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Author Topic: I want to make my own graphics tileset, but where do I even start?  (Read 1237 times)

Deon

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #30 on: October 30, 2012, 11:23:34 pm »

Okay, a few suggestions after looking again at that picture of living area:
- Armor racks could use some "black line" around them to make them stand out against the ground more.
- Statues, on the opposite side, could use some "background" on the edges.

I hope I explain it in an understandable way :).
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Obsidian Soul

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #31 on: October 31, 2012, 12:24:46 am »

Thanks everyone. Goblin eyes are right on then, and I'll just keep placeholders for the other goblins. Akhier, yes, good point, I'll try and see if I can make the "runes" all end up in the same places so they can connect to the next tiles.

Deon, yep. Already on that heh. They're still temporary, inserted when I still didn't have a floor pattern selected, so they're using the old ones, which of course, don't match. I'll also give them a darker outline, as with the characters (which do have them, but temporary ones, atm).

Anyway, I've also made two more variants of the wall tiles, diagonal and rounded, also still using the "Cyclopean" pattern, but I'll post pics of those once I have more stuff finished. :) Made some new doors, tried experimenting but eventually settled on doors similar to Phoebus' as they are the most recognizable. Will tackle furniture next, ground tiles, then kobolds, elves, and humans (I suppose they also don't have civilizations as well?).
« Last Edit: October 31, 2012, 01:11:06 am by Obsidian Soul »
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Meph

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #32 on: October 31, 2012, 07:55:59 am »

Be sure to test the tracks for minecarts AND rivers/roads in worldgen. They use the same tiles, the tracks the inverted version, and might be tricky to do.
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Mr. Orange

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #33 on: April 22, 2013, 02:26:01 am »

Any progress on this? It looks very promising!
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Obsidian Soul

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #34 on: May 21, 2013, 05:39:09 am »

Funnily enough, yes. :] I just actually got back to playing DF and am continuing with this.

The tileset is more or less complete by now. I have finished the elves, kobolds, most goblins, and most humans, though almost all of them are placeholders as the game doesn't really implement them fully yet. The main tileset is also complete, including new font (a width-adjusted Dalelands font by Neale Davidson). It just needs a few tweaks. I still don't like my current walls that much and I also aim to work on the animal and creature sets.

This is still heavily based Phoebus' tileset (it's more accurate to think of it as a graphics replacer, as the underlying raws are still purely that of Phoebus). Graphics are also based on the past works of other tileset creators. Sphr, Jiripetru, Ironhand, etc. In addition to originals, I've retained some of the tiles, tweaked others, and completely remade others using the basic concept of the earlier tilesets.

Here's a lineup of a dorf, a kobold, a goblin, an elf, and a human, to show proportions and general design. Also a nekkid elf says hi.


Here are screenshots (warning! large images!) of my dinky little fortress (pardon the mess) using the tileset as it stands. Comments welcome:
  • Main dining hall, offices, and working areas:
    Spoiler (click to show/hide)
  • Farms and workshops:
    Spoiler (click to show/hide)
  • Random cavern:
    Spoiler (click to show/hide)
  • Aboveground fort:
    Spoiler (click to show/hide)
  • World map:
    Spoiler (click to show/hide)
  • Embark map (fully zoomed out):
    Spoiler (click to show/hide)

I'm currently adjusting colors and trying to learn how to edit the raws. Once those are done, I'll post a formal release of the tileset.
« Last Edit: May 21, 2013, 05:47:01 am by Obsidian Soul »
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Boltgun

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #35 on: May 21, 2013, 07:09:35 am »

That's a really good tileset! I like your work on the sand.

Have you tried giving less contrast to the blocks inside the walls? Perhaps that will make them stand out more against the ground.

Also the rounded corners are not connecting well to the walls. Those are slightly pixelated. Perhaps the zoom caused this but if not, it my be good to redraw over it to make it as sharp as a straight wall.

Anyway, good job. I'll install it asap.
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Obsidian Soul

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #36 on: May 22, 2013, 07:52:01 am »

Thanks. :) I'm thinking of redoing the walls entirely, so I'll try lightening the central portions as well. As for the curves, do you mean the inside borders? The blocks on the walls aren't meant to connect precisely given that it's supposed to be pseudo-cyclopean, heh. Also it's quite difficult to make curves sharp, given the 16x16 pixel restrictions. :[

And looking at all of these now, I'm also thinking of redoing the dwarf tileset, LOL. The ones I made for humans look better for them (since it resembles the dwarfs in Stonesense). I'll make another taller tileset for humans.

At this rate I'll probably never finish. LOL. I'm too much of a perfectionist. Grrr. I should get an alpha release up soon. Also my tileset is darker, it would fit nicely with your succubus mod. ^^
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CLA

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Re: I want to make my own graphics tileset, but where do I even start?
« Reply #37 on: May 22, 2013, 10:29:01 am »

Despite what I said earlier, I think the distinction between walls and floors is fine. Even more so when zoomed out. So maybe just make the bright outlines a pixel wider and you should be good to go.
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