Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 13

Author Topic: Semi-Sapiants  (Read 45041 times)

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Semi-Sapiants
« Reply #105 on: April 02, 2012, 01:54:16 am »

YOU GET FOOD, WE GET SOLDIERS AND HAULERS, DEAL?


Enough said, seriously. I read until page four of people going on "oh elves can do that but dwarves cant" and "no there culture dictates it" and "Oh they can do what they can, there culture is all thats stopping them" crap. Seriously guys, serious?

Naturally.

Such a simple system is boring and unfun/unFun.

It's not DF if it doesn't have a complex to the degree of being pointlessly detailed system where the tigerman liason can recount the insult a dwarf once made about his/her great-aunt's kink in her tail in the year 138 and demand an additional +slate mug+ as recompense, lest there be political ramifications, and your best tigerman armorsmith will suddenly be reassigned and replaced with a tigerman soapmaker.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Semi-Sapiants
« Reply #106 on: April 02, 2012, 02:01:18 am »

Tigermen don't strike me as ones who care about insults, just more like tell us who to kill instead of your dwarves. Barring that, tell us what dwarf you hate so we can entertain ourselves.

And I'm sure if we had the ability to do it, those of us who want the simple non-cultural-political version would mod it in ourselves. I'd say try using the caste system, but that reportedly led to rather... odd occurances.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Semi-Sapiants
« Reply #107 on: April 02, 2012, 07:45:45 am »

Haha, I would love to see them spermwhalemen working in the coalmines.
Logged

Corai

  • Bay Watcher
    • View Profile
Re: Semi-Sapiants
« Reply #108 on: April 02, 2012, 03:03:48 pm »

Haha, I would love to see them spermwhalemen working in the coalmines.


YOU SICK BASTARD.


Your a genius.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Semi-Sapiants
« Reply #109 on: April 02, 2012, 03:07:16 pm »

Haha, I would love to see them spermwhalemen working in the coalmines.


YOU SICK BASTARD.


Your a genius.

No, not a genius. A Dwarf!

Niyazov

  • Bay Watcher
  • shovel them under and let me work - I am the grass
    • View Profile
Re: Semi-Sapiants
« Reply #110 on: April 02, 2012, 08:57:26 pm »

Think about it: Would YOU want to live next door to a weird scaley person with a viper's head

Hell yeah that sounds awesome
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Semi-Sapiants
« Reply #111 on: April 07, 2012, 10:13:48 am »

Well, dwarves are supposed to be like normal people, not Bay12ers. Try asking your friends who don't play DF if they'd like to live next door to a weird scaley person with a viper's head.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Babylon

  • Bay Watcher
    • View Profile
Re: Semi-Sapiants
« Reply #112 on: April 07, 2012, 11:23:25 am »

Also, if you had read the post, you would have noted that there is a difference between slaves and these sub-sapients. You see a slave is already a member of one civ, who was imprisoned by another civ. These integrated tribesmen are basically in a different position, as a dwarf might feel that he needs to beat civilization into a tribalist. Also i don't see why dwarves wouldn't enslave somebody. Isn't putting a forgotten beast in a chamber to produce limitless silk also a form of slavery, if you consider that forgotten beasts are sapient? The game does not recognize it as such, but if you think about it...

Also, even if the dwarves wouldn't do it, I could totally see the humans do it.

Real life slavery was practiced on tribal people so I think this comes awfully close.  You're talking about an uplift process, when the sparrowmen and such are actually already sentient, just quite primitive.
Logged

Babylon

  • Bay Watcher
    • View Profile
Re: Semi-Sapiants
« Reply #113 on: April 07, 2012, 02:36:31 pm »

Dwarves do have a physiological reason for being good miners, cave adaptation.  Another race that does not cave adapt isn't going to be as comfortable working underground.
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Semi-Sapiants
« Reply #114 on: April 07, 2012, 02:40:30 pm »

Dwarves do have a physiological reason for being good miners, cave adaptation.  Another race that does not cave adapt isn't going to be as comfortable working underground.

