Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Make Impossible To Stockpile Mat?  (Read 913 times)

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Make Impossible To Stockpile Mat?
« on: June 03, 2017, 10:50:11 pm »

Hello, is anyone aware of how to create a material that will not get dragged to a stockpile (at least by default)
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

milo christiansen

  • Bay Watcher
  • Something generic here
    • View Profile
Re: Make Impossible To Stockpile Mat?
« Reply #1 on: June 06, 2017, 01:32:38 pm »

The hard part is getting DF to stockpile things properly, not making a material it won't store.

Inorganics with no stone or metal tags should work. Also plant or animal materials without a use tag. Exactly what you want to use will depend on what you want to use it for.

I use bars of plant matter (no rot tags or anything) in one of my mods, and back in 34.11 Meph made unstockpileable "plants" that were used as animal butcher items.
Logged
Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS