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Author Topic: When Kickstarter goes wrong?  (Read 517865 times)

Draco18s

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Re: When Kickstarter goes wrong?
« Reply #465 on: April 15, 2012, 12:04:02 pm »

Mr.Wiggles, pretty sure Notch created creative mode o_o

Too Many Items came first, which is effectively Creative Mode.
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #466 on: April 15, 2012, 03:25:47 pm »

I'd argue not, but ... meh. >.>

Note that there was an entire mode (the original one) called Creative. o_o...
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #467 on: April 15, 2012, 03:47:44 pm »

The non-squares/blocks intrigue me.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Putnam

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Re: When Kickstarter goes wrong?
« Reply #468 on: April 15, 2012, 03:53:37 pm »

Mr.Wiggles, pretty sure Notch created creative mode o_o

Too Many Items came first, which is effectively Creative Mode.

And creative mode came before survival >_>

Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #469 on: April 15, 2012, 03:54:58 pm »

I don't know what we are talking about anymore. D:
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Aklyon

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Re: When Kickstarter goes wrong?
« Reply #470 on: April 15, 2012, 04:29:27 pm »

You have Minecraft. It has survival mode and hardcore mode and creative mode.
And then you have Classic Minecraft, which was creative mode before creative mode. This is the much older free version.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Karlito

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Re: When Kickstarter goes wrong?
« Reply #471 on: April 16, 2012, 12:11:17 am »

« Last Edit: April 16, 2012, 09:33:28 am by Karlito »
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This sentence contains exactly threee erors.

Lord Dullard

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Re: When Kickstarter goes wrong?
« Reply #472 on: April 16, 2012, 01:34:31 am »

Awesome fan endorsement of Your World.

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Delta Foxtrot

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Mech#4

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Re: When Kickstarter goes wrong?
« Reply #474 on: April 16, 2012, 02:08:05 am »

Ahhh... that website could be featured alongside the worst website ever whenever uni students take a class in design. Mine eyes, the primaries are hurting them! :'(


Also: "Could" is a really weird word. In a moment of doubt I had to look up it's spelling.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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jester

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Lord Dullard

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Re: When Kickstarter goes wrong?
« Reply #476 on: April 16, 2012, 02:34:43 am »

The first link was broken. The one you just quoted works perfectly fine, though.
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jester

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Re: When Kickstarter goes wrong?
« Reply #477 on: April 16, 2012, 02:36:20 am »

Eh, must just be me then.
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lordcooper

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Re: When Kickstarter goes wrong?
« Reply #478 on: April 16, 2012, 02:50:05 am »

Er, does she scream amateur actress to anyone else?

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« Last Edit: April 16, 2012, 02:52:09 am by lordcooper »
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chaoticag

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Re: When Kickstarter goes wrong?
« Reply #479 on: April 16, 2012, 06:11:55 am »

Seems like she's reading off a prompter. And the more that goes on, the more my scam alarm goes off. If there was one thing minecraft had going for it, it at least had a playable alpha. I'm not about to entrust one dollar to this project without that much, in order to get a feel of whether my money was well spent.
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