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Author Topic: [0.47.xx]v26 CLA Graphic Set  (Read 392056 times)

78325

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how would i make this work with the lazy newb pack?
simply extracting the files into LNP/Graphics doesnt work

EDIT:nevermind i am an idiot
« Last Edit: July 27, 2012, 04:56:58 pm by 78325 »
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CLA

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how would i make this work with the lazy newb pack?

For others:

a) install LNP with graphics set to "default ASCII" or "vanilla" or "no change" (I don't know what it's called, I never used the LNP)

b) download newest CLA standalone from here
http://dffd.wimbli.com/file.php?id=5945

c) follow instructions on that page
 1-put files from this archive (the folder 'CLA' and the textfiles) into raw/graphics and delete/move all other files in there.
 2-Open data/init.txt with a text editor such as notepad (I suggest notepad++) and change [GRAPHICS:NO] to [GRAPHICS:YES].
 3-generate new world and embark!

d) save one of these tilesets in data/art: Myne(close to vanilla) or CLA(solid ground tiles)

e)Open data/init.txt with a text editor such as notepad (I suggest notepad++) and replace all 4 instances of "curses800x600.png" (or something similar) to whatever filename you saved the tilesets as.

EDIT:
For the font, download profont (link in OP) and save as "font.ttf" in data/art,
for the color scheme, copy the code in OP and overwrite the text in data/init/colors.txt with it.
« Last Edit: July 27, 2012, 05:20:55 pm by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Nexus001

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Just dropping by to say that your tileset is awesome. Exactly what I was looking for.

Keep up the good work!
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CLA

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A little preview of some Tileset improvements. Next version will have track graphics. Release sometime in the next days.
Top is CLA, bottom is Myne.

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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #64 on: August 01, 2012, 09:14:25 am »

*v15 released*


added track tiles in Myne and CLA
changed minecart and wheelbarrow in CLA
changed pot graphic in CLA

fix molemarian
fix ibex man raw
fix invertebrates children
fix megabeast children
included tilesets/font.ttf/colors.txt/init.txt in standalone
changed sky color

Mediafire stopped being an ass, so I updated the standalone mirror again.

http://www.mediafire.com/?mta7a8qxmat7srk
standalone v15

http://www.mediafire.com/?un8u3ijr8dm0ht5
preinstalled v15 with 34.11
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

carl3

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #65 on: August 01, 2012, 07:15:00 pm »

http://imgur.com/8XzJL

I just installed this after you replied to my comment in the Mayday pack thread (thanks for your help).

Is it supposed to look like the picture above?  Are those missing textures?
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #66 on: August 01, 2012, 08:03:37 pm »

http://imgur.com/8XzJL

I just installed this after you replied to my comment in the Mayday pack thread (thanks for your help).

Is it supposed to look like the picture above?  Are those missing textures?

That screen is one of the few in game screens that is still hardcoded. It doesn't use Trutype fonts (Like the FPS counter in your screenshot does for example), so it only uses the tileset.
By default, the punctuation symbols (',' and '.', amongst others) are used to show varied ground tiles. In my tileset, I replaced these with solid squares, so the ground looks as it does currently.
As a result, the few hardcoded screens that can't use Truetype yet, will show punctuation as solid squares. The same happens if you switch off true type, by the way.
The other Graphic sets function the same way, by the way.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

carl3

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #67 on: August 01, 2012, 09:43:01 pm »

Ok, thanks for the info, I can live with that just fine.

Another thing that I noticed was that certain lines of text on menu screens (namely the announcements and units screens) have missing letters every now and then.  Is this a related issue?

Here are some errors Terminal generated, I don't know if this is useful information or not.



Resetting textures
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x211f8a00: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x200f54f0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x215a3a00: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x201042b0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x228c8800: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x20104200: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x215a3e00: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x200fa830: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x228c8c00: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x201084f0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x228d0800: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
dwarfort.exe(73922,0xa01cd540) malloc: *** error for object 0x200efdb0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
logout


Thanks for all the help.  I believe I'm getting the hang of things, and I definitely prefer your graphics over everything else I've tried!
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #68 on: August 01, 2012, 11:57:40 pm »

Ok, thanks for the info, I can live with that just fine.

Another thing that I noticed was that certain lines of text on menu screens (namely the announcements and units screens) have missing letters every now and then.  Is this a related issue?
Yes, a related bug. True type doesn't work perfect yet, so you'll see that from time to time. A temporary fix is to scroll out and back in again. That will "reset" the missing letters.

Here are some errors Terminal generated, I don't know if this is useful information or not.
I don't think that's related to my graphic pack.


Thanks for all the help.  I believe I'm getting the hang of things, and I definitely prefer your graphics over everything else I've tried!
You're welcome, and Thank you!
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

WaffleEggnog

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #69 on: August 11, 2012, 02:24:10 am »

How is this not more popular?
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WHEN POSSIBLE, I PREFER TO CONSUME YOUR FACE.

Cook

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #70 on: August 21, 2012, 11:15:21 am »

I love this tileset but the only think I dislike is the "X" : \
are you planning to change it on the future update?
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ObeseHelmet

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #71 on: August 26, 2012, 10:02:41 pm »

I'm not sure if this has been made clear... but is there a 16*16 tileset with the solid ground tiles that's compatible with this pack? Because I recall you mentioning a 16*16 set... but those ground tiles are pretty sexy, just like the rest of this pack.
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #72 on: August 31, 2012, 11:08:51 am »

I love this tileset but the only think I dislike is the "X" : \
are you planning to change it on the future update?

Problem is, the X is used for the cursor, bins, up/down-stairs and text.
Personally I perfer the X to be proper up/down-stairs since I use TTF anyway and I can deal with the cursor. The bins are still an eyesore, however.
So I opted for the current version as a compromise.
What kind of X would you like? More stair-like? Less stair-like?

Quote from: ObeseHelmet
I recall you mentioning a 16*16 set
No idea. Must have been a mistake on my side. Myne is very close to the default tileset - which is 16x16, though. Maybe that's what you meant.
In either case, the creatures are 18x18, so that won't work.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Cook

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #73 on: September 05, 2012, 05:08:50 am »

I love this tileset but the only think I dislike is the "X" : \
are you planning to change it on the future update?

Problem is, the X is used for the cursor, bins, up/down-stairs and text.
Personally I perfer the X to be proper up/down-stairs since I use TTF anyway and I can deal with the cursor. The bins are still an eyesore, however.
So I opted for the current version as a compromise.
What kind of X would you like? More stair-like? Less stair-like?


Just keep it an "X" but I would prefer a smoother version something like phoebus' "X"
I suggest you do it this way this tutorial of shook can help you with the Anti-aliasing of pixel art
http://forum.toribash.com/showpost.php?p=1678209&postcount=2
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #74 on: September 09, 2012, 08:35:58 am »

Quote from: Cook
Just keep it an "X" but I would prefer a smoother version something like phoebus' "X"
I suggest you do it this way this tutorial of shook can help you with the Anti-aliasing of pixel art
http://forum.toribash.com/showpost.php?p=1678209&postcount=2

I decided from the beginning not to use any aliasing and/or color. I want the tileset to stay very plain and simple, graphically. One of the reasons why I did this to begin with is that I didn't like the aliasing and amount of detail other graphic sets had.
Of course you're welcome to edit the tileset to your own preferences. If you have problems with that, I can upload an edited version of the tileset with the X as it appears in Myne.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0
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