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Author Topic: Cogmind 7DRL (sci-fi roguelike from the creator of X@COM)  (Read 51296 times)

Sensei

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Re: Cogmind 7DRL (sci-fi roguelike from the creator of X@COM)
« Reply #360 on: September 22, 2013, 04:24:22 am »

Heh. Yeah, I don't remember how far I got, but I had some fun with this.
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deoloth

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Re: Cogmind 7DRL (sci-fi roguelike from the creator of X@COM)
« Reply #361 on: September 22, 2013, 06:58:33 am »

Wow, nice to see being worked on.

Seriously, I wandered over to the X@COM page and saw it and I was like, wow.

Had a ton of fun with Cogmind and I loved the concept.

Looking through the records folder now, 2/3s of my runs ended on the factory, mostly 5, guess that place was not kind to me. I actually don't know how many floors there were so... no idea how well I was doing back in 5/2012, when most of my attempts took place.

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Kyzrati

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Re: Cogmind 7DRL (sci-fi roguelike from the creator of X@COM)
« Reply #362 on: September 22, 2013, 07:55:31 pm »

Glad to see yet more old players showing up!

The factory (4~6) is where the game starts getting a bit more difficult, so that would make sense. Only a minority of players made it into the next area (research). The new version will be rebalanced so that may change somewhat; there will also be new side-branches to explore.
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind 7DRL (sci-fi roguelike from the creator of X@COM)
« Reply #363 on: September 23, 2013, 08:47:00 pm »

Went ahead and made a new thread just now for the non-7DRL version. Might as well do it now so the updates have their own context. Don't forget to follow along over there! (I won't be posting in this thread anymore, unless someone wants to talk about the 7DRL.)

Today I also posted to the blog an overview of Cogmind's core concepts, as a jumping-off point for future discussion about new features and improvements.
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor
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