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Author Topic: Dwarf Fortress 0.34.06 Released  (Read 56738 times)

COMMOFDOOM

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Re: Dwarf Fortress 0.34.06 Released
« Reply #30 on: March 23, 2012, 08:25:47 am »

yay for bugfixes.
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MaximumZero

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Re: Dwarf Fortress 0.34.06 Released
« Reply #31 on: March 23, 2012, 08:44:45 am »

And now I have to go to work and think about this all day...
Me, too. Ah, well, that will make conquering the underdark that much sweeter.
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Helgoland

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Re: Dwarf Fortress 0.34.06 Released
« Reply #32 on: March 23, 2012, 09:22:05 am »

Friday evening.

DF TIME!
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TomiTapio

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Re: Dwarf Fortress 0.34.06 Released
« Reply #33 on: March 23, 2012, 10:35:38 am »

Sweet mother of clothes piles! Thanks Toady!
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==OldGenesis mod== by Deon & TomiTapio, 0.44.12f August, vanillalike but more races and workshops. Blood spatter stress; whiskey truly cheers you.
Started back in 2010. Dwarf castes w skills. Three wood tiers. Six leather tiers + barkstrips. Bonfires, altars, wood and rock crude-weapons. So many hours of tuning.
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Buttery_Mess

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Re: Dwarf Fortress 0.34.06 Released
« Reply #34 on: March 23, 2012, 11:21:20 am »

Can't wait to check this out. Unfortunately atm my internet connection could best be described as a 'thin sliver'. I share a portion of the bandwidth from thirteen computers on a ship that relies on a less-than-state-of-the-art satellite uplink, and that bandwidth is shared between four ships in the fleet. Also, the bitrate varies depending on the ship's heading, and is lost whenever the ship heads between 220 and 240 degrees true... and downloads and page loads often time out or get disrupted halfway through. It's painful.

Now, if slabs get improved... my brain might pop.
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Urist McCheeseMaker

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Re: Dwarf Fortress 0.34.06 Released
« Reply #35 on: March 23, 2012, 11:46:32 am »

Hm. Personally I'd suggest using size, but ignoring any item that's currently being worked on, rather than using the number of stacks. That way, you can still butcher forgotten beasts easily... but you'd better clear out the mess before even thinking of butchering something else afterwards.
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JWNoctis

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Re: Dwarf Fortress 0.34.06 Released
« Reply #36 on: March 23, 2012, 11:50:39 am »

Just sweet! Now what I need is a free weekend...and an actual computer.
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NedeN

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Re: Dwarf Fortress 0.34.06 Released
« Reply #37 on: March 23, 2012, 12:03:29 pm »

Quote
(*) Decreased vampire frequency for fort migration

Ive only had one vamp ever migrate so far, but i hated him... thank you. That is all
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I watched a zombie dwarf tear off a girls dress and hit her with it so hard it became lodged in her skull.

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thvaz

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Re: Dwarf Fortress 0.34.06 Released
« Reply #38 on: March 23, 2012, 12:10:24 pm »

Quote
(*) Decreased vampire frequency for fort migration

Ive only had one vamp ever migrate so far, but i hated him... thank you. That is all

I don't hate them, but their frequency can be quite annoying. They have to be more developed before they get really interesting.

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Findulidas

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Re: Dwarf Fortress 0.34.06 Released
« Reply #39 on: March 23, 2012, 12:17:30 pm »

Quote
(*) Decreased vampire frequency for fort migration

Ive only had one vamp ever migrate so far, but i hated him... thank you. That is all

You must either have played very little time on the forts or just being very lucky. In a 100 migrated dwarves I think 1/10 is a vampire. Whenever I get a migration I expect two more vampires to crush under the bridge.
« Last Edit: March 23, 2012, 12:23:38 pm by Findulidas »
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hjd_uk

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Re: Dwarf Fortress 0.34.06 Released
« Reply #40 on: March 23, 2012, 12:22:24 pm »

Thankyou Toady!
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orius

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Re: Dwarf Fortress 0.34.06 Released
« Reply #41 on: March 23, 2012, 01:01:38 pm »

Sounds good.  I especially like the clothes fixes, now having a clothing industry is actually important.

Like the good and evil plant fixes, since I haven't seen or used them in game yet.

Also been waiting for the new training system.  Didn't have the raws modded, wanted to play things "properly", so I had to rely on elves for exotics.  And they're not dependable. :P
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Re: Dwarf Fortress 0.34.06 Released
« Reply #42 on: March 23, 2012, 01:04:59 pm »

I have been wanting a working clothing industry since DF2010. I think I'm happier about this release than I was about 34.00 :)
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Cobaldunderpants

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Re: Dwarf Fortress 0.34.06 Released
« Reply #43 on: March 23, 2012, 01:06:17 pm »

Scorpions will be tamed. War spiders will be trained.

It is a good day, a red day, ere' the sun rises
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Nyxalinth

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Re: Dwarf Fortress 0.34.06 Released
« Reply #44 on: March 23, 2012, 01:44:54 pm »

Yay, finally the clothier shop has a reason to exist beyond moods!  i predict a few tantrums until I remember to take care of the clothes :D
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness, DEVO for their ideas and Hannibal Lecter for his genius and sophistication. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.
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