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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 14401 times)

greatorder

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #375 on: July 25, 2012, 12:29:47 pm »

looks like I'll have to skip, the game just won't save for me :(

I waited ten minutes, downloaded the save again, re downloaded DF, nothing worked.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #376 on: July 25, 2012, 03:18:53 pm »

What do you mean it doesn't work? like, it doesn't show up in the "start playing" list after you extract it to your saves folder? You should never need to reinstall DF to get a save to show up in the list.

Except if you're using a version of DF older than the save, I think. Confirm that you're using 34.11, not 34.10 or below, and that the contents of the compressed archive were extracted to [your DF directory]/data/save?
« Last Edit: July 25, 2012, 03:22:19 pm by Eric Blank »
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greatorder

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #377 on: July 25, 2012, 03:32:00 pm »

What do you mean it doesn't work? like, it doesn't show up in the "start playing" list after you extract it to your saves folder? You should never need to reinstall DF to get a save to show up in the list.

Except if you're using a version of DF older than the save, I think. Confirm that you're using 34.11, not 34.10 or below, and that the contents of the compressed archive were extracted to [your DF directory]/data/save?
I go on 'save game', press it and the game locks up.

I can load the map fine, I have DF 34.11, and I did save it to that folder.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #378 on: July 25, 2012, 03:39:51 pm »

Oh. Your system just decided it hates saving massive files, then? It took a long-ass time for me, too, but I was having serious issues with my computer at the time and that's what I blamed it on. It took minutes to do literally anything, and saving a game in DF was no different. Maybe the save really is getting bloated enough that it's becoming an arse to save, though...

I guess we have to see if the next guy has issues saving it, then?
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Vattic

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #379 on: July 26, 2012, 01:40:53 am »

Just got messaged telling me it was my turn. Though I posted in the thread near the start I didn't mean to volunteer so whoever is next can go.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #380 on: July 26, 2012, 02:35:31 am »

The curse strikes again!
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clockout1

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #381 on: July 28, 2012, 07:45:07 pm »

Unfortunately, I've got way too much stuff going on at the moment to do this. Still watching the thread, but I'm gonna have to skip my turn.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #382 on: July 28, 2012, 08:20:16 pm »

Huh. Okay then...

Pm'd the next guy too...

Who skipped via PM.

Next!
« Last Edit: July 29, 2012, 10:46:45 pm by Eric Blank »
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Phantom of The Library

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #383 on: August 02, 2012, 07:28:41 pm »

Have you received a reply from Masta Crouton or Ghills yet?

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #384 on: August 02, 2012, 10:26:36 pm »

None form crouton. didn't message ghillsm, so I will now.
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Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #385 on: August 05, 2012, 12:37:14 am »

I'm downloading the latest save to try it out in adventurer.  I don't have much experience with adventurer, so I expect to die a lot.
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Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #386 on: August 09, 2012, 05:39:01 pm »

Oops, life went a little nutty and I just checked the forums for the first time in weeks.  Do you guys still want me to take my turn, or does someone else have the save now?
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #387 on: August 09, 2012, 07:27:08 pm »

Nothing else has happened. At all. Go ahead :P
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #388 on: August 11, 2012, 11:24:41 am »

OK.  I'm downloading now and we'll see how this goes.

I haven't actually had time to play DF much since 34.08, so goodness knows how this will turn out.
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To summarize:
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Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #389 on: August 16, 2012, 08:33:24 am »

Bumping for a question - did vampires get turned off in world generation for this world? Or do I need some vampire-containment traps in the fort?
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To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.
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