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Author Topic: [0.47.xx]v26 CLA Graphic Set  (Read 394967 times)

Deon

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #90 on: February 05, 2013, 05:41:29 am »

Hello, may I use your amazing graphics set for an advanced ASCII version of my Post-Apocalypse mod? I know some people who play it in ASCII, but new creatures are confusing and it would help a lot, especially your amazing insect tiles.
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #91 on: February 05, 2013, 09:25:01 am »

Hello, may I use your amazing graphics set for an advanced ASCII version of my Post-Apocalypse mod? I know some people who play it in ASCII, but new creatures are confusing and it would help a lot, especially your amazing insect tiles.
Sure, go ahead. I think the creatures work best if all other letters are the same , but if you want to just use the creatures with another tileset, there's already a download with only creatures here:

http://dffd.wimbli.com/file.php?id=7237
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Deon

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #92 on: February 05, 2013, 03:15:38 pm »

I will figure it out, thanks. I usually craft my own tilesets and give credits, because I always need some custom tiles like radiation signs, computers etc :).
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ghiacciato

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #93 on: February 12, 2013, 03:08:04 pm »

This is an amazing graphics set - not only does it stay extremely true to the original look, but it's easy on the eyes and managed a feat that no other pack has achieved - distinguishable ASCII-creatures!

I can't believe I missed this for so long. The greatest thing for DF I have ever found.
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rosareven

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #94 on: March 26, 2013, 01:22:12 pm »

Thank you for this tileset. It's perfect for me because I like pretty graphics like Ironhand and Phoebus but Dwarf Fortress uses some symbols as both part of a sentence and as an object (happens a lot to +, -, /, *), which confuse me often. This tileset however strikes a perfect middle ground to solve that issue. The altered ASCII characters are really creative too.

I installed the standalone version into my Genesis Reborn ASCII and having a lot of fun with it.
« Last Edit: March 26, 2013, 01:23:47 pm by rosareven »
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Devling

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #95 on: March 26, 2013, 09:39:56 pm »

PTW for updates. Looks good!  ;D
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bobsnewaddress

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #96 on: March 28, 2013, 10:03:57 am »

Hey, I'm pretty new at graphical editing but I'd like to ask your permission if I'd be allowed to change a few of the images. I absolutely love the animals but I've never been a fan of the civilization/entity members being just faces and would like to give them their own body icons as well.

Is this alright with you?


EDIT

Also, I downloaded the set and I think "rodentia" might be broken because squirrels and rats that I've seen so far just look like vanilla ones (periods) instead of using your graphics. Do I need to change something, because the other animals seem to be working like the dogs and pigs?
« Last Edit: March 28, 2013, 10:44:57 am by bobsnewaddress »
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #97 on: April 02, 2013, 01:06:46 pm »

Is this alright with you?
Sure, Go right ahead! I made them like this because I like the dwarven smiley face a lot, and I wanted the other civ creatures to be consistent with that, if you're curious about my reasoning.
Quote from: bobsnewaddress
Also, I downloaded the set and I think "rodentia" might be broken because squirrels and rats that I've seen so far just look like vanilla ones (periods) instead of using your graphics. Do I need to change something, because the other animals seem to be working like the dogs and pigs?

Well, it works as intended. There just isn't graphics support for "vermin" yet. I just said fuck it and made them anyway. Less work to do once that will work in 5 years.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

bobsnewaddress

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #98 on: April 03, 2013, 01:14:29 am »

Sure, Go right ahead! I made them like this because I like the dwarven smiley face a lot, and I wanted the other civ creatures to be consistent with that, if you're curious about my reasoning.

Thanks - appreciate it. I love the look of your single-colored sprites, reminds me of the Atari that I had back in my childhood. Trying to work within the 18x18 pixel limit with only one color should be a fun artistic challenge.

Well, it works as intended. There just isn't graphics support for "vermin" yet. I just said fuck it and made them anyway. Less work to do once that will work in 5 years.

True enough, I was just sad since I thought that your rodentia sprites were especially cool.
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #99 on: April 03, 2013, 09:53:02 am »

Thanks - appreciate it. I love the look of your single-colored sprites, reminds me of the Atari that I had back in my childhood. Trying to work within the 18x18 pixel limit with only one color should be a fun artistic challenge.
Yeah, 18x18 is serious business.
True enough, I was just sad since I thought that your rodentia sprites were especially cool.
Thank you. Well, as DF fan, I'm used to playing the waiting game. So eh, one day. One day.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Njals

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I really loved your tileset, but creature graphics still looks a bit unusual to me. Is there any easy way to turn off creature graphics and leave the rest of graphic (solid grass squares, stone walls etc)? Exactly the way it's done on comparison gif:
Spoiler (click to show/hide)

HARD

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is it possible to play it with some graphic tileset? (phoebus, ironhand, mayday)

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Deon

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I really loved your tileset, but creature graphics still looks a bit unusual to me. Is there any easy way to turn off creature graphics and leave the rest of graphic (solid grass squares, stone walls etc)? Exactly the way it's done on comparison gif:
Spoiler (click to show/hide)
GRAPHICS:YES to GRAPHICS:NO in init files.

is it possible to play it with some graphic tileset? (phoebus, ironhand, mayday)


Yes.
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CLA

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Thanks Deon.
As Deon said, creature graphics and the tileset are separate from each other. You can use other creature graphics with this tileset, or another tileset with these creature graphics.
Creature graphics are in the raws, the tileset is in data/art. Data/init/init.txt lets you specify which tileset to use and whether DF should use creature graphics or not at all.
Don't forget to update your raws in the save folder if you change something.

By the way, I made a few changes to the tileset recently, since it was pretty difficult to distinguish between ground tiles on z0 and z-1.
I won't bother updating the downloads for this (since I'll update the anyway when the new version comes out), but here's the updated tileset anyway:


(Save as "CLA.png" in data/art and overwrite if prompted)

The two tiles that changed are the floor tile (someone mentioned there's too much black, so I adjusted it a little without hurting the contrast against the walls) and #250 (next to the sqroot symbol).
Someone also mentioned that in some situations you can mistake upstairs for a '7' (water for example). I won't change this because of the various hardcoded limitations it would mean that the up and downstairs would look different from the up/down-stairs, which I don't want either.

Of course everyone's free to edit the tileset how they see fit anyway.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

ZodGilla

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #104 on: July 07, 2013, 12:10:57 am »

That is absolutely adorable
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