Actually, I believe you have that backwards - they are cave adapted because they spend so much time underground, not they spend all their time underground because they are cave adapted. 

Cave adaptation is a weakness, not a strength.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Babylon

  • Bay Watcher
    • View Profile
Re: Semi-Sapiants
« Reply #115 on: April 07, 2012, 02:54:08 pm »

YOU GET FOOD, WE GET SOLDIERS AND HAULERS, DEAL?


Enough said, seriously. I read until page four of people going on "oh elves can do that but dwarves cant" and "no there culture dictates it" and "Oh they can do what they can, there culture is all thats stopping them" crap. Seriously guys, serious?

Seriously yes.  This is dwarf fortress after all,  the most complicated game there is.

Also, you can already mod in soldiers and haulers of other races, so if it were that simple no need for Toady to get involved.
Logged

Babylon

  • Bay Watcher
    • View Profile
Re: Semi-Sapiants
« Reply #116 on: April 07, 2012, 02:56:11 pm »

Dwarves do have a physiological reason for being good miners, cave adaptation.  Another race that does not cave adapt isn't going to be as comfortable working underground.

Actually, I believe you have that backwards - they are cave adapted because they spend so much time underground, not they spend all their time underground because they are cave adapted. 

Cave adaptation is a weakness, not a strength.

cave adaptation is a token, other races don't have it.  For that to make sense with the plot there must be more to it than just puking in the sun.
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Semi-Sapiants
« Reply #117 on: April 07, 2012, 03:02:02 pm »

cave adaptation is a token, other races don't have it.  For that to make sense with the plot there must be more to it than just puking in the sun.

I'm not sure how much you can say that Dwarf Fortress has a "plot", but, anyway, Cave Adaptation is something that occurs, again, because dwarves were already living underground for generations, and many dwarves either never see the sun, or only see it during their immigration to the fort, and as such, lose their resistance to that hateful, hateful Sun. 

This does not denote that they are better adapted to life underground by itself, it merely denotes they can be vulnerable to adapting to life aboveground. 

Or, in other words, their adaptations to life underground should be manifest in other forms of tokens that are actual benefits.  Unless we start having things like darkvision, give dwarves actual bonuses to fighting with a rough ceiling over their head to make their shortness an adaptation to caves, or something of the like, those aren't benefits.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Semi-Sapiants
« Reply #118 on: April 07, 2012, 03:11:30 pm »

Dwarves do have a physiological reason for being good miners, cave adaptation.  Another race that does not cave adapt isn't going to be as comfortable working underground.

Actually, I believe you have that backwards - they are cave adapted because they spend so much time underground, not they spend all their time underground because they are cave adapted. 

Cave adaptation is a weakness, not a strength.

cave adaptation is a token, other races don't have it.  For that to make sense with the plot there must be more to it than just puking in the sun.

The result of cave adaptaion when fighting above ground is nausea and vomit. nausea is bad because it reduces combat effectivness and I think slightly hurts agility. While underground, the invers happens where sufficently adapted dwarves appear to gain a small bonus in combat and movement. Likewise, most cavern dwellers would obviously be rather uncomfortable aboveground, while  say, tigermen or humans would end up suffering far worse, with drastically decreased movment speed and nausea lasting longer to represent thier less adaptivness to caves with them staggering about like complete fools in the bright sunlight (cave adaptation would probably hurt above ground predator-men the worst, due to thier more sensitive eyesight.)

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Semi-Sapiants
« Reply #119 on: April 07, 2012, 03:54:54 pm »

Cave adaptation doesn't happen on tigermen and the like, however.  They can go underground, but that doesn't mean they are cave-adapted. 

Likewise, dwarves that periodically travel aboveground avoid cave adaptation. 

Again, this is a matter of putting the cart before the horse - cave adaptation is caused by generations spending life underground, having cave adaptation doesn't cause creatures to start living underground. 

In order for cave adaptation to be justified there must have been an original cause for that shift to being an underground creature that had nothing to do with cave adaptation.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare
Pages: 1 ... 6 7 [8] 9 10 ... 13