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Author Topic: Adamantine and Slade Science together with physics quirks  (Read 201938 times)

Hanslanda

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Re: Adamantine and Slade Science together with physics quirks
« Reply #495 on: July 03, 2012, 12:01:40 am »

Hehe, nope, that's my job. You're job is to be all !!Science-y!! and smart and stuff. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Megaman3321

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Re: Adamantine and Slade Science together with physics quirks
« Reply #496 on: July 03, 2012, 12:31:35 am »

I suppose I'm the Data to your Urist?
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Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Urist Da Vinci

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Re: Adamantine and Slade Science together with physics quirks
« Reply #497 on: July 03, 2012, 12:35:30 am »

...
Another, more research-intensive solution would be to design an entirely new type of car from the ground-up. As we've established, adamantine can be sharpened to a point so fine that it can casually cut through air. So, what you could do is have a car which isn't affect by either lift or downforce. This is entirely implausible if only because it would never, EVER be allowed on the road. Why wouldn't be on the road? Because it's too dwarven.
...

Challenge accepted.

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_BATTLECART]
[NAME:battlecart:battlecarts]
[VALUE:50]
[METAL_WEAPON_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:40000]
[MATERIAL_SIZE:6]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:100000:10000:slash:slashes:NO_SUB:1000] giant axe trap component

Quote
The adamantine battlecart strikes Goblin 1 in the left upper arm and the severed part sails off in an arc!

Works as intended.

adasdad

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Re: Adamantine and Slade Science together with physics quirks
« Reply #498 on: July 03, 2012, 12:42:02 am »

...
Another, more research-intensive solution would be to design an entirely new type of car from the ground-up. As we've established, adamantine can be sharpened to a point so fine that it can casually cut through air. So, what you could do is have a car which isn't affect by either lift or downforce. This is entirely implausible if only because it would never, EVER be allowed on the road. Why wouldn't be on the road? Because it's too dwarven.
...

Challenge accepted.

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_BATTLECART]
[NAME:battlecart:battlecarts]
[VALUE:50]
[METAL_WEAPON_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:40000]
[MATERIAL_SIZE:6]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:100000:10000:slash:slashes:NO_SUB:1000] giant axe trap component

Quote
The adamantine battlecart strikes Goblin 1 in the left upper arm and the severed part sails off in an arc!

Works as intended.
Right...
Um..
HAIL KING URIST DA VINCI!
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euphoric?

Megaman3321

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Re: Adamantine and Slade Science together with physics quirks
« Reply #499 on: July 03, 2012, 12:58:23 am »

Urist Da Vinci, you are a god  :o

Also, I can see that you guys immediately caught on to what I meant when I said "too dwarven." I don't know whether to be proud or fear for my life.

I'll do both.
« Last Edit: July 03, 2012, 01:02:27 am by Megaman3321 »
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Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Putnam

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Re: Adamantine and Slade Science together with physics quirks
« Reply #500 on: July 03, 2012, 01:20:53 am »

I think Meph had already made bladed minecarts >_>

Megaman3321

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Re: Adamantine and Slade Science together with physics quirks
« Reply #501 on: July 03, 2012, 01:37:37 am »

Nevertheless, that IS pretty awesome.
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Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Putnam

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Re: Adamantine and Slade Science together with physics quirks
« Reply #502 on: July 03, 2012, 01:41:45 am »

'deed it is.

Hanslanda

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Re: Adamantine and Slade Science together with physics quirks
« Reply #503 on: July 03, 2012, 12:49:17 pm »

Now if we could just combine that with the Autoshotgun, we'd have a real weapon on our hands.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

ClkWrkJester

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Re: Adamantine and Slade Science together with physics quirks
« Reply #504 on: July 03, 2012, 01:35:30 pm »

My Eastern Front fort needs those battlecarts.
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Xenos

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Re: Adamantine and Slade Science together with physics quirks
« Reply #505 on: July 03, 2012, 01:37:13 pm »

My Eastern Front fort needs those battlecarts.
Mod a cart that uses a crossbow attack and fill it with hundreds of bolts?
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

adasdad

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Re: Adamantine and Slade Science together with physics quirks
« Reply #506 on: July 03, 2012, 03:20:46 pm »

My Eastern Front fort needs those battlecarts.
Mod a cart that uses a crossbow attack and fill it with hundreds of bolts?
if that could work, it would only shoot when it hits something, (I think), so it would be kinda useless.
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Xenos

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Re: Adamantine and Slade Science together with physics quirks
« Reply #507 on: July 03, 2012, 03:26:41 pm »

My Eastern Front fort needs those battlecarts.
Mod a cart that uses a crossbow attack and fill it with hundreds of bolts?
if that could work, it would only shoot when it hits something, (I think), so it would be kinda useless.
Frak.  I got excited about modding in machine gun carts to send zooming around my walls.
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

misko27

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Re: Adamantine and Slade Science together with physics quirks
« Reply #508 on: July 03, 2012, 03:28:21 pm »

Theres always dwarven top gun.
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tahujdt

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Re: Adamantine and Slade Science together with physics quirks
« Reply #509 on: July 03, 2012, 05:35:08 pm »

...
Another, more research-intensive solution would be to design an entirely new type of car from the ground-up. As we've established, adamantine can be sharpened to a point so fine that it can casually cut through air. So, what you could do is have a car which isn't affect by either lift or downforce. This is entirely implausible if only because it would never, EVER be allowed on the road. Why wouldn't be on the road? Because it's too dwarven.
...

Challenge accepted.

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_BATTLECART]
[NAME:battlecart:battlecarts]
[VALUE:50]
[METAL_WEAPON_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:40000]
[MATERIAL_SIZE:6]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:100000:10000:slash:slashes:NO_SUB:1000] giant axe trap component

Quote
The adamantine battlecart strikes Goblin 1 in the left upper arm and the severed part sails off in an arc!

Works as intended.

Sorry to spoil everyone's fun, but Meph already invented the tracktrap, the spiked/bladed minecart, the slade minecart, etc. Still, yours looks cool too.
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