I've been thinking; if we want toady to be able to fix the bugs that have been plaguing the museum game, we need to provide a save that gives good examples. Maybe we could run a succession world similar to the museum's principle of alternating adventure and fort modes, but forget about worrying about detailed stories: generate an old world in the current version with as close to 30k historical figures as possible so as to quickly recreate the crash on attempting to unretire adventurers we have with the current save, then each make an adventurer, visit all the places and do all the tasks you can in 3-4 days, then spend the rest of the time creating a fort. Make a cluster of forts near a small civilization like we have now so adventurers can get to them and run through them repeatedly.
In a month or two we could rack up a single save that demonstrates multiple bugs if we each keep a log of all the issues we find in any mode of play, and submit those logs alongside the save to the relevant bug reports on the bug tracker, Toady would have examples of all of them, which might make it easier for him to pin down some of them. And it could be doubly helpful because some of the bugs we've been experiencing may only be able to show up in worlds that go through a lot of wear. We as individuals probably don't often play one world long enough for that to happen, and the current museum save isn't going to be as relevant.