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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 783584 times)

Broken

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #405 on: December 04, 2012, 07:30:55 am »

Sewer vampires usually lurk near the exit of the sewers to the river. If you swim the river until you find those exits, it is posible to lure them
out and kill them in the surface.
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Aseaheru

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #406 on: December 04, 2012, 04:21:13 pm »

i think he had trouble breathing...
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Eric Blank

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #407 on: December 04, 2012, 04:23:39 pm »

I understood that he was unable to breath whilst under a bridge (can't breathe if there's something above you), not that he was unable to swim at all.
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Argonnek

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #408 on: December 04, 2012, 06:54:02 pm »

I understood that he was unable to breath whilst under a bridge (can't breathe if there's something above you), not that he was unable to swim at all.
Yep, I actually trained myself to legendary swimmer and could move faster underwater than I could on land. But, regardless, I would not survive under the sewers for long.

laularukyrumo

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #409 on: December 05, 2012, 10:35:21 pm »

Yeah. I've experienced that myself in the caverns. It seems that the game assumes that bridges, walls, anything in the z-level above is perfectly flat and comes right down to the surface of the water and there's no way you can get any air down there. I'm going to recommend cave-ins somehow? Burn the water? Or maybe yeah, go find a evil cloud and zombify yourself, zombies don't breathe.
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Bralbaard

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #410 on: December 09, 2012, 08:26:44 am »

We've had no response from Drunkencaveogre, he was last active on the forums in august, so It's time to move on. Ncommanders just started his turn for the adventurers retirement home game, so I'll move him down a bit, I've also send Sprin a PM.

Edit: And no response from Sprin. We'll move on, but first I'll allow Kromgar to fix his adventurer, he's somewhere near 70 years old now and survived two adventures, and will likely die of old age before Kromgar's next turn if no action is taken, I'll allow him to teach himself to read using DFhack, and study a necromancer book.

 Usually I would not allow this kind of thing, but Kromgar's adventurer is actually the one who discovered the necromancer books and brought them to the museum, even though he could not read them. It should be possible for a person to learn to read when retired for multiple years. His character also unsuccesfully tried to acquire immortality by other means,  but could not acquire vampirism from them as vampirism seems to be broken in this world.

This will mean, that for now, we will not find out if adventurers can actually die of old age. I wonder if that actually ever happened to anybody.
« Last Edit: December 15, 2012, 01:14:52 pm by Bralbaard »
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Kromgar

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #411 on: December 21, 2012, 03:44:02 pm »

Alright... I just saw the pms today... I had a few hectic days. I just made him legendary I just nead to figure out which book has the secrets of life and death.

Also in his later years Kaslun became a master in prose, writing, reading, and speaking. Ontop of a legendary reader.(Only way I could get reading up with my limited coding expertise)

Edit:
http://www.mediafire.com/?ehox2marsxexj5s

I accidentally forgot to retire. Sent the pm to Joost66


Also I know why people who take necromancy at the start get destroyed.

They have this tag.

NO_PHYS_ATT_GAIN
No physical attribute gain
Your physical attributes (strength, agility, etc.) cannot be increased.

Edit: i decided to fuck around with my necromancer powers i ran west to find a weremole... and the Titan i brought to the museum proceeded to BITE ITS ARM OFF.

This is glorious.

« Last Edit: December 21, 2012, 10:45:30 pm by Kromgar »
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NAV

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #412 on: December 22, 2012, 01:27:15 am »

Just saying this, but Kromgar's adventurer is badass.
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Kromgar

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #413 on: December 22, 2012, 03:31:03 am »

Just saying this, but Kromgar's adventurer is badass.
I think the major problem is everyone taking necromancy and other crap at the start. They get no attribute gains and ontop of it they make 100 zombies to join them. While messing around with my adventurer seperate of the game I turned the Titan i didn't even kill into a zombie. I only encountered a bandit group of 4. It then proceeded to rip them apart. I then restarted and went with the cavefish hand only. I then upgraded to a wereiguana skull that immediately died. But what i did was sneak up on the crossbowman and bash his brains in.

It really helps fighting werebeasts(transformed) to cut off their limbs. Then run and sleep. Having metal armor helps as well... when they attempt to bite they fail.

Wrestling for Kaslun at the moment is useless because his right hand is fucked but it was really useful for ripping the weapons out of enemy hands... one time I took a spear from a guy and threw it back at him impaling him... I love doing that.

Zombies + Stones = Hilarity

Raiding pyramids or the dungeons under the keep is definitely worth it.

Only have 1 companion to ward off bogeyman.

You best have a shield when facing bowmen or crossbowmen.

Run down the closest hill and sneak as they cant see you then go up behind the bowmen and either take his bow or cut off his limb(I tend to cleave off their limbs with a bronze greataxe)

This is my first time messing with necromancy to a full extend. Its a great distraction so you can go and sneak on bowmen
« Last Edit: December 24, 2012, 02:14:46 pm by Kromgar »
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Kromgar

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #414 on: December 24, 2012, 02:21:44 pm »

I just have one final tip.

Dont start in omon woge. You need to go really far to find enemies. Or swim into the sewer drains going into the river to fight vampires...

« Last Edit: December 24, 2012, 02:24:22 pm by Kromgar »
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Bralbaard

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #415 on: December 24, 2012, 04:02:39 pm »

Is the area around Omon Woge depleted of enemies now? It took a long time for that to happen, we had quite a few to start with after the 1000 year world gen, but with the world slowly dying since we started, it had to happen sometime. 

There are still a *lot* of player fortresses near Omon Woge, many of them unexplored, so starting there may still be a good idea, but depending on the fortress you choose, it might be dangerous for a new adventurer.

I'm looking forward to the next version of DF where worldgen will continue after the game is started. I hope new quests enemies will be generated in the new worlds as well.
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Kromgar

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #416 on: December 24, 2012, 09:51:53 pm »

Is the area around Omon Woge depleted of enemies now? It took a long time for that to happen, we had quite a few to start with after the 1000 year world gen, but with the world slowly dying since we started, it had to happen sometime. 

There are still a *lot* of player fortresses near Omon Woge, many of them unexplored, so starting there may still be a good idea, but depending on the fortress you choose, it might be dangerous for a new adventurer.

I'm looking forward to the next version of DF where worldgen will continue after the game is started. I hope new quests enemies will be generated in the new worlds as well.

You ask for enemies to fight and get directed to sewer vampires. You can only find them along a river sewer entrance. The southern cities just point you to an area with 80 different caves of werecreatures. You have to check each cave... it gets old quick.

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Eric Blank

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #417 on: December 25, 2012, 01:42:33 am »

Can't you use the directions in that little boxy thing in the top-left that gives you a general direction of nearby sites and quest objectives?
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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #418 on: December 25, 2012, 03:12:27 am »

I don't think anyone has explored my fortress (Lakelancers) yet. There are two entrances, north and south. Each has something worth seeing. I am willing to give bigger hints if someone is considering going there and needs an extra push.

And yeah, for quests, you can just follow the directions in the top-left box. The sites with TSK next to them have quest objectives. Just blindly follow the directions it lists and it will take you right to your destination.

Kromgar

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #419 on: December 25, 2012, 07:54:26 am »

Can't you use the directions in that little boxy thing in the top-left that gives you a general direction of nearby sites and quest objectives?

You see caves in every direction thats what i got anyway
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