer
« Reply #40 on: March 06, 2012, 02:20:25 pm »

This project looks absolutely wonderful.
I used to create lots of new content for my own use in the older versions of DF.  I stopped when things like anatomy and materials became more advanced, unable (unwilling) to acclimate myself to the new, more complex raws.

This looks like exactly the thing to bring simple modding back into my comfort zone.
Many thanks in advance.  I'll be watching this one.
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BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #41 on: March 06, 2012, 02:50:46 pm »

Preview of inline token rendering (And working scrollbars again on the grid).  Inline editing comes next, where you can click on a tag value and edit inside the grid cell, or inside a popup control if it's a more complex type.
Spoiler (click to show/hide)
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Meph

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Re: New Modding Tool: Raw Explorer
« Reply #42 on: March 06, 2012, 05:03:28 pm »

Looking good :)

The Inorganic Viewer could use a yes/no list for these tags:
        [ITEMS_WEAPON]
   [ITEMS_WEAPON_RANGED]
   [ITEMS_AMMO]
   [ITEMS_DIGGER]
   [ITEMS_ARMOR]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]

Or at least: Weapon, armor and hard. :) Hope that is not too much work.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #43 on: March 06, 2012, 05:05:06 pm »

Looking good :)

The Inorganic Viewer could use a yes/no list for these tags:
        [ITEMS_WEAPON]
   [ITEMS_WEAPON_RANGED]
   [ITEMS_AMMO]
   [ITEMS_DIGGER]
   [ITEMS_ARMOR]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]

Or at least: Weapon, armor and hard. :) Hope that is not too much work.

That shouldn't be too hard to add.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: New Modding Tool: Raw Explorer
« Reply #44 on: March 06, 2012, 05:58:01 pm »

Some slightly more useful inline editing.
Spoiler (click to show/hide)
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0
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