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Author Topic: Modding Tool: Raw Explorer - Beta 13 - Updated 4/25/2013 - (It's BACK!)  (Read 165274 times)

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #465 on: February 26, 2013, 05:01:35 pm »

i'd like to be able to change the object id of an object without having to copy the object and delete the original.
also, if it's not too much trouble, i'd like to pop up or split the screen so i could see and compare two objects at the same time

Xinael

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #466 on: February 27, 2013, 02:29:48 pm »

Is there some documentation for this somewhere (in the thread perhaps? Don't really want to search 30 pages!) to explain batches and searching? Can't figure out how to search at all (eg I want to find everything with the HOMEOTHERM token, or every instance of LOCAL_CREATURE_MAT:BLOOD).
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #467 on: February 27, 2013, 05:21:56 pm »

Is there some documentation for this somewhere (in the thread perhaps? Don't really want to search 30 pages!) to explain batches and searching? Can't figure out how to search at all (eg I want to find everything with the HOMEOTHERM token, or every instance of LOCAL_CREATURE_MAT:BLOOD).

I had actually forgotten about that type of searching.  I should probably work on that next actually; it is kind of important.  Thank you for reminding me!
Batches are used for scripting right now.  You can think of a batch as a way to select multiple object to run a script on at the same time.  When you run a batch script only the items in the batch are processed by it.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #468 on: February 27, 2013, 05:25:05 pm »

i'd like to be able to change the object id of an object without having to copy the object and delete the original.
also, if it's not too much trouble, i'd like to pop up or split the screen so i could see and compare two objects at the same time

These are both very good ideas!  I should have everything I need to do multiple windows, so it shouldn't be too hard to implement.  Renaming seems like it would also be very handy to have, but it's a bit more complex because of having to find all the places the current ID is linked to and updating them as well.  Not impossible by any means, it's actually something that needs to be working for other features too.

I'll add them to my list.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #469 on: February 27, 2013, 05:44:21 pm »

thanks :)
i'll be sure to think about you whenever i get some spending money to throw around. you've got a tip jar somewhere?

Spy227X

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #470 on: March 01, 2013, 06:34:44 pm »

Horribly buggy.
Workshop Designer not implemented...
No tokens availible to add.
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #471 on: March 01, 2013, 07:19:44 pm »

Horribly buggy.
Workshop Designer not implemented...
No tokens availible to add.

Could you give me some examples of the bugs you have found?  I've worked very hard to try and fix everything people have found. I could see 1 or 2 bugs being left, but "horribly buggy" makes me think there may be a problem with your setup.  Have you updated your token definitions?  That's a very important step that may cause some problems if you don't do it.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Meph

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #472 on: March 01, 2013, 07:28:42 pm »

I use this from time to time, and I havent seen a bug in a long time. :) Dont let the trolls get you.
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Putnam

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Re: Modding Tool: Raw Explorer (Beta 12 - Updated 1/30/2013 - (Bug Fixes)
« Reply #473 on: March 01, 2013, 10:55:43 pm »

I use this from time to time, and I havent seen a bug in a long time. :) Dont let the trolls get you.

I don't think that Spy is a troll, just someone who failed to do setup correctly.

thistleknot

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Another feature request:  Collapse all records of a certain type down into one actual file.  Alphabetize it as well.  This would make merging two separate overhaul mods, or comparing their records, much easier.  As a related request, being able to tell which file an object comes from easily would be very helpful.

You can do the collapse bit already.  Select Manage Sources from the Library menu, and delete the source file you no longer want.  It will prompt you what do do with the objects in that file.  You can delete them, or move them to an existing source file of the same type.  This currently only works one file at a time though.  I'll see about adding a faster, more convenient way to do it.  I'll add the ability to alphabetize the objects as well.

I concur on the alphabetize as well!

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 13 - Updated 4/25/2013 - (Bug Fixes)
« Reply #475 on: April 25, 2013, 06:35:28 pm »

Beta 13 is up!

This is just a small update that addresses a bug in the workshop designer (apparently it really was broken).  This version fixes the designer crash when you try to design an new workshop that has no tokens defined (or is missing some key tokens).  In order to properly fix this bug I had to add a new feature that you guys have been requesting for a while now, Object Templates!

You will find a new directory named "Templates" inside the program's folder that contains 1 (for now) text file for the workshop templates.  You can add templates for any object you like.  Just name the file with the format "<ObjectType>-<ObjectSubType>.txt".  Whenever you create a new object Raw Explorer will look in that directory for a file that matches the type of object you are creating and populate it with the tokens from that file.  You can put the text "%%ObjectId%%" any place in the file and it will get replaced by the object's id (see the workshop for an example).

Now I'm getting back to adding some of the bigger, more important features; Enjoy the update!
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Xangi

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Re: Modding Tool: Raw Explorer (Beta 13 - Updated 4/25/2013 - (Bug Fixes)
« Reply #476 on: April 26, 2013, 03:21:58 pm »

I love this tool, but I'm already married to GEdit it and notepad++. I'm tempted to use it though, and it might help a friend of mine who's interested in modding get into it.
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awesomeface79

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Re: Modding Tool: Raw Explorer (Beta 13 - Updated 4/25/2013 - (Bug Fixes)
« Reply #477 on: May 02, 2013, 06:57:45 pm »

i have a question how do i get what i edit with this tool in to the game?
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 13 - Updated 4/25/2013 - (Bug Fixes)
« Reply #478 on: May 02, 2013, 07:07:03 pm »

i have a question how do i get what i edit with this tool in to the game?

You can export your entire library to a new RAW folder from the file menu.  If you only want to get the raws for a single object you can just right click it and copy.  When you paste it later it will paste the actual tokens.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Roses

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Re: Modding Tool: Raw Explorer (Beta 13 - Updated 4/25/2013 - (Bug Fixes)
« Reply #479 on: August 07, 2013, 02:18:39 pm »

I'm not sure if you are still working on this wonderful tool, but if you are I have a request. The ability to check what reactions are tied to what building (e.g. right click on the building and select show reactions, then it shows all reactions with that building token).
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