Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 10

Author Topic: Dwarf Fortress 0.34.06 Released  (Read 56948 times)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #15 on: March 23, 2012, 06:34:58 am »

This is the released I was waiting for since DF2012

 :D :D :D :D :D :D
Logged

musicmastermsh

  • Bay Watcher
  • likes procedurally generated music
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #16 on: March 23, 2012, 06:35:10 am »

And now I have to go to work and think about this all day...
Logged

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #17 on: March 23, 2012, 06:46:34 am »

Thanks! And I hope that it is not an end of fixing stuff.
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

gzoker

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #18 on: March 23, 2012, 06:48:34 am »

Yes,yes,yes,yes,yes,yes,yes,yes,yes!
Thank you! Thank you! Thank you! Thank you! Thank you! Thank you!
Logged
Active Interactions: RAIDER_MADNESS

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.34.06 Released
« Reply #19 on: March 23, 2012, 06:50:21 am »

   (*) Workshop clutter changed
Will butcheries operate at normal speed at last? It wasn't cool at all when they got cluttered from just one ox.

Yeah, they should be much more reasonable.  The number of stacks is more important than the item size now.
Logged
The Toad, a Natural Resource:  Preserve yours today!

gzoker

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #20 on: March 23, 2012, 06:52:06 am »

Are the saves compatible, or do i have to generate a new world for the changes to take effect? I guess yes, but i ask anyway.
Logged
Active Interactions: RAIDER_MADNESS

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.34.06 Released
« Reply #21 on: March 23, 2012, 06:55:38 am »

The saves should be compatible and use most of the changes listed (changes to the raws wouldn't be applied, like the new trainable tags for jabberers and cave dragons).  It gives the old saves knowledge of their domestically trained animals and you can learn the rest (it doesn't try to give general familiarity from historical events in old saves like the monster taming journeys).
Logged
The Toad, a Natural Resource:  Preserve yours today!

Lord Snow

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #22 on: March 23, 2012, 07:10:38 am »

err.
so, are there any positive thoughts for owning really nice *socks* as well, to counteract the negative ones?

Could also include baron+ noble thoughts for better dressed peasants annoying them, as with rooms.
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #23 on: March 23, 2012, 07:11:53 am »

Toady, I love you. I love you so much.
Logged
Dwarf Fortress: Threats of metabolism.

HARD

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #24 on: March 23, 2012, 07:21:56 am »

 (*) Fixed problems with socks going on the same foot


GOD FINALLY!
Logged

Intrinsic

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #25 on: March 23, 2012, 07:23:30 am »

\o/
Logged
Start Duelyst with a bonus 100gold, use referral code: Buttfungus
Enter during signup or ingame under Settings.

Noodz

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #26 on: March 23, 2012, 07:25:59 am »

Why can't i hold all this joy? Toady, we aren't even 3 months into 2012 and it's already turning out to be an awesome year.

Edit: postin from work, missed two deadlines this monday, and even more academic deadlines pending. But not even getting fired will ruin this glorious day T_T WHY DO YOU TURN ME INTO SUCH AN IRRESPONSIBLE PERSON TOADY? T_T
« Last Edit: March 23, 2012, 07:33:38 am by Noodz »
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Dwarf Fortress 0.34.06 Released
« Reply #27 on: March 23, 2012, 07:45:01 am »

This update is filled with awesomeness.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

slothen

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #28 on: March 23, 2012, 08:00:33 am »

It gives the old saves knowledge of their domestically trained animals and you can learn the rest (it doesn't try to give general familiarity from historical events in old saves like the monster taming journeys).

Ah, so "such and such" historical figure going on a journey and training animals now has a lot more meaning, and this will vary both by worldgen and by the civ you embark as.  If a civ has the knowledge to train some animal, does this mean you can always embark with those animals, provided your civ is also in the correct biome?  Or can you only embark with domestics.  Also, is there any link between giant and regular versions of creatures in the training mechanics?  for example, civ can train eagles, but my fort tries to train some giant eagles.  Do we start from square one or get a bonus?
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #29 on: March 23, 2012, 08:03:50 am »

Why can't i hold all this joy? Toady, we aren't even 3 months into 2012 and it's already turning out to be an awesome year.

Edit: postin from work, missed two deadlines this monday, and even more academic deadlines pending. But not even getting fired will ruin this glorious day T_T WHY DO YOU TURN ME INTO SUCH AN IRRESPONSIBLE PERSON TOADY? T_T
Thank you, Toady, for fixing the key issues with animal training and clothing.

This makes me very happy, and many people will be rejoycing !!
(I'll celebrate because the programmer I hired just hit a year-late-deadline last night without being fired yet, but I digress).

Guess now's a good time to start showing my thanks by more than just posting  ;)
cooincidence or did i just see a boss catch his employee playing df instead of working/someone catch his boss playing df instead of working?
DWarf fortress; ruining deadlines and getting people fired since 2007
Back on topic,finally i can start my hill dwarf fort focusing on textiles especially cave spider silk.
Much warm regards Toady.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
Pages: 1 [2] 3 4 ... 10