Dwarf Fortress > DF Announcements

Dwarf Fortress 0.34.06 Released

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Toady One:
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Here is the next one!  The main features are the animal training and clothing changes.  You can get at the animal training options from the 'z' animal tab.

New stuff
   (*) Each civilization has animal training familiarity based on locale/journeys/domestication
   (*) Your site picks up training knowledge as you go
   (*) Your civilization picks it up from you if merchants survive
   (*) Animals have training status which can deteriorate
   (*) Added tools to the arena
   (*) Added text site color key for town map export

Major bug fixes
   (*) Fixed a save corruption from saving at the moment of trade meetings
   (*) Animals that have killed/attacked civ members no longer attack when trained
   (*) Allowed people to pick up their own owned clothes
   (*) Stopped sever victims from obsessing over lost clothes
   (*) Stopped failed pickup job from keeping item in uniform plan
   (*) Pickup equipment spam handled
   (*) Workshop clutter changed

Other bug fixes/tweaks
   (*) Evil/good trees/shrubs are back
   (*) Made ownership lapse for things that have been thrown away -- can take about 10-20 days
   (*) Clothing deterioration in refuse pile
   (*) Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
   (*) Animals being trained wander around less
   (*) Allowed selection of war/hunting animals
   (*) Stopped young animals from lashing out
   (*) Decreased vampire frequency for fort migration
   (*) Fixed metal/bone helm artifacts (Quietust)
   (*) Fixed problems with socks going on the same foot
   (*) Champion can be appointed, fixed various circumstances causing failed position activations
   (*) Tool weights fixed (at least to align with raws)
   (*) Material size respected in standard tool construction jobs
   (*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
   (*) Stopped zillions of chat thoughts from being stacked up
   (*) Stopped critters from breaking away from being led in an inconsistent way
   (*) Various string changes for TrueType (will also affect other modes in hopefully minor ways)

xordae:
Looks like a nice cleanup job there with the clothes in particular. Can't wait to play this.

The Merchant Of Menace:
Looks like DFHack just became a whole lot less useful :P
Awesome update, as always.

thvaz:
  (*) Decreased vampire frequency for fort migration


Great!

Watsst:
Brillliant. Its on

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