Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 19

Author Topic: Secure, Contain, Protect. Version SCP-025  (Read 24667 times)

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: Secure, Contain, Protect. Version SCP-012 - Now with acids!
« Reply #150 on: July 15, 2012, 02:56:47 pm »

Kinda major necro here, but this project is too awesome to die. I have but one suggestion for this mod.

SCP-050.

It was a necro of... 10 hours >_> and it's been 4 days since this updated <_<

I saw 050, and I thought "I want that to be modded in", but I can't. I simply can't. It has some of my favorite tales and is one of my favorite object SCPs, but the only way to do it would be to make it tameable vermin--but then, it wouldn't have the entire "to the cleverest" schtick, which would be the entire SCP.

I think that I'm just going to go through the SCPs on the site, one at a time, and mod in what I can. I would go with 006 immediately if I could think of a good way to implement it into gameplay, but I can't.

IndigoFenix

  • Bay Watcher
    • View Profile
Re: Secure, Contain, Protect. Version SCP-012 - Now with acids!
« Reply #151 on: July 15, 2012, 04:10:24 pm »

Kinda major necro here, but this project is too awesome to die. I have but one suggestion for this mod.

SCP-050.

It was a necro of... 10 hours >_> and it's been 4 days since this updated <_<

I saw 050, and I thought "I want that to be modded in", but I can't. I simply can't. It has some of my favorite tales and is one of my favorite object SCPs, but the only way to do it would be to make it tameable vermin--but then, it wouldn't have the entire "to the cleverest" schtick, which would be the entire SCP.

I think that I'm just going to go through the SCPs on the site, one at a time, and mod in what I can. I would go with 006 immediately if I could think of a good way to implement it into gameplay, but I can't.

Hmm... weather effect, limited to a particular alignment of a particular biome (so it would be very rare) that gives everyone in that biome the ability to use a recuperation-boosting interaction while submerged in water.  Or beneficial syndrome-inducing rain that 'contaminates' the regular water, causing an effect when the water is ingested.  Either one should work.
Logged

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Secure, Contain, Protect. Version SCP-012 - Now with acids!
« Reply #152 on: July 15, 2012, 06:30:37 pm »

Kinda major necro here, but this project is too awesome to die. I have but one suggestion for this mod.

SCP-050.

It was a necro of... 10 hours >_> and it's been 4 days since this updated <_<

I saw 050, and I thought "I want that to be modded in", but I can't. I simply can't. It has some of my favorite tales and is one of my favorite object SCPs, but the only way to do it would be to make it tameable vermin--but then, it wouldn't have the entire "to the cleverest" schtick, which would be the entire SCP.

I think that I'm just going to go through the SCPs on the site, one at a time, and mod in what I can. I would go with 006 immediately if I could think of a good way to implement it into gameplay, but I can't.

Err... How did I miss an entire page of replies? The last reply I saw was from March.

There seems to be some memetic effect going on with this thread...

kisame12794

  • Bay Watcher
  • The Blacksmith
    • View Profile
Re: Secure, Contain, Protect. Version SCP-012 - Now with acids!
« Reply #153 on: July 15, 2012, 07:01:57 pm »

The whole of Bay 12 is a cognitohazard.
Logged
((Einsteinian Roulette: Tampering with spacetime for fun and profit.))

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: Secure, Contain, Protect. Version SCP-016 - now we're rolling...
« Reply #154 on: July 15, 2012, 07:14:41 pm »

Just released version SCP-016. Expect more releases by... the end of the day, I'm pretty fast :P

EDIT: ah--testing has revealed a worldgen crash. Is this due to the new SCP I've modded in, or is it something else?

EDIT 2: Resolved. Creature actions are a no-no in worldgen. SCP-017 released.

EDIT 3: Released another version with no one having posted in the topic in the meantime >_>

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: Secure, Contain, Protect. Version SCP-017-3 - language!
« Reply #155 on: July 20, 2012, 09:58:11 am »

Bah, it's only a 5-day bump. Released version 017-3.

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #156 on: July 28, 2012, 10:14:02 pm »

Been just over a week, another bump. Any suggestions? I'm thinking of releasing some sort of "release as they're finished" test mod thing.

Wrex

  • Bay Watcher
  • [PREFSTRING:hatred of all life]
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #157 on: July 29, 2012, 12:21:49 am »

127.3) Dr. Bright is not allowed to use SCP-786 to simulate "Dwarf Fortress".
Logged

Mr Wrex, please do not eat my liver.

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #158 on: July 29, 2012, 01:07:35 am »

127.3) Dr. Bright is not allowed to use SCP-786 to simulate "Dwarf Fortress".

What I'm getting out of this is that Putnam is Dr. Bright. I should be scared, but honestly, Dr. Bright being on the B12 forums wouldn't surprise me. He might get harassed for being too tame.

bukitodinos

  • Bay Watcher
  • Yes, I am a Pirate Brony. arrrr...
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #159 on: July 29, 2012, 07:30:08 am »

put the creepy piniata in!
Logged
I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #160 on: July 29, 2012, 02:07:15 pm »

127.3) Dr. Bright is not allowed to use SCP-786 to simulate "Dwarf Fortress".

What I'm getting out of this is that Putnam is Dr. Bright. I should be scared, but honestly, Dr. Bright being on the B12 forums wouldn't surprise me. He might get harassed for being too tame.

Nah, I've talked with bright before, and I'm not him is what I learned from that :P

kisame12794

  • Bay Watcher
  • The Blacksmith
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #161 on: July 29, 2012, 04:10:56 pm »

Maybe add some of the joke SCP's?
Logged
((Einsteinian Roulette: Tampering with spacetime for fun and profit.))

Wrex

  • Bay Watcher
  • [PREFSTRING:hatred of all life]
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #162 on: July 29, 2012, 04:25:16 pm »

Technichally, anything that wears 963 for long enough is Dr. Bright. Dr. Brights 2-7 are current employed at Site [DATA EXPUNGED].
Logged

Mr Wrex, please do not eat my liver.

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #163 on: July 29, 2012, 05:01:16 pm »

Maybe add some of the joke SCP's?

There already are some; try making some granite into blocks, or slaughter a chicken.

127.3) Dr. Bright is not allowed to use SCP-786 to simulate "Dwarf Fortress".

Implemented.

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Secure, Contain, Protect. Version SCP-020 - Bes
« Reply #164 on: July 29, 2012, 08:35:58 pm »

Technichally, anything that wears 963 for long enough is Dr. Bright. Dr. Brights 2-7 are current employed at Site [DATA EXPUNGED].

For the love of Armok, do not implement SCP-963-2.

Actually, go ahead and do it. That would be !!FUN!!. Re-enact the Unfinished Business Foundation Tale.
Pages: 1 ... 9 10 [11] 12 13 ... 19