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Author Topic: Age of Decadence Demo finally released! Indie TB RPG goodness!  (Read 5101 times)

Frumple

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #15 on: March 22, 2012, 07:56:48 pm »

I'd guess around five years, maybe a bit more. Got it a bit used from a friend, a few years ago. Earliest files I'm seeing in the system directory is from '04 but... near as I can tell, the model was first sold in '07.

Anyway, it's a laptop, thus shittyshitty hardware, especially the video card. Stats all clear the recommended specs on the faq, but...

Game runs fine and spiffy until I actually hit the in-game stuff where you're moving around, et al, at which point there's vicious chug going down. CPU's probably a little weak (~2 ghz) for it, too.
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fenrif

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #16 on: March 22, 2012, 09:23:47 pm »

Just played a run through as an axe wielding mercenary. I'm really enjoying all the random little events that go off as you're walking around town. Looks like theres a few ways to deal with most of them depending on your skills/stats and such. Combat is incredibly vicious and it's probobly the first game I've played in a long time where picking a fight is something you have to seriously consider. (of course I could just suck at the combat :P). Think I might have to get this when it comes out!
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nenjin

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #17 on: March 23, 2012, 10:21:37 am »

So I gave the demo about 20 to 30 minutes before bed last night.

#1 - It's impossible to see what your character looks like when you're designing them.

#2 - This is a lot like a CYOA mixed into a TBS RPG. So if you don't like reading a lot of descriptive text, it's not for you.

#3 - Combat looks and seems brutal. I don't know if I'm super wild about the targeted attacks (because it still comes down a generalized HP system) but it still seems pretty solid.

#4 - Pretty solid production values all around.

If the price is right at release, I think I'll be happy to buy this.
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Frumple

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #18 on: March 23, 2012, 10:33:30 am »

FAQ's saying 25 USD for a download, 50+shipping for a box (I.e. CD, some misc. junk, and download access).
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nenjin

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #19 on: March 23, 2012, 10:42:02 am »

The price is a lil steep to me given the game at hand, but I think it's still mostly reasonable. AoD kind of has a M&B Beta feel to me at this point in time.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

fenrif

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #20 on: March 23, 2012, 11:14:32 am »

I can see what my character looks like? Do you mean at char-gen? You get a little box near where you pick his face, beard and hair and stuff. It even changes his clothes based on what profession you pick.
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Virtz

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #21 on: March 23, 2012, 12:10:10 pm »

I think he means at higher resolutions. It's a common complaint right now that at high resolutions some of the graphics, particularly the fonts, don't adjust well enough. Chargen preview included.
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nenjin

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #22 on: March 23, 2012, 01:52:21 pm »

I think he means at higher resolutions. It's a common complaint right now that at high resolutions some of the graphics, particularly the fonts, don't adjust well enough. Chargen preview included.

Yeah, the chargen preview is too small at 1280x1024, and it seems fairly dark. Like, if I don't have hair color set to blond, I can't see shit.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Dariush

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #23 on: March 23, 2012, 02:58:24 pm »

Extremely slow and stupid hack-at-each-other-until-one-dies combat (which is nigh impossible to boot), strange dialogues (okay, so I came in a tavern to see a trader sell something and then came back... why?), extreme railroading (why can't I lie about anything?!), pointless segments of manually walking for like two metres... Remind me again, why exactly there's such a hype for this piece of shit?

Tnx

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #24 on: March 23, 2012, 03:05:22 pm »

After starting and restarting as the mercenary 10ish times to kill the assassin, its pretty much IMPOSSIBLE to do so.  Even when I take out all my charisma and intelligence to buff up accuracy JUST FOR THAT FIGHT it's still impossible.  Did they make that fight impossible on purpose?
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Virtz

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #25 on: March 23, 2012, 04:01:37 pm »

After starting and restarting as the mercenary 10ish times to kill the assassin, its pretty much IMPOSSIBLE to do so.  Even when I take out all my charisma and intelligence to buff up accuracy JUST FOR THAT FIGHT it's still impossible.  Did they make that fight impossible on purpose?
It is possible. I think I did it by throwing all my skill points into critical, cause that not only helps you do criticals, it also helps defend against them, and the assassin relies on those to get past your armour. I guess I sacrificed charisma for one agility as well. Also, use the first round of combat to put on your helm and let him come up to you.

