Dwarf Fortress > DF Announcements

Dwarf Fortress 0.34.05 Released

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Musaab:
What about child vampires?  Who gets blamed then?

Rumrusher:
so a 34.06 patch to add these fun glitches back in then?
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   (*) disallowed animation of bogeymen (new saves only)
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Like this,

FREEZOMBIEBOGIES

I had them since 31.xx I should be able to still have them now. :'(

But I'm sure this is due to the never ending crackling bug that's tied to them even though you can bypass this if you transform them as a zombie.
I wonder if this circumvents the issue of polymorphing bogies as well since doing that will instantly crash the game and this bug work on custom bogies as well.

KiTA:
Wait, Necromancers can appear in Dwarf Fortress mode?  Like, what, they can attack?  Migrate?  I couldn't embark on a Necromancer tower, I didn't think?

Footkerchief:

--- Quote from: KiTA on March 06, 2012, 10:40:20 am ---Wait, Necromancers can appear in Dwarf Fortress mode?  Like, what, they can attack?  Migrate?  I couldn't embark on a Necromancer tower, I didn't think?

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They attack like other types of invaders.

stool:

--- Quote from: klingon13524 on March 06, 2012, 09:21:30 am ---
--- Quote from: SalmonGod on March 06, 2012, 09:14:22 am ---
--- Quote from: Toady One on March 06, 2012, 08:46:29 am ---   (*) stopped undead cats from adopting dwarves

--- End quote ---

Reading this just makes me grin, because... only in Dwarf Fortress.

--- End quote ---
Goody goody, a new release. Wait, it fixes WHAT? Yeah, I'll hold out.

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Indeed :)
thanks for all your work toady, we love you^^

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