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Author Topic: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)  (Read 163910 times)

IT 000

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #15 on: March 11, 2012, 10:33:53 am »

Wow! Fantastic work! I really like how it looks at night, it actually has that 'nighttime' feel.

I'm not sure if I'm a fan of the bogeyman tiles though, they could be bigger.
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Broseidon

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #16 on: March 11, 2012, 10:57:19 am »

Kinda makes it look like a gameboy color game.

Very cool.  This is an ascii i can play
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MattRB

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #17 on: March 11, 2012, 11:53:19 am »

I -love- this, but I can't do non-square tilesets :( any chance of getting these in either 12x12 or 9x9?
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wyrdness

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #18 on: March 11, 2012, 12:08:12 pm »

Wow, everything looks so calm and happy. Look at those happy little dwarves! *squishes them* I do prefer square tilesets, but I'll give this a go on a new unmodded game anyway. I love the font as well, easy to read but suitably whimsical (for when a bloodbath erupts in my fort). I'll keep watching this, it's very cool. :)
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Vherid

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #19 on: March 11, 2012, 12:29:26 pm »

This is incredibly unique and it looks very nice, definitely gonna play around with it for a bit.

I would say the sand tiles are made to look metallic in-game though. Init wise your FPS's are somewhat low compared to what a lot of people play at, nothing major just saying for others you might want to make sure to adjust that to your preferred rate, and you should have blackspace on YES as it prevents your tileset from getting blurry/stretched randomly in spots even at the correct zoom size.
« Last Edit: March 11, 2012, 01:10:52 pm by Vherid »
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JoeCroqueta

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #20 on: March 11, 2012, 02:16:23 pm »

Beautiful, love the proper OSX package too :)

I also would like to see a square tileset version, I'm too used to them :)
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crazyjake56

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #21 on: March 11, 2012, 02:24:48 pm »

This is gonna be my favorite tileset. I know it.
Edit: I got it. Is it possible to have it in a way that isn't fullscreen.
« Last Edit: March 11, 2012, 11:25:29 pm by crazyjake56 »
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Vherid

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #22 on: March 11, 2012, 03:54:02 pm »

White and light gray might be a bit too hard to differentiate from each other in-game.

I actually really love how derpy their faces are haha.

Meph

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #23 on: March 11, 2012, 04:55:10 pm »

Praise from me as well, as this is new. I would like to request to add this as a optional tileset for my mod. Because now I can do Ascii, Ascii+ (vherid) and Jolly Bastion, all with one set of raws. This might even convince me to finally go through the work and do this.
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AlexanderOcias

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #24 on: March 11, 2012, 08:16:36 pm »

Thank you for all the comments, everyone. New update on the first page (v2), I'll try to keep this short:

Quote from: Everyone
SQUARE TILES PLEEEEASE

Done.

This reminds me a lot of Brogue, was that the intention? Because Brogue is a cool thing.

Never seen Brogue before, checking it out now, it looks really sweet! I guess the similarity is that we both just apply good colour theory. His one is much more dramatic than Jolly Bastion though. :P

Wow! Fantastic work! I really like how it looks at night, it actually has that 'nighttime' feel.

I'm not sure if I'm a fan of the bogeyman tiles though, they could be bigger.

Bogeymens' mouths are huuuuuge in the new update. :)

This is incredibly unique and it looks very nice, definitely gonna play around with it for a bit.

I would say the sand tiles are made to look metallic in-game though. Init wise your FPS's are somewhat low compared to what a lot of people play at, nothing major just saying for others you might want to make sure to adjust that to your preferred rate, and you should have blackspace on YES as it prevents your tileset from getting blurry/stretched randomly in spots even at the correct zoom size.

Blackspace has no effect on OSX after the intro, didn't know it did stuff on other OS's, thanks for the tip!
I've adjusted the wavey tiles in the new update, it should look a bit nicer.

This is gonna be my favorite tileset. I know it.
Edit: ... If it wouldn't stop crashing the computer I'm on.

Oh no! :( Is there an error it's printing out? Did you check the error log?

Praise from me as well, as this is new. I would like to request to add this as a optional tileset for my mod. Because now I can do Ascii, Ascii+ (vherid) and Jolly Bastion, all with one set of raws. This might even convince me to finally go through the work and do this.

Go right ahead. :)
« Last Edit: March 11, 2012, 08:21:30 pm by AlexanderOcias »
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Orkel

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Could we have a 16x16 version too? :>

This tileset is destined for greatness
« Last Edit: March 11, 2012, 08:29:23 pm by Orkel »
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CowThing

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Glad to see the square tiles!

It's too bad the period problem can't be fixed. :(

Pokon

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When I start the fort, I have flashbacks to Yoshis Island. The bright, cheerful colors and the sqiggly lines makes me wish to break out the Mario Mod that exists on here and play this game with tears of joyful reminisce come down my face.




Cudos to you, good sir, for you have improved my game in a way that 2+ years of personal modding did not achieve.
« Last Edit: March 11, 2012, 11:26:01 pm by Pokon »
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crazyjake56

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #28 on: March 11, 2012, 11:27:43 pm »

This is gonna be my favorite tileset. I know it.
Edit: ... If it wouldn't stop crashing the computer I'm on.

Oh no! :( Is there an error it's printing out? Did you check the error log?


[/quote]

edit: Nope didn't work. Guess I'll just keep digging around and see what's wrong with what I did.
« Last Edit: March 13, 2012, 12:19:17 am by crazyjake56 »
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AlexanderOcias

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Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
« Reply #29 on: March 11, 2012, 11:44:17 pm »

Figured it out. When I installed the graphics pack DF automatically opened in fullscreen. I need to figure out a way for that to not happen.
To disable auto-fullscreen, go to (dwarf fortress directory)/data/init, open init.txt, and set [WINDOWED:NO] to [WINDOWED:YES].

Very strange either way, I thought that bug only happened on 2D rendering mode...

Let me know if you have any trouble setting this to work! :)
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