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Author Topic: Cogmind 7DRL (sci-fi roguelike from the creator of X@COM)  (Read 47008 times)

Aoi

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #270 on: April 08, 2012, 09:38:24 pm »

If it makes you feel better, there are no prototype special weapons.

Aww. I thought there might've been some exceptionally rare weapons that have unique effects, like firing through walls [only really useful if you have sensors...] or firing a transponder at another robot, making them think it's you for a short time or just a guaranteed one-use instant kill [BSOD floppy? =P]
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Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #271 on: April 08, 2012, 09:41:23 pm »

I still don't remember any traumatizing moments where a faulty part messed me up so bad that I'd be more catious.
True, I usually don't worry about it myself, either, though I try to only test prototypes outside combat just in case. Aoi is just uber-cautious... That's why he's the first to successfully escape 8)

If it makes you feel better, there are no prototype special weapons.
Aww. I thought there might've been some exceptionally rare weapons that have unique effects, like firing through walls [only really useful if you have sensors...] or firing a transponder at another robot, making them think it's you for a short time or just a guaranteed one-use instant kill [BSOD floppy? =P]
Cool ideas for the design notes ;) (I was going to add floppies with one-use programs to the game, but dropped that as well.)
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Aoi

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #272 on: April 08, 2012, 09:57:20 pm »

True, I usually don't worry about it myself, either, though I try to only test prototypes outside combat just in case. Aoi is just uber-cautious... That's why he's the first to successfully escape 8)

I like how I'm considered uber-cautious right after I said 'Kind of went in on a prayer...' =P
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Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #273 on: April 08, 2012, 10:21:54 pm »

Perhaps I should correct my comment to read "relatively uber-cautious", if there is such a thing =P
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Tarran

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #274 on: April 09, 2012, 12:48:44 am »

Well, my final run is done. And crap, I didn't move up any. :P Oh well, at least I have more score and I got further through to Research.

And of course, my death is similar to my first time in Research: out of stuff, and surrounded by everyone. Seems to be a reoccurring theme.

I tried so hard to find the stairs, but it was like the RNG put the stairs all the way on the other side of the level because I just could not find it.

« Last Edit: April 09, 2012, 12:52:44 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #275 on: April 09, 2012, 01:45:03 am »

Well, my final run is done. And crap, I didn't move up any. :P Oh well, at least I have more score and I got further through to Research.

And of course, my death is similar to my first time in Research: out of stuff, and surrounded by everyone. Seems to be a reoccurring theme.
Definitely a good game! Tough to jump from 3rd to 2nd the scores being what they are. Aoi and Micha were pretty persistent ;)

I'm kinda busy right now, but your score will be up later.

I tried so hard to find the stairs, but it was like the RNG put the stairs all the way on the other side of the level because I just could not find it.
Heh, it may surprise you to know the RNG is not responsible for the stairs; if that makes you feel better ;) (Actually, I guess that that means I'm responsible for your inability to find the stairs :o) I'm not giving out any details, though.
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Toaster

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #276 on: April 09, 2012, 07:55:25 am »

I have gotten the impression that there's a pattern to level layout and stair placement, but not solid enough to know which direction to head as soon as I step on the level.  The Materials stairs are usually at the end of a 3-tile wide hallway, often around a short bend, for example.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tarran

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #277 on: April 09, 2012, 12:42:25 pm »

The Materials stairs are usually at the end of a 3-tile wide hallway, often around a short bend, for example.
Yes, that seems to be the case on all the levels from Materials to Research.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

eerr

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #278 on: April 09, 2012, 03:45:32 pm »

Spoiler (click to show/hide)
« Last Edit: April 09, 2012, 07:05:51 pm by eerr »
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Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #279 on: April 10, 2012, 12:14:53 am »

Tournament results are in; check them out here.

Fix11 already has a fair number of improvements ready, but I still want to add some larger fonts before release (so you can play at higher resolutions).
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

AlStar

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #280 on: April 10, 2012, 12:58:07 am »

Neat stuff - didn't think I'd end up with any achievements after I got kicked down to 6th place, scorewise.

Let's hear it for quick violence!

Aoi

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #281 on: April 10, 2012, 01:35:47 am »

I really like your little icons used for the achievements. =P
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Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #282 on: April 10, 2012, 09:31:47 am »

Neat stuff - didn't think I'd end up with any achievements after I got kicked down to 6th place, scorewise.

Let's hear it for quick violence!
The achievements chosen reflect play style more than ability, and you pretty much blew everyone away in the death-dealing category (only a.f. was close behind you, and you guys were a good 30% ahead of the pack). You must've been destroying everything you saw :)

I really like your little icons used for the achievements. =P
Thanks :D
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #283 on: April 11, 2012, 01:44:20 am »

There's an important new blog post about fix11.
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

AlStar

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Re: Cogmind (new sci-fi RL from the creator of X@COM)
« Reply #284 on: April 11, 2012, 08:59:50 am »

Just because I don't see it mentioned in the blog post, are you still planning on giving Cogmind either the ability to sac some hitpoints or an intrinsic minor recycling ability so that running out of matter (ie, not being able to attach a part) isn't as much of a problem?

I definately think one or the other should be added, just because running out of matter (especially if you're out of weapons or only have matter-based weapons equipped) can be so crippling.
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