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Author Topic: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)  (Read 133379 times)

Putnam

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  • DAT WIZARD
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Re: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)
« Reply #345 on: May 28, 2016, 01:00:36 am »

I forgot if forcing caravans is even possible, and I wrote the script that allowed it in earlier version.

SCP-173 really shouldn't be able to do anything if there's anyone nearby. I also made a building specifically for having SCPs show up at.

SomeKif2.0

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Re: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)
« Reply #346 on: May 28, 2016, 09:49:26 am »

Yeah the problem was I summoned it in the middle of a very populated area.
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MoonyTheHuman

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Re: Secure, Contain, Protect. Version SCP-001
« Reply #347 on: May 28, 2016, 06:09:48 pm »

SCP-914 could be fun to implement as an enormous workshop with different reactions for Rough, Coarse, 1:1, Fine, and Very Fine that would take something random and have a chance to produce one of hundreds of things. Writing it out would be a pain, though, and it would have to be made out of some resource that you'd be certain to only encounter once.

It's almost like the tag [OPPOSED_TO_LIFE] was created specifically for 682. I might mess around a bit with your raws to try to make it more "adaptive," as that's one of its defining characteristics and it would be terrifying to try to fight something that you don't recognize from one second to the next.
Input: One (1) tuna sandwich.
Setting: Very Fine
Output: One small loaf of bread baked into a very realistic shape of a tuna. When the door was opened, it immediately began "swimming" around the room and out the door. Subject presumed missing.

MoonyTheHuman

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Re: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)
« Reply #348 on: May 28, 2016, 07:58:18 pm »

http://scp-wiki.wikidot.com/scp-009-j would be inplented if it could be implented
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