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Author Topic: Loyal Servants of Friend Computer -- Paranoia  (Read 2160 times)

Radiant_Phoenix

  • Bay Watcher
  • [CREATURE_CLASS:MODDER]
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Loyal Servants of Friend Computer -- Paranoia
« on: March 26, 2012, 11:17:23 am »

So, I was intrigued by this succession game, and decided to try my hand at putting together some mods to make a more ... authentic experience.

So far I've only got positions; I still intend to:
  • Add some items, such as lasers
  • Make a new creature for the clones of Alpha Complex
  • Add mutants to that creature
  • Add secret societies as, well, secrets
  • Add some plants and "animals"
But I figured I should put this up and see if anyone had any suggestions on things to fix.

There are four positions for Friend Computer because I didn't want to immediately spring dozens of mandates and demands on the player just as they were getting started.
Spoiler: Friend Computer (click to show/hide)

Spoiler: Security Clearances (click to show/hide)
Spoiler: Service Groups (click to show/hide)
Spoiler: Other Positions (click to show/hide)
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Spiderking50

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  • Lumberjack of Hearts
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    • Pik-Pik Fortress: A Pikmin Mod
Re: Loyal Servants of Friend Computer -- Paranoia
« Reply #1 on: March 26, 2012, 06:57:45 pm »

It looks good to me. Seems like a really cool mod that will be awesome once it's totally done. If you need help with getting lasers or animals there's a whole community of modders out there (Me included).
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Currently on vacation. I have internet, but will update sporadically due to vacation.

Starmantis

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Re: Loyal Servants of Friend Computer -- Paranoia
« Reply #2 on: March 30, 2012, 03:58:18 pm »

This is the best mod ever, anyone who sais otherwise is a no good commie mutant traitor
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HelloLion

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Re: Loyal Servants of Friend Computer -- Paranoia
« Reply #3 on: April 01, 2012, 09:03:49 pm »

DF is such a rich game I rarely feel the need to use mods to enhance my experience, but I would gladly play with this mod! Looking forward to seeing how it progresses.