Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6

Author Topic: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls  (Read 33111 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Difficulty+ Plugin Races: Orcs, Beastmen & Ratmen
« Reply #30 on: May 23, 2012, 07:41:22 pm »

sure thing! be careful, there are still a few minor errors in the orc raws.. 10 words on the language that aren't recognized and broken nobles for player controlled forts - Ideally take the creatures, graphics & language, and craft your own entity, if you want them to be controllable civ   :)
I have a entity set up for them, and thanks
Logged

Brent Not Broken

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen & Ratmen
« Reply #31 on: May 24, 2012, 09:49:16 am »

Hey 1k, got here from your posts in my modding thread(s) about tougher goblins. Thanks for the help there.

Going to keep goblins mostly the same for this worldgen I think, but add orcs and ratmen to make things a little more dangerous and interesting. Looking forward to a lot of battles.
Logged

1v0ry_k1ng

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #32 on: May 26, 2012, 06:28:22 am »

Gnolls added! Beware their reeking blood!



going to be doing a Difficulty: Challenging race next  :)
« Last Edit: May 26, 2012, 06:35:43 am by 1v0ry_k1ng »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #33 on: May 26, 2012, 07:44:18 am »

For those who want all four races in one download, I've compiled them into one file. Also useful for those who don't have 7-zip or something--it's a .zip file, not a .rar.

Here it is.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mudcrab

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #34 on: May 26, 2012, 06:36:01 pm »

The beastmen seem to attack REAL early!!

1v0ry_k1ng

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #35 on: May 27, 2012, 04:07:32 am »

Yeah, in my experience they come before or shortly after the second migrant wave ~20 dwarves. They are easy to defeat though - kill the leader with marksdwarves and they will usually rout.
« Last Edit: May 27, 2012, 04:17:36 am by 1v0ry_k1ng »
Logged

TDSS02

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #36 on: May 27, 2012, 09:32:22 pm »

Very nice mod, well done. just what I was looking for. Are you planning on adding anymore races?
Logged
Quote from: piecewise on March 14, 2010, 06:22:02 am
  Dwarf Fortress: Beat children with children.

1v0ry_k1ng

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #37 on: May 28, 2012, 05:49:00 am »

Yeah, reptile men next  :)

Pan

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #38 on: May 28, 2012, 07:24:21 am »

Ooh, this looks interesting. Will be following.
Logged

NTJedi

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #39 on: May 29, 2012, 05:14:44 pm »

Is it possible for gnolls and orcs to attack my fortress simultaneously?

Will these races attack each other?  If yes, which ones are allies with each other?
Will these races attack invading goblins?   Any of them allies with the goblins?
Logged

1v0ry_k1ng

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #40 on: May 31, 2012, 08:47:25 am »

Is it possible for gnolls and orcs to attack my fortress simultaneously?

Will these races attack each other?  If yes, which ones are allies with each other?
Will these races attack invading goblins?   Any of them allies with the goblins?

re simultaneous invasion: yes

iirc the other two depend on the relations between the civs in worldgen.. sometimes they might be allies, other times no. Often they will be enemies, I believe.
« Last Edit: May 31, 2012, 09:56:33 am by 1v0ry_k1ng »
Logged

Pan

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #41 on: May 31, 2012, 01:41:15 pm »

Orcs are playable, it appears.
Logged

Pan

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #42 on: June 01, 2012, 08:47:50 pm »

Just how do the reeking blood for gnolls work? Like, does it work on contact like a FB syndrome blood?
Logged

1v0ry_k1ng

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #43 on: June 02, 2012, 10:00:56 am »

yeah, walking over/ingesting/being splattered with it are all effective

Pan

  • Bay Watcher
    • View Profile
Re: Difficulty+ Plugin Races: Orcs, Beastmen, Ratmen & Gnolls
« Reply #44 on: June 02, 2012, 11:35:15 am »

How long does the syndrome last?
Logged
Pages: 1 2 [3] 4 5 6