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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 60211 times)

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #240 on: April 23, 2012, 09:23:36 am »

I'm gonna request my turn be pushed back to #12. I'm way too busy for this right now. :-\

I PM'd starshard0. I don't think he's gonna show up though.
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #241 on: April 23, 2012, 08:03:02 pm »

I PM'd starshard Saturday. He never replied or posted in the thread, so I doubt he will.

Should it go to Oliolli or do we want to give him another day?
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #242 on: April 23, 2012, 08:27:19 pm »

Sounds like we should keep things moving.
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At last, she is done.

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #243 on: April 23, 2012, 09:08:46 pm »

Sounds like we should keep things moving.

I agree.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #244 on: April 23, 2012, 09:29:20 pm »

Alright, I'll PM him.

Hopefully by the time my turn coems around I can get a new harddrive. Mine's dying.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #245 on: April 24, 2012, 11:20:00 pm »

Well, I'll see about getting something done. I'll admit I haven't been following this thread very closely, so I'll also have to see how people have been working around here.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
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You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
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drowning babies everywhere o-o

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #246 on: April 25, 2012, 11:28:11 am »

Eh, there's not much to worry about; the rules in the OP are pretty simple and mainly deal with how we intend to maintain a good playable experience for adventurers.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #247 on: April 25, 2012, 01:40:26 pm »


(Just a friendly warning, if I don't get a complete change of wind, this fortress will become something of a deathtrap. So much of a deathtrap that I considered naming my fortress Rakust Kozoth. In english that would be "The Tomb of Horror")

Welcome to Råshïggal. Home of Arothïggalestân Råsh.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #248 on: April 25, 2012, 02:46:39 pm »

OORAAAHH

I somehow feel like the Tomb of Horror is an euphemism for adventurer pleasantville :P

Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #249 on: April 25, 2012, 11:45:26 pm »


(Just a friendly warning, if I don't get a complete change of wind, this fortress will become something of a deathtrap. So much of a deathtrap that I considered naming my fortress Rakust Kozoth. In english that would be "The Tomb of Horror")

Welcome to Råshïggal. Home of Arothïggalestân Råsh.
just be sure that if it is an in-escapable deathtrap, it should be marked as such in some way at some point.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #250 on: April 25, 2012, 11:48:46 pm »

Guess what the translation for Råshïggal is.

And I'm planning on making it so, that as long as no levers are pulled one shouldn't die in there.

Pretty much a place for adventurers to get euthanasia.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

starshard0

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #251 on: April 26, 2012, 06:22:02 pm »

Sorry I missed the PMs guys, didn't realize everyone was going to delay their turns like that. If I can get back in the rotation, cool, otherwise no problem.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #252 on: April 26, 2012, 07:37:21 pm »

You can begin your turn immediately after Oliolli's.

Succession games seem to lose about 50% of all players to skipping/incomplete turns...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

starshard0

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #253 on: April 28, 2012, 06:00:46 am »

Thanks for that. I'm pumped to build Fort Awesome.
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Veetor

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #254 on: May 01, 2012, 12:56:11 pm »

Good, good.
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