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Author Topic: Idgarad's DFHack Workload Script  (Read 23506 times)

idgarad

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Re: Idgarad's DFHack Workload Script
« Reply #15 on: April 20, 2012, 09:50:06 am »

Yes still alive. It is a ref document though; so I update it as needed and as I play. Anyone can contribute code snippets and I can add them to the main script as time permits. Simply reply with a code snippet and I'll do what I can, when I can to add it.
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dukea42

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Re: Idgarad's DFHack Workload Script
« Reply #16 on: April 20, 2012, 10:37:31 am »

I couldn't get BAR//SOAP to detect the 'make soap from oil' job (in my case using pig tail oil).  Is there some other command that works?  I tried fiddling around with no luck.  Thanks for this list!
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My posts are probably based on Masterwork DF mod

Buoyancy

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Re: Idgarad's DFHack Workload Script
« Reply #17 on: April 20, 2012, 12:46:50 pm »

It's BAR/SOAP not BAR//SOAP  I don't remember what the specific difference is between the commands, but having only a single / is necessary.
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dukea42

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Re: Idgarad's DFHack Workload Script
« Reply #18 on: April 20, 2012, 08:09:50 pm »

Ah Thanks,  completely missed that somehow.
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My posts are probably based on Masterwork DF mod

Eater of Vermin

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Re: Idgarad's DFHack Workload Script
« Reply #19 on: April 29, 2012, 11:54:13 am »

Anyone worked out the syntax for Large Pots and Jugs?

(Been trying for a while now, and it's giving me a headache...   :-\ )
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Dances with Kobolds

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BigFatStupidHead

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Re: Idgarad's DFHack Workload Script
« Reply #20 on: April 30, 2012, 05:32:35 am »

Anyone worked out the syntax for Large Pots and Jugs?

(Been trying for a while now, and it's giving me a headache...   :-\ )
It is TOOL:ITEM_TOOL_LARGE_POT.
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Eater of Vermin

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Re: Idgarad's DFHack Workload Script
« Reply #21 on: April 30, 2012, 11:01:43 am »

Thx!

I knew 'twas something like that; I was screwing up the TOOL: part.    :-[

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Dances with Kobolds

(Mamba in the Magma...  one, two, char-char-char!)

idgarad

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Re: Idgarad's DFHack Workload Script
« Reply #22 on: May 05, 2012, 09:32:06 am »

Added autobutcher options to script.
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asibin

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Re: Idgarad's DFHack Workload Script
« Reply #23 on: December 16, 2012, 10:20:59 am »

Sorry to bump this old thread.. but I've been searching for a week now and couldn't figure it out myself:

Using DFHACK (.34.11r2):

workflow amount <MILK??> 25 1
job item-material 1 ?? (with farmers workshop targeted)
(for instance milking cows or whatever)
                       
workflow count <makecheese??> 25 1
job item-material 1 ?? (with farmers workshop targeted)


Issues (DF2012 no mods):
1. anyone know the MILK? RawID I should be putting there to make it work?
2. MakeCheese?? same question

Bonus (Masterwork 1.9.5 - simplified milk / cheese):
1. same questions as above :/

Any help would be greatly appreciated.

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Putnam

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Re: Idgarad's DFHack Workload Script
« Reply #24 on: December 16, 2012, 01:34:03 pm »

MILK and CHEESE are both creature materials, so you'll probably have to do something different.

asibin

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Re: Idgarad's DFHack Workload Script
« Reply #25 on: December 16, 2012, 10:37:09 pm »

ah ok - makes sense, i've gotten all the plant based things working fine with workflow, even in masterwork, but I'm still struggling with Milk / cheese (both vanilla and masterwork) I'll mess around with animal based raws and see what I can figure out.
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asibin

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Re: Idgarad's DFHack Workload Script
« Reply #26 on: December 17, 2012, 12:47:46 am »

Masterwork Timberyard automation (DFhack 34.11r2 w/ mastework 1.9.5):

workflow count WOOD//FUNGIWOOD:WOOD 50 1
(target timberyard with cut fungiwood job on repeat) then JOB item-material 1 FUNGIWOOD_SMALL

still messing with Milk/cheese issue thus far tried:
(masterwork v1.9.5)
Workflow count LIQUID_MISC//COW:MILK 50 1 (not working but valid)
job item-material 1 <unknown> have tried a mixture of things here to no luck to force Farmer's workshop.  I'm looking into raws and seeing MILKABLE flag, trying to find something like job item-material 1 CREATURE_DOMESTIC:ANIMAL:MILKABLE or something like that.. unsure.  Can't find much info on Farmer's Workshop since it really hasn't been edited in Masterwork so I can't compare between Vanilla etc.




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Myrmec

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Re: Idgarad's DFHack Workload Script
« Reply #27 on: February 12, 2014, 11:05:33 am »

Sorry for necropost.

Yes actually doing a cut and paste of this script works just fine.

These are amazing!  But I'm an idiot.  How do I cut/paste into the DFHack console?  Normal ctrl+v doesn't seem to do anything.

Putnam

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Re: Idgarad's DFHack Workload Script
« Reply #28 on: February 12, 2014, 11:07:09 am »

You have to right click the title bar, go to "edit" (or another submenu, forgot) and click paste.

Or maybe you just right click and click paste.

Myrmec

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Re: Idgarad's DFHack Workload Script
« Reply #29 on: February 12, 2014, 11:41:48 am »

Okay thanks, I'll try right clicking the title bar!
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