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Author Topic: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions  (Read 58021 times)

voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #780 on: October 23, 2019, 12:59:02 pm »

-That's a Chinchilla, not a gerbil
-fire imp, sasquatch, Drunian
-GSC, giant toad, Draltha, giant cave swallow

You can see my first attempt at a draltha here. I decided it needs to be a bit more graceful, even if now it looks smaller.


I totally forgot about drunians, that explains a lot. I think the size of the draltha is good. It is larger than most other creatures yet smaller than an elephant. Give it yellow(er) hair and it's perfect.
The cave swallow I believe could use a swallow tail to make it more recognizable as a swallow, as the wings probably can't be lengthened due to size restraints.

Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #781 on: October 23, 2019, 02:19:20 pm »

Funnily enough, cave swallows lack the distinct swallow shapes: https://www.allaboutbirds.org/guide/Cave_Swallow/media-browser/68122171

Rekov

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #782 on: October 23, 2019, 05:26:04 pm »

That one looks like a Gremlin.
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #783 on: October 23, 2019, 05:34:55 pm »

Well... it IS a Gremlin.

Superdorf

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #784 on: October 23, 2019, 06:06:00 pm »

Then all is well!
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voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #785 on: October 24, 2019, 12:49:15 am »

Funnily enough, cave swallows lack the distinct swallow shapes: https://www.allaboutbirds.org/guide/Cave_Swallow/media-browser/68122171

Huh, I thought cave swallows were something the Adams brothers came up with. TIL. Then all is well!

Fleeting Frames

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #786 on: October 28, 2019, 03:19:02 pm »

Something that came up in kitfox discord, an unintentional feature of Vettlingr tileset.

When a cat steps on mason's workshop, it slightly moves the equipment part of it.
Spoiler: image (click to show/hide)

Obviously this is caused by TWBT only applying transparency/override once for topmost, but there are vanilla things like doors that change their appearance when creature goes through (currently, only to floor tile, but could instead show being opened).

When reworking backend graphics, might be useful to standardize "creature goes through" for all buildings.

Proudbucket

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #787 on: November 10, 2019, 11:46:44 am »


I can identify all animals except this one. Is it a mandrill or mythic creature?


Visually there is not much difference between these two, that might confuse players. I'd suggest adding a visual identifier such as replacing the pelt thong with an improvised pelt cloth covering half the chest.

Besides that I'd say that the tiles look amazing. Keep them going!

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Fleeting Frames

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #788 on: November 10, 2019, 02:14:49 pm »

Hm, it occurred to me that Armok Vision displays decoration on items (mainly relevant in cases of artifacts).

Is this planned for the tileset? Are there plans to treat multi-part items (i.e. procedural instruments) like multi-part creatures?

Mala

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #789 on: November 10, 2019, 02:39:11 pm »

It's not really viable at the scales we're dealing with.
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LargeSnail

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #790 on: November 14, 2019, 11:20:38 am »


I can identify all animals except this one. Is it a mandrill or mythic creature?

It looks like a Drunian.
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