Affirmative, A plugin beastmen race is en route, but I'm still trying to make them show up with the right equipment at the moment. my overall goal is to have 3 plugin 'difficulty' races that can be mixed/matched based on your tastes:
Orcs, for early game above ground threat. emphasize attack power.
Beastmen, for mid game threat above ground threat. emphasize surviveability.
Ratmen, for cavern threat. emphasize speed, swimming, and avoiding traps.
none of which are particularly overpowered, compared to eg. the fortress defense mod - I want them to be credible members of the dwarf fortress universe, not modded superbeasts - but all of which are considerably more dangerous that goblins.