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Author Topic: [0.47.xx]v26 CLA Graphic Set  (Read 313437 times)

CLA

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #270 on: January 31, 2020, 08:16:06 am »

*Updated to 0.47.01*

No significant changes were made. Default tiles for dice (tile #8) and altars ('É') are used.

https://github.com/DFgraphics/CLA/releases/tag/0.47.xx-v26

Note: the issue with the ttf font is still a problem for Linux and Mac users.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Mohreb el Yasim

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #271 on: February 04, 2020, 01:52:48 am »

Thank you for the fast update.
I think there is a small bug in de d_init file. Missing the last
Code: [Select]
]
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Mohreb el Yasim


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CLA

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #272 on: February 04, 2020, 05:57:41 am »

Thank you for the fast update.
I think there is a small bug in de d_init file. Missing the last
Code: [Select]
]
Thanks! Fixed and made a new release on github.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

LennyTheRed

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #273 on: February 07, 2020, 01:33:51 am »

Really grateful for this pack and the timely update - it has helped me bridge the gap between gfx and ascii so that I can actually play this new patch without having to wait for everything to be updated.

Thanks a ton!
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CLA

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #274 on: February 07, 2020, 06:44:08 am »

Glad to hear that! Though you should know that Jecowa updated pretty much all other tilesets including Mayday, Phoebus, etc already. The only thing that's still missing is twbt/dfhack, in case you're using that.

Also, the latest release should still be compatible with 47.02.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Erendir

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #275 on: February 10, 2020, 03:50:38 pm »

Glad to hear that! Though you should know that Jecowa updated pretty much all other tilesets including Mayday, Phoebus, etc already. The only thing that's still missing is twbt/dfhack, in case you're using that.

Also, the latest release should still be compatible with 47.02.

My google-fu has failed me, I can't find those tilesets updates by Jecowa. Could you please point me in the right direction?
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CLA

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #276 on: February 10, 2020, 04:26:58 pm »

https://github.com/DFgraphics/
Go to the repo you need and click on "releases" in the bar close to the top. "source code.zip" is the file you're looking for.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

jecowa

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #277 on: February 20, 2020, 02:04:50 am »

TrueType seems kind of glitchy. Maybe it should be disabled by-default? https://www.reddit.com/r/dwarffortress/comments/f69rmu/text_keeps_disappearing/
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CLA

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #278 on: February 22, 2020, 09:28:10 am »

Yeah, I know -- it's a very old issue. I don't find it too annoying personally and having a tileset which replaces the punctuation with opaque tiles, I find it more appealing with TTF enabled. I'll keep it enabled because it's easy to disable for people that prefer it and because it will hopefully be obsolete after the graphics rewrite anyway and we'll be able to have a dedicated tileset just for text. Thanks for the info anyway!
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

feelotraveller

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #279 on: March 01, 2020, 02:58:40 am »

Thanks for your efforts.  Time to make myne mine again and sort my goblins from my gremlins.  ;)


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Iliithid

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #280 on: March 04, 2020, 02:19:42 pm »

Why, when I update my current fort's raws, does the game suddenly crash telling me it can't find item definitions for the Altar objects? if it's been updated to .01 or xx, then shouldn't it have them?
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CLA

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #281 on: March 04, 2020, 02:29:12 pm »

Are you overwriting raw/objects/item_tool.txt?
I assume you updated like this:

-install new version in new folder
-copy over old save file
-overwrite raws in save file with raw files from new version

Here's a direct link for convenience:
https://github.com/DFgraphics/CLA/blob/master/raw/objects/item_tool.txt

Make sure the file in your save folder contains the last two entries (altar and dice)
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Iliithid

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Re: [0.47.xx]v26 CLA Graphic Set
« Reply #282 on: March 04, 2020, 02:33:51 pm »

Yeah I was updating in the proper order, but I'll give it another shot overwriting and get back to you on that. Thanks! I figured it should be fine, since starting a new world doesn't give me the error it has to be something in my save folder gone wonky.

Yup! That seems to have fixed it.
« Last Edit: March 04, 2020, 02:39:41 pm by Iliithid »
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"Here's a weapon of ridiculous destructive capability I invented, it is capable of wrecking tons of shit in horrific fashion... now I just need to figure out how to aim it."

That's absurdly dwarven of you, I'm so proud to be here to see it.
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