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Author Topic: The History Monks: A Discworld Rtd (6/8 players)  (Read 9716 times)

Phantom of The Library

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Re: The History Monks: A Discworld Rtd (6/8 players)
« Reply #60 on: March 30, 2012, 06:23:24 pm »

I'm sorry, I'm going to have to drop out.  I have too much going on right now.
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

NoahTophatz

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Re: The History Monks: A Discworld Rtd (6/8 players)
« Reply #61 on: March 30, 2012, 09:18:35 pm »

Bob waits for the other cart while doing the usual gargoyle thing wathing things and waiting for a bird
Bob specifically looks for suspicous looking people
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

anailater

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Re: The History Monks: A Discworld Rtd (6/8 players)
« Reply #62 on: March 31, 2012, 08:11:07 am »

Spoiler: Torkek (click to show/hide)


is this ok?
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At best it's a pool of ink thats here for no reason; at worst it's a puddle of hateful alien death penises that want to murder-rape you into chunks.
So how are you today?

Geen

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Re: The History Monks: A Discworld Rtd (6/8 players)
« Reply #63 on: March 31, 2012, 11:16:08 am »

Head to that smith (How much money do I have?)
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10ebbor10

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Re: The History Monks: A Discworld Rtd (6/8 players)
« Reply #64 on: April 09, 2012, 01:38:15 pm »

Um, I'm sorry. I lost my internet connection. Update tomorrow.

No update then. Might revisit this later. Then again I don't see the point in resurecting the game if I barely got one turn done. especially considering I lost most of the mechanics somewhere.
« Last Edit: April 14, 2012, 08:59:53 am by 10ebbor10 »
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