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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 783785 times)

kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1665 on: March 05, 2014, 09:37:09 pm »

Toady should use this succession game to stress test the new version of DF.

200 Mb is the compressed file. I imagine it's over 1.5GB now unpacked.

Are any of the forts TB added explorable? If they are all either failed embarks or crash the client perhaps we should revert to a previous save if TB doesn't have a copy if the save after he retired Kuchulain. Need an executive decision from Bralbaard before TD1 invests a lot of time in his turn...
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Wow. I believe Kesperan has just won adventurer mode.

Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #1666 on: March 05, 2014, 09:41:55 pm »

None of the 5 are anything but wagons, with the prairie embarks being basic wagons + storage holes.  You should be able to visit all except Bodicerelived, (that one is FPS death).  I'd be sad if Kuchu suddenly didn't exist except as a burrow-tale told around the feasting table during sieges, but if it makes the game more playable, I won't make a fuss if it's decided to do that.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1667 on: March 06, 2014, 12:50:17 am »

Fiendsearch/bodicerhymed is the only one that crashes the game, I think because one of them is a 16x16 embark (my first thought of it being a double fortress on a city was wrong)
I'll mark it on the map, I see no reason to abandon the save.

From what I've seen in previous saves new fortresses bloat the save by a lot, the size decreases once those places are visited.
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The Master

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Re: The Museum: Adventure mode succession world
« Reply #1668 on: March 06, 2014, 08:35:41 am »

Sign me up for a turn! It should only take about 4 months or so to get to me!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

CaptainMcClellan

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Re: The Museum: Adventure mode succession world
« Reply #1669 on: March 06, 2014, 09:39:14 am »

@TheMaster: Welcome aboard! The line starts here and stretches to Corneria.

Also, I agree with Timeless Bob. A lot of awesome things happened there. I didn't read them all, but the pictures were nice.

Eric Blank

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Re: The Museum: Adventure mode succession world
« Reply #1670 on: March 06, 2014, 02:50:27 pm »

Fiendsearch/bodicerhymed is the only one that crashes the game, I think because one of them is a 16x16 embark (my first thought of it being a double fortress on a city was wrong)
I'll mark it on the map, I see no reason to abandon the save.

From what I've seen in previous saves new fortresses bloat the save by a lot, the size decreases once those places are visited.

It may not decrease, then, if nobody can visit it. That's unfortunate...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #1671 on: March 06, 2014, 05:11:24 pm »

Suppose you visit it, but just skirt the edge for a step or two, then out again?  While the empty badlands won't be available for an in depth search, the area is visited, loaded, unloaded and the file size shrunk anyway...
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

Eric Blank

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Re: The Museum: Adventure mode succession world
« Reply #1672 on: March 06, 2014, 06:12:18 pm »

The problem is the game loads the entire site at once when talking about player fortresses, and since the site is so massive it will overload the game's allocated RAM.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #1673 on: March 06, 2014, 06:26:09 pm »

Ah.  I was able to view the entire site on my laptop, even with Dfhack "reveal all" on without the game crashing, but didn't attempt to move anyone - all on pause.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1674 on: March 07, 2014, 03:42:03 am »

It crashes for me when I try to reclaim, even before I can pick my embark gear. I don't know if it will crash in adventure mode, but usually performance is a lot worse in adventure mode when compared to fortress mode. (compare reclaiming northevil to visiting it with an adventurer)

I've added Square and The Master to the turn list.
The new map can be found here.
Spoiler (click to show/hide)
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CaptainMcClellan

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Re: The Museum: Adventure mode succession world
« Reply #1675 on: March 07, 2014, 08:59:59 am »

There isn't anyway to remove specific locales without messing up the Dwarfy Legends?

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1676 on: March 07, 2014, 10:05:56 am »

I wouldn't be too worried about it. we know where the corrupted sites are and we can avoid them. There's no way to remove them, as far as I know.
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CaptainMcClellan

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Re: The Museum: Adventure mode succession world
« Reply #1677 on: March 07, 2014, 10:08:55 am »

Mmhmm. I'm gonna go ahead and play a non-canon turn, as I don't have patience for 9 turns of waiting.

CaptainMcClellan

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Re: The Museum: Adventure mode succession world
« Reply #1678 on: March 07, 2014, 10:12:03 am »

Also, Timeless Bob what did you use to gen those really nice iso images? Just stone-sense or what? ( I can't ever get stone-sense to work. :/ Dunno why. )

Cynm

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Re: The Museum: Adventure mode succession world
« Reply #1679 on: March 07, 2014, 11:08:25 am »

I could never get Stonesense to work standalone, but the version included with DF Hack worked fine for me. If you're not using DF Hack, try it, and if you are, try re-installing it.
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"In case of stairs, use fire"
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