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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 782603 times)

evictedSaint

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Re: The Museum: Adventure mode succession world
« Reply #1485 on: January 27, 2014, 05:47:24 pm »

Man, has no one checked out Combinelocks the Lock of Combinations? I built that place specifically as a first-stop for adventurers.  Come ooon, it's not that far away, people! Give it a looook! ;D

kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1486 on: January 27, 2014, 06:06:13 pm »

It is one of few places I haven't checked out yet.

If I make a new adventurer next turn I will be sure to check it out.

I can only guess from the name that it involves a combination lock, and probably an unhealthy amount of magma.

Edit 1: Also, I would like people looking for more of a challenge to explore Ironhelm. It has a pyramid built on the sea, and an actual gateway into hell.

Edit 2: Woohoo, page 100!
« Last Edit: January 27, 2014, 06:10:57 pm by kesperan »
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Cynm

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Re: The Museum: Adventure mode succession world
« Reply #1487 on: January 27, 2014, 08:25:22 pm »

Download an earlier version of this succession game, for example, the first turn. Make a backup of your current save game, just in case.
Delete the raws folder in your current save game, and copy the raw folder of the earlier save game in its place. That*should* work

That worked, thanks.
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Cynm

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Re: The Museum: Adventure mode succession world
« Reply #1488 on: January 28, 2014, 03:20:08 pm »

Well, here's the save. I wanted to do more with the fortress, but I was getting the nemesis unit load error fairly consistently.

Save.
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1489 on: January 28, 2014, 03:35:56 pm »

Thanks , I'll PM the next adventurer.

I hope that nemesis error won't start causing to much problems for other forts or sites.. currently Tongsrace is broken because of the same error, maybe the bugged creature that causes this tried to migrate to your site?

Are you going to do a more extensive writeup on your adventurer? We currently do not yet have a name or race or other details on your adventure. Alternatively I can put it up as an assignment for our historians by delving into legends mode, that was great fun last time we did that.
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Cynm

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Re: The Museum: Adventure mode succession world
« Reply #1490 on: January 28, 2014, 03:48:27 pm »

I think that the nemesis unit did try to migrate to my fort, which is what caused the problem.

My adventurer started as a human in Dinnerwandered, acquired a little bit of armor from the guard tower to the right of the museum, and died about ten minutes later. It was really quite underwhelming.

I feel bad for not providing an entertaining story. I have an idea for something else I could do, and if that works you'll see it on the thread soon.
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1491 on: January 28, 2014, 04:02:36 pm »

Having a short adventure is just bad luck. It seems you did submit a nice site for future players, that definitely makes up for the short adventure.
Here is the new site's location. Somewhere between The First Anvil and Landplanted:

« Last Edit: January 28, 2014, 04:16:25 pm by Bralbaard »
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kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1492 on: January 28, 2014, 07:32:45 pm »

Adventurer list updated to include Cynm's adventurer.
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1493 on: January 31, 2014, 04:25:37 am »

While reading through some old entries I discovered an error in the adventurer list.

My first adventurer, Bralbaard Scaledskin was not murdered by Osman Snackedsparkle, but by Luto Firepumpkins.
Actually, Osman was my only notable kill.

Also, Koter has downloaded the save and is playing.
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kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1494 on: January 31, 2014, 05:20:24 am »

While reading through some old entries I discovered an error in the adventurer list.

My first adventurer, Bralbaard Scaledskin was not murdered by Osman Snackedsparkle, but by Luto Firepumpkins.
Actually, Osman was my only notable kill.

Also, Koter has downloaded the save and is playing.
I did not this discrepancy myself when I was making the original list, but according to Legends Viewer and legends mode, you died to Osman. Perhaps you bled to death from a wound from Osman, as Luto hacked you apart. I will double check this again though.
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1495 on: January 31, 2014, 05:33:36 am »

Legends mode tells me this:

Spoiler (click to show/hide)

I'm not sure why Bralbaard is only mentioned in the kill list and not as an event.
« Last Edit: January 31, 2014, 05:35:08 am by Bralbaard »
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kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1496 on: January 31, 2014, 05:49:09 am »

I just double checked it in Legends Viewer and you are indeed correct.

I will amend the list accordingly.
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Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #1497 on: January 31, 2014, 06:34:48 am »

Sorry Braalbard, the DF historians feel you're only footnote material.  You really should have chipped in on that new wing...
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koter

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Re: The Museum: Adventure mode succession world
« Reply #1498 on: January 31, 2014, 01:27:03 pm »

Hey everyone. Here is the save:

http://www.mediafire.com/file/osfekova801231q/The_Museum_-_Turn_57.rar

I was really shooting for a nice story and even got the tools needed to kill the last boss of this game, but DF happened. I will write up the short tale of Urdim later, did not want to hold the next player. I guess I'll save the big story for later.

Please put me on the list again. I am too busy with work and family right now for a good fort... Maybe Bralbaard will let me have a longer turn next time?
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1499 on: January 31, 2014, 03:09:00 pm »

There are a lot of people waiting for a turn, so for now we'll try and stick to the one week schedule. You still had quite a few days left in this case. Anyhow I'm looking forward to the story..

I've send Proto105 a PM.
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