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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 821587 times)

kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1470 on: January 25, 2014, 12:12:07 am »

It was a bit of an "oh shit" moment. The other three adventurers were killed as they attacked me first, Bora was definitely an accident.

I hope your next turn allows you to avenge his death!

Oh, and sign me up for another turn Bralbaard. A new adventurer this time though!
« Last Edit: May 28, 2014, 06:18:17 pm by kesperan »
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Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1471 on: January 25, 2014, 04:35:06 am »

Nice turn, and all that in between changing diapers...
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Atomic Chicken

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Re: The Museum: Adventure mode succession world
« Reply #1472 on: January 25, 2014, 07:08:19 am »

So, you became a twice-husked vampiric necromancer with legendary skills, got yourself an artefact adamantine weapon, slew every single great beast that opposed you, wandered the depths of hell and bested the greatest adventurers that ever roamed this world, including Nil, who was believed by many to be invincible.

Wow.

I believe Kesperan has just won adventurer mode.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1473 on: January 25, 2014, 08:34:25 am »

I may have to quote that in my sig!
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Wow. I believe Kesperan has just won adventurer mode.

Atomic Chicken

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Re: The Museum: Adventure mode succession world
« Reply #1474 on: January 25, 2014, 01:47:13 pm »

I may have to quote that in my sig!
Sure, feel free.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Gnorm

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Re: The Museum: Adventure mode succession world
« Reply #1475 on: January 25, 2014, 03:33:17 pm »

Might I have another turn as well?
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1476 on: January 25, 2014, 04:37:35 pm »

Turn list updated, also, Eric blank requested to be moved down a few places, Koter is up when Cynm is finished.
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Cynm

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Re: The Museum: Adventure mode succession world
« Reply #1477 on: January 25, 2014, 08:21:20 pm »

Well, I died. I grabbed the iron armor from the tower to the right of the museum and set out for the ocean. I couldn't recruit any followers and was killed by bogeymen less than a map square from the ocean. I'll spend some time making a fort and then pass the save along.

Edit: In the course of the construction of my fortress almost every single migrant has been adept or higher in at least one skill, now I've just gotten a migrant wave with two legendary migrants. I think they might have come from other forts. I'm going to nickname all the dwarves in my fortress after people on the turn list, so hopefully they will show up somewhere later.

Edit2: Three, three LEGENDARY dwarves. A woodcutter, a mason and a farmer.
« Last Edit: January 26, 2014, 03:07:13 am by Cynm »
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kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1478 on: January 26, 2014, 02:49:46 pm »

Bogeymen can be fatal for young adventurers.

The game has been running for over 100 years, so some migrants will be veterans of several forts. You might be lucky and get some legendary military dwarfs too!
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TD1

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Re: The Museum: Adventure mode succession world
« Reply #1479 on: January 26, 2014, 02:52:40 pm »

Bogeymen can be fatal for young adventurers.

The game has been running for over 100 years, so some migrants will be veterans of several forts. You might be lucky and get some legendary military dwarfs too!

Maybe Dishmab will turn up  :D
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TheFlame52

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Re: The Museum: Adventure mode succession world
« Reply #1480 on: January 26, 2014, 07:29:53 pm »

Huh, I didn't know that you could be twice-husked. I figured that it was a once-only thing, like how you can't become a vamp or werebeast after being husked.

kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1481 on: January 26, 2014, 08:20:28 pm »

Neither did I. Two different named clouds with different named syndromes. Definitely had a speed decrease which is how I knew it had husked me again.

As regards Dishmab the Deathless, Lord of Unlife, Ender of Asventurers ever migrating to a fort I think this would be very unlikely as he is "opposed to life" and hardly even a dwarf anymore. Needless to say it would be most... unfortunate for the fort in question.
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Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #1482 on: January 27, 2014, 02:24:31 am »

Huh, I didn't know that you could be twice-husked. I figured that it was a once-only thing, like how you can't become a vamp or werebeast after being husked.

At your next BBQ, try some twice-husked bean!  They're good'n'hearty!
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Cynm

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Re: The Museum: Adventure mode succession world
« Reply #1483 on: January 27, 2014, 12:36:35 pm »

Does anyone know how to fix DF's textures? My goblins look like buckets and it's getting to be a problem.
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1484 on: January 27, 2014, 01:25:06 pm »

Download an earlier version of this succession game, for example, the first turn. Make a backup of your current save game, just in case.
Delete the raws folder in your current save game, and copy the raw folder of the earlier save game in its place. That*should* work
« Last Edit: January 27, 2014, 05:36:18 pm by Bralbaard »
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