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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 782791 times)

Pie Maker

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #660 on: April 01, 2013, 05:39:13 pm »

Introduction
Spoiler (click to show/hide)
A few years later
Part 1
Spoiler (click to show/hide)
« Last Edit: April 03, 2013, 03:52:44 pm by Pie Maker »
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Bralbaard

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #661 on: April 02, 2013, 03:22:07 pm »

Bogeyman.. my adventurers usually do very poorly against them, so I never travel at night. Seems like you started quite close to the museum, that's good news

Something interesting I found out - villagers count as "animals" that multiply when you have adventurers that settle at previously abandoned forts based in villages using "embark everywhere" then are reclaimed.  The types of villagers genned are random, but each time there's a new population of "unnamed" villagers when I bring a new adventurer by.  I wonder if this "bug" could be used to repopulate cities and whatnot in our game?

Interesting.. I wonder if those are really new citizens or if they are drawn from the civilisations existing pool of citizens. I know there are several maps around where people have civs close to extinction, this could be tested on such a map. If this works it could be used on dwarven civilisations,their populations will have decreased by quite a bit because of all the fortresses we have build. I do not know if we really have any civs close to extinction though..
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notquitethere

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #662 on: April 02, 2013, 07:23:20 pm »

An enterprising murderer adventurer could make a civilisation close to extinction...
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Trungdle

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #663 on: April 03, 2013, 06:05:08 am »

11 p.m. Had nothing to do and went to the internet. Visited Toady's blog and found out about the Map making site. Seen a post there with link to this thread. It's 5:58 AM now, and the feeling when I reached the last page and realized that there was nothing left to read was unexplainable.
I dont want to join since I know that I am suck at game playing but the story is just thrilling and addicting.
Thank you guys for all of the glorious adventures.
Thank for all the efforts that have been made.
I cried at some parts. No joke.
Now I need some sleep.
P/s: made an account just to say that. value my world. *burning devil eyes revealed*
« Last Edit: April 03, 2013, 06:10:22 am by Trungdle »
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zooeyglass

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #664 on: April 03, 2013, 10:11:09 am »

Can't say it better than the poster above. PTW, thank you all so very much.
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Bralbaard

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #665 on: April 03, 2013, 02:56:53 pm »

An enterprising murderer adventurer could make a civilisation close to extinction...

From what I understand from the current state of the game he couldn't. (Non historical) citizens are simply respawned after the adventurer returns to the same site, even after he killed them.

I have however heard of players making their parent civilisation go extinct during fortress mode play, after too many migrants were lost to whatever fortresses lose citizens to. I don't know how it works exactly, but it can happen, and the fortress it happens to won't receive any other migrants. Birth would be the only method for population growth.
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Vgray

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #666 on: April 03, 2013, 03:18:15 pm »

Really? I thought it just went back to pulling non-historical migrants out of thin air...
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Bralbaard

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #667 on: April 03, 2013, 03:31:12 pm »

*searches*
This post amongst others clearly states this, sadly I don't have any hard data to support it except for others saying it is possible.
http://www.bay12forums.com/smf/index.php?topic=52208.msg2872616#msg2872616
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Pie Maker

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #668 on: April 03, 2013, 03:51:39 pm »

Part 2
Spoiler (click to show/hide)
Part 3-The Exploration of Islandpaddle
Spoiler (click to show/hide)
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Eric Blank

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #669 on: April 03, 2013, 04:17:03 pm »

I remember that place. I once reclaimed it whilst playing around with the save. My dorfs didn't last long. :P
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

TheFlame52

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #670 on: April 03, 2013, 07:57:33 pm »

You are so screwed, becoming a necromancer so soon. Haven't you read the exploits of the other adventurers?

Argonnek

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #671 on: April 03, 2013, 09:24:11 pm »

Actually, I did a bit of testing with a few adventurers. Necromancy does NOT stop attribute growth. Even when I was playing my turn for the museum, the day and a half that I spent swimming still improved my strength and agility.

Eric Blank

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #672 on: April 03, 2013, 10:44:34 pm »

According to raw exports they DO have the "NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST" line in their definition. If you're still gaining attributes, then that's a bug.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Pie Maker

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #673 on: April 04, 2013, 01:51:48 am »

Indeed, I am still gaining attributes (and I once had an adventurer whose attributes I maxed out after becoming a necromacer). But that doesn't matter anymore. My adventure so far has been a huge success. I am now invincible, or at least the closest I'll ever be to invincibility. I'll post the update later today.
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"W-w-w-w-what do you want?"
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Pie Maker

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Re: The Museum: Adventure item quest (adventure succession game)
« Reply #674 on: April 04, 2013, 12:55:54 pm »

Part 4:Goblins
Spoiler (click to show/hide)
Part 5:A Strange Encounter
Spoiler (click to show/hide)
Part 6:The Journey Back
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« Last Edit: April 06, 2013, 03:14:46 pm by Pie Maker »
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"W-w-w-w-what do you want?"
"...MORTAL. I COMMAND THEE. BRING ME CHEESE."
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