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Author Topic: Cogmind 7DRL (sci-fi roguelike from the creator of X@COM)  (Read 45038 times)

Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #15 on: March 24, 2012, 11:10:52 pm »

I managed to get to stage 6-Factory, but with few items
Nice job making it to level 6! Entering a new level can be risky if you've got nothing left, but I suppose you had no choice, eh? ;) You did it pretty quickly, too--I spent almost 5000 turns on my last run to 6.

"Tactical retreats" are definitely key to survival in a lot of situations. In fact, your post-game record sheet records the number of said "tactical retreats" you managed during your game. You can even play with a complete stealth build aimed at avoiding and shaking enemies if you find the right utilities.

Just want to say your RL engine is amazing. ASCII particle effects are beautiful things. And I can't wait for the next X@COM release.
Nor can I... (though I shouldn't be the one waiting, now should I :P)
Thanks for the comment. I wish I had more time to play with the particle engine for Cogmind, but I barely made a playable game within the 7DRL time limit, so no new effects :(
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Sergius

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #16 on: March 25, 2012, 12:56:56 am »

This game looks amazing. Must play it.

Also, posting to follow.
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MonkeyHead

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #17 on: March 25, 2012, 02:20:08 am »

Hmm. First CTD moment. Was happily stomping around on carbon fibre legs powered by a Nuclear engine. Obtained a heat shield, and double EMP cannons. Started laying waste to the puny inhabitants of level 3... but managed to hit the wall right next to me. Not sure if it was my own EMP burst or the fire of an enemy soldier, but one of my EMP cannons was destroyed. Game crashed as the text reporting this came in...

Oh, also, HUGE storage units are a must for maximum flexebility and carrying plenty of spare parts.
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Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #18 on: March 25, 2012, 02:29:15 am »

Game crashed as the text reporting this came in...
Damn, that's one thing I didn't test well but left on the list to do later... Destroying your own stuff with explosions might be a problem in rare cases. I'll test it soon and if I find something, upload a fix.

Cogmind having been a contest rush job, it's code isn't exactly the quality I'd normally prefer...

Oh, also, HUGE storage units are a must for maximum flexebility and carrying plenty of spare parts.
Storage units are the single most useful item in the game, IMO.

EDIT: I looked into it, but I just can't get the game to crash, even when I give myself tons of missiles and blow the crap out of myself and everything else... Guess I'll just have to keep playing and hope I run across it.
« Last Edit: March 25, 2012, 03:20:31 am by Kyzrati »
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #19 on: March 25, 2012, 03:38:46 am »

For anyone who thinks the game is difficult, I've put up a video showing a quick run through the first 3 levels. The difficulty doesn't really start to ramp up until the mid-game, so it's pretty easy to almost mindlessly blow your way through the Materials maps. Once in the Factory you'll gradually start to encounter some interesting new situations and have to make some tougher decisions.

http://www.youtube.com/watch?v=gX8YVJCdLFQ
Far from the smartest game on my part, but I was trying to race through as fast as possible to make the video shorter while still allowing viewers to see every step of the way...
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Dariush

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #20 on: March 25, 2012, 04:32:53 am »

Juuuust after I got off my feet with 5 guns equipped and 4 in inventory the game crashed after I tried blasting some u's with a cannon :(

Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #21 on: March 25, 2012, 04:46:37 am »

I've heard that before from someone else, too. Why it never happens to me I have no idea. I'm definitely going to do a fix2 release sometime soon, but it won't impact the scoring, so games under the current version will still be valid--keep trying I guess...
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

EuchreJack

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #22 on: March 25, 2012, 05:45:02 am »

Speaking of which, I just sent in my Level 6 game record.  Should be competitive!
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Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #23 on: March 25, 2012, 06:08:50 am »

Excellent! You'll be the first to go on the high scores page. Which I have yet to make... I'll go do that now.

I've been sitting here trying to cause bugs to debug the rare issues that seem to be popping up, and I can't find squat. I've equipped myself with a huge number of cannons and am firing all of them at a never ending stream of engineers trying to repair the carnage I'm causing. No luck, but it sure looks cool ;)
Spoiler (click to show/hide)
That room *was* the scrapyard...
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Farce

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #24 on: March 25, 2012, 08:17:32 am »

Arrrgh, so hard.  I apparently keep missing everything I shoot at even at point-blank, because things rarely die without 5+ turns of shooting at them.  Meanwhile all my components are getting destroyed, and humongous swarms of soldiers, swarms and defenders chase me unshakably through the entire level.

I think I'm doing something wrong, but I don't know what.

10ebbor10

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #25 on: March 25, 2012, 09:01:19 am »

Is there a list of controls somewhere? For now I'm just looking for the one that lets me unequip things, if it even excists.
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mattie2009

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #26 on: March 25, 2012, 09:11:26 am »

Is there a list of controls somewhere? For now I'm just looking for the one that lets me unequip things, if it even excists.
Press F1.
It's Ctrl-LMB, just to save you two seconds.
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Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #27 on: March 25, 2012, 09:13:28 am »

Arrrgh, so hard.  I apparently keep missing everything I shoot at even at point-blank, because things rarely die without 5+ turns of shooting at them.  Meanwhile all my components are getting destroyed, and humongous swarms of soldiers, swarms and defenders chase me unshakably through the entire level.

I think I'm doing something wrong, but I don't know what.
Fleeing into unexplored areas is dangerous. There are some strategy hints in the manual. I might do a more in-depth play guide / tutorial some time (maybe even a video tut), but then, learning how to do all those things can be half the fun.

As a side note, shotgun-type weapons are awesome for short range, if you can find some. I once had 3 heavy shotguns... could take out almost anything in one volley. Not much left to salvage after you hit someone with that kind of firepower, but it's fun ;)
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

MonkeyHead

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #28 on: March 25, 2012, 10:06:09 am »

When running away I have found choosing a route that funnels the enemy into chokepoints allows you to deal with them far more effectivley. That, and physically putting stuff in the way - civvy robots, matter, bits/junk...
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10ebbor10

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #29 on: March 25, 2012, 10:20:28 am »

Yup, mostly because they happily shoot their own friends.
Also, I hate those faulty prototypes.

I was chased by guards, no weapons and then I see a weapon lying on the ground. I pick it up, it turns out to be faulty and overheats my reactor.
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