Basically, in this game, combat is possible, but usually not the best solution. Definately not the easiest one. And in this situation, you're not really "supposed" to win against the assassin in combat since he's a trained killer and you're some tavern thug for hire. Playing as the assassin, this fight is considerably easier, I think.
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The Merchant Of Menace

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #26 on: March 23, 2012, 04:05:33 pm »

Nah, he'll rip you a new asshole if you're playing as the assassin and don't manage to instakill him via dialogue
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Virtz

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #27 on: March 23, 2012, 04:07:17 pm »

Nah, he'll rip you a new asshole if you're playing as the assassin and don't manage to instakill him via dialogue
Come to think of it, you're right. I did use that option. Though he didn't die immediately, I still had to fight him a bit.
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The Merchant Of Menace

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #28 on: March 23, 2012, 06:08:51 pm »

Yeah, I tried to diplomacy it, he killed me in about 5 hits, dodging nearly every one of mine.

Still, the game looks like it's gonna be fun, I can live without killing everything that moves....
What did I just say D:
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scriver

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Re: Age of Decadence Demo finally released! Indie TB RPG goodness!
« Reply #29 on: March 23, 2012, 06:58:57 pm »

Extremely slow and stupid hack-at-each-other-until-one-dies combat (which is nigh impossible to boot)

It's not an epic action-RPG, you're not supposed to blaze through it killing hundreds of mooks and monsters like a demi-god. It's supposed to be hard, and it's supposed to make you think twice before you choose to take the violent route (especially if the odds are against you). Your character isn't any Chosen One, and you have to put some thought into your stat placement and combat tactics if you're going to play a combat build. What were you trying to play as, and where did you put your points?


Quote
strange dialogues (okay, so I came in a tavern to see a trader sell something and then came back... why?)

Think of it as narrative, not just as dialogue. I'm also not sure what you didn't understand about that situation, it was very clear to me - Merchant X gets killed in the inn, the Innkeeper decides to sell of X's merchandise as he no longer need it, you go off to Fence and sell it, then head back to the inn.


Quote
extreme railroading (why can't I lie about anything?!)

The devs chose to include as little (in their mind pointless) filler dialogue as possible as they thought having three ways to say the same thing was a waste of both their resources and player time. It's been one of the things the closed beta testers have criticised the most, and I partly agree, but to what extent remains to be seen as I haven't had time to play much yet.

Also, you can lie whenever it's reasonable to do so, if you have the right skills for it. Don't expect to be a silver tongued magnificent bastard if you've but all your points towards combat.


Quote
remind me again, why exactly there's such a hype for this piece of shit?

Because not all people like the same things, and this was never marketed to a casual crowd.


After starting and restarting as the mercenary 10ish times to kill the assassin, its pretty much IMPOSSIBLE to do so.  Even when I take out all my charisma and intelligence to buff up accuracy JUST FOR THAT FIGHT it's still impossible.  Did they make that fight impossible on purpose?

It's not impossible, I managed to do it myself on my third-ish try, and that with a character that sacrificed both endurance and strength for perception and intelligence (combat skills was Dodge and Swords, but I also wanted a Streetwise touch to my mercenary). But then again, I played and finished the combat demo several times, so I have some prior experience.

There is always the option to stand down, though. There's not much point to fighting him either, you already failed to protect the merchant and you'll just end up hurt when you might need your health later, and while I haven't gotten very far yet making enemies with the Boatmen might have unfortunate consequences later.
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