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Author Topic: World Viewer 2012 - 2.0.0 - Oct 2  (Read 13592 times)

Mason11987

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Re: World Viewer 2012 - Pre-Alpha Release
« Reply #15 on: March 13, 2012, 09:56:28 pm »

New Version just uploaded.  DFFD download - Source on github - New Screenshots Album

Changes
Added counts and totals to site populations
Added "*" to identify wars where the viewed civ was the aggressor (and civs a civ is currently at war with)
Reorganized/simplified a lot of the code (especially in frmmain)
Added Artifact Details (and site artifacts)
Added some Entity Details
Added Kills for historical figures
Added some basic Map viewing for sites, still early here though
Fixed some bugs around worlds with abandoned fortresses (Kipi's issue fixed)



Short term goals
Kills at a site
Members, former members, and enemies of entities (should allow you to easily find all the dwarves who were in your abandoned fortress)
Better Features for the map, could definitely use some requests here for any needs you all might have around this.


Important Note:
I'm getting Avast popping up as this being a possible virus when I run the .exe.  Obviously I know it isn't but in case anyone downloading this has some reservations, let me know how I can help.  In the meantime I'll be tracking down what might be causing this.

Urist Da Vinci

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Re: World Viewer 2012 - Pre-Alpha Release
« Reply #16 on: March 13, 2012, 10:00:28 pm »

Has anyone determined how minerals/ores/gems are stored in the world file, and how to locate specific deposits? You can abuse the "flux" part of the site finder to locate any specific ore, given some raw modding, so the site deposits are generated/selected prior to embark.

Mason11987

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Re: World Viewer 2012 - Pre-Alpha Release
« Reply #17 on: March 13, 2012, 10:14:19 pm »

Has anyone determined how minerals/ores/gems are stored in the world file, and how to locate specific deposits? You can abuse the "flux" part of the site finder to locate any specific ore, given some raw modding, so the site deposits are generated/selected prior to embark.

Unfortunately there is very little information about the geography of the world that's exported to the xml, so there isn't a lot of options for what this might be able to provide.

luppolo

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #18 on: March 14, 2012, 03:25:19 am »

got this error

Spoiler (click to show/hide)

while loading this world
http://www.mediafire.com/?ouba62vsca5o9t7

just genned with no abandoned fortress etc.
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telamon

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #19 on: March 14, 2012, 09:34:32 pm »

Quick request: png support. I convert all my detailed map images to png to save space (they're just so unwieldly as bitmaps!) so I can't use the imaging functionality without them.

For what it's worth, if I cancel on opening the image (I basic load a world, open all four other legends files, but cancel when the file dialog asks me for a map image), I get an error =P not really surprising at all since there's kinda no image being loaded, but here's the text anyway in case it's of use to you (opens in an unhandled exception dialog box).

Spoiler (click to show/hide)
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Playing DF on Windows 98 since.... ?
At 55 frames per minute.

Mason11987

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #20 on: March 15, 2012, 12:01:18 am »

Quick request: png support. I convert all my detailed map images to png to save space (they're just so unwieldly as bitmaps!) so I can't use the imaging functionality without them.

For what it's worth, if I cancel on opening the image (I basic load a world, open all four other legends files, but cancel when the file dialog asks me for a map image), I get an error =P not really surprising at all since there's kinda no image being loaded, but here's the text anyway in case it's of use to you (opens in an unhandled exception dialog box).

Spoiler (click to show/hide)

Done, it'll be in the next version, also I'll make exiting out early from the loading fail in a better way.  Thanks

Aerval

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #21 on: March 30, 2012, 07:58:37 am »

Did development stop once again? What a pity... :-[
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Jeoshua

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #22 on: April 20, 2012, 12:24:40 pm »

Yeah, very much a pity.  World Viewer 2012 crashes immediately after loading the name for a modded version of the game here, and a pocket region.  World Viewer, the old version, got all the way to "popluating dynasties" before it did that.

Both versions have failed on my modded load out.
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I like fortresses because they are still underground.

GenJeFT

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #23 on: April 20, 2012, 12:42:20 pm »

I get unhandled exeption errors with this program.

Here is the entire error generated.

Spoiler (click to show/hide)

Odd thing when I force it to continue. All but one of the goblin civs are ruled be demons and have been since year 1.
« Last Edit: April 20, 2012, 12:48:44 pm by GenJeFT »
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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #24 on: April 29, 2012, 06:26:35 am »

Would the previous, supposedly stable, version work with the current version of DF?

I ask because I liked this app far more than Legends Viewer, but this alpha release gives me the following error while loading up the map:

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at WorldViewer.ClsWorld.Link_HistoricalFigures()
   at WorldViewer.ClsWorld.CreateLinks()
   at WorldViewer.ClsWorld..ctor(String strXmlFilePath, String strHistoryFilePath, String strSitesFilePath, String strParamFilePath, String strMapFilePath)
   at WorldViewer.frmLoad.btnLoadWorld_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
World Viewer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/Apps/Dwarf%20Fortress/History%20Viewer/World%20Viewer.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.276 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Which seems to make many of the entries show messed up headers and code stuff, instead of the real information it should be showing.

Specs, if they may help:

CPU: AMD FX-4100
RAM: 8GB DDR3
GPU: ATI Radeon HD4670 (2GB)
HDD: 2x500GB SATA @ 7200RPM
OS: Windows 7 x64 Home Premium

I should also mention I am running the game with Genesis Mod.
« Last Edit: April 29, 2012, 06:39:28 am by TheCoolSideofthePIllow »
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Zanzetkuken The Great

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #25 on: June 18, 2012, 06:24:15 pm »

If this was still alive, I would voice support for this, due to it's usefulness during v.31.25.  Of course, this seems to be dead.
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Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

krenshala

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Re: World Viewer 2012 - 1.0.2 - Mar 13th
« Reply #26 on: June 18, 2012, 07:24:47 pm »

If it did get more development, the solution to the character display errors is to pick a font that includes the characters used in DF names.  The simple method is to use the TTF file included with DFVD for displaying any text that could include those names. :D
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Mason11987

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Re: World Viewer 2012 - 2.0.0 - Oct 2
« Reply #27 on: October 02, 2012, 02:06:36 pm »

So I suppose you could call this my 4th go at this :).  A completely rewritten version:

DFFD Download link

Imgur Album

Nothing monumental in terms of features but it works with the most recent version of DF.

Hopefully I can be more involved with this.  Early issues with my design and a lot of new projects for work pulled me away.

When I decided to start fresh and had something going I was happy to see a few people thought this was useful so I figured I'd share how it's going now.

Some things that I know will have issues:

Using anything but the simple map
Several hundred MB xml files.

Feel free to let me know any issues you encounter but in the mean time I'll keep working on it :)

Zanzetkuken The Great

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Re: World Viewer 2012 - 2.0.0 - Oct 2
« Reply #28 on: October 02, 2012, 03:07:05 pm »

It's alive!
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

parlor_tricks

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Re: World Viewer 2012 - 2.0.0 - Oct 2
« Reply #29 on: October 02, 2012, 03:16:46 pm »

Hey! yer back!

Welcome back! I see you got the dynasties working! YAAY!

incidentally when you say re-write did you recode it from scratch?
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