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Author Topic: porosity and permeability  (Read 1081 times)

D34dlock

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porosity and permeability
« on: March 25, 2012, 10:42:04 pm »

I don't know how hard programing this would be but could this be added by making full rock tiles act like containers that can hold liquid tiles when the tiles next to it are full? Rocks that don't let water through would have a container rating of zero & rocks that water can flow through would have a container rating of greater than zero. Let water spill/flow from the rocks at a slower rate by checking less often or by limiting how much can change with each check? How fast or how much water flows out of them would be determined by how much the rock can hold. More porous would let more water in & out faster. Maybe rock that can hold a lot of water could could be tagged to also let some water pressure though? Lots of work for an unknown amount of player Grief/Happiness over worse & more expansive aquifers.
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Putnam

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Re: porosity and permeability
« Reply #1 on: March 25, 2012, 11:02:19 pm »

This could tie in to the [ABSORPTION:x] tag as well.

tsen

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Re: porosity and permeability
« Reply #2 on: March 25, 2012, 11:20:13 pm »

Did I just hear the words, "dwarven magma fracking"?
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...Unless your message is "drvn 2 hsptl 4 snak bite" or something, you seriously DO have the time to spell it out.