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Author Topic: Notch from mojong game about ready with a space game ( creator of minecraft)  (Read 32306 times)

Orb

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"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."

This caught my eye. Why would he need to charge right away, when hes got 100s of millions of dollars under his belt.  :-\
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

fenrif

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Because "indie charm" and definatly not because Notch is a skinflint who thinks people have forgotten about the entire development history of Minecraft.

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Roboboy33

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I lol'd at this entire thread.
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SHUT UP AND ENJOY THE CATS

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Duke 2.0

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"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."

This caught my eye. Why would he need to charge right away, when hes got 100s of millions of dollars under his belt.  :-\

Because the logic "Why do you need money when you already have money" is kinda bad.

Probably trying to kill indie charm. A decent cause.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Neonivek

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If Notch is trying to kill Indie Charm... Yeah I would support him on that.

People need to learn it isn't a magical "Genre" (In fact it isn't a genre at all)
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Johnfalcon99977

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Mojang is Indie in the most loose definition of the term. They have made enough money from Minecraft to go Triple A now, and anyone who thinks they have money issues is just plain stupid and wrong.
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

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Neonivek

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Mojang is Indie in the most loose definition of the term. They have made enough money from Minecraft to go Triple A now, and anyone who thinks they have money issues is just plain stupid and wrong.

No one thinks they have money issues unless they were ripped off by the distributers.
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Aqizzar

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Probably trying to kill indie charm. A decent cause.

People need to learn it isn't a magical "Genre" (In fact it isn't a genre at all)

Funny how one of the games that helped defined "indie" has become a fantastic antidote to its charms.

I mean, it's not even close to surprising, but it is ironic at least.
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Trapezohedron

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Quote
"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."

This caught my eye. Why would he need to charge right away, when hes got 100s of millions of dollars under his belt.  :-\

Because if you have power, the next thing you want to earn is more power. Repeat ad infinitum.

But seriously, while Minecraft has its charms, would doing a 'Minecraft 2: In Space' work again?
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lordcooper

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Not if you don't spell it 'Spess'
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scriver

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Mojang is Indie in the most loose definition of the term. They have made enough money from Minecraft to go Triple A now, and anyone who thinks they have money issues is just plain stupid and wrong.

Indie just means working independent from the big publishers. It doesn't really matter how much money you have to back it up yourself.
 

Funny how one of the games that helped defined "indie" has become a fantastic antidote to its charms.

I mean, it's not even close to surprising, but it is ironic at least.

No games defined indie, the label was brought over from the music industry :P
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Love, scriver~

MrWiggles

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Mojang is Indie in the most loose definition of the term. They have made enough money from Minecraft to go Triple A now, and anyone who thinks they have money issues is just plain stupid and wrong.

Indie just means working independent from the big publishers. It doesn't really matter how much money you have to back it up yourself.
 

And when does Indy stop being consider Indy?

I think Mojong has the cash flow to consider well above other indy studios, and Activision, EA, ect all started out as small developers. Look at Rockstar, they used to make Lemmings.
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lordcooper

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They stop being indie when they start working for (or become) a big publisher.
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MrWiggles

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They stop being indie when they start working for (or become) a big publisher.
Whats the qualifier for being a big publisher?
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Trapezohedron

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Prolly when a lot of devs contact them to publish their game for them, or when they buy said devs and assimilate them. In short, when they publish a lot of games, whether it's theirs or they're just publishing for the sake of... yeah.
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