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Author Topic: 100 Heroes - A roguelike(like?) in development - v0.15 .exe available  (Read 54029 times)

Zangi

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #120 on: April 16, 2013, 10:30:29 am »

PTW, this is similar to a Kongregate flash game and Recettear...
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forsaken1111

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #121 on: April 16, 2013, 03:50:22 pm »

PTW, this is similar to a Kongregate flash game and Recettear...
Which flash game?
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Neonivek

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #122 on: April 16, 2013, 03:52:20 pm »

PTW, this is similar to a Kongregate flash game and Recettear...
Which flash game?

The one that plays like a Facebook game... In that you need to collect people to gain an advantage.
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lemmily

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #123 on: April 16, 2013, 04:09:57 pm »

PTW, this is similar to a Kongregate flash game and Recettear...

I heartily enjoyed reccettear, but i felt it lacked something :/ maybe the "adventuring" just got old.
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mendonca

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #124 on: April 17, 2013, 08:17:27 am »

PTW, this is similar to a Kongregate flash game and Recettear...

I heartily enjoyed reccettear, but i felt it lacked something :/ maybe the "adventuring" just got old.

Yeah, love it to bits, but I can't seem to return to it after a couple of (in game) days playing it.

Suppose it quickly becomes apparent that it's a pretty much a massive grind or something. Lovely game though, lots of character.

I would love to know the name of that Kongregate flash game, if anybody had it to hand.
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Zangi

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #125 on: April 17, 2013, 08:55:13 am »

PTW, this is similar to a Kongregate flash game and Recettear...
Which flash game?
Ah, I tried looking it up in my play history when I first posted about it.  Just remembered part of the name and looked that up.

Swords and Potions
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lemmily

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #126 on: April 17, 2013, 06:04:20 pm »

PTW, this is similar to a Kongregate flash game and Recettear...

I heartily enjoyed reccettear, but i felt it lacked something :/ maybe the "adventuring" just got old.

Yeah, love it to bits, but I can't seem to return to it after a couple of (in game) days playing it.

Suppose it quickly becomes apparent that it's a pretty much a massive grind or something. Lovely game though, lots of character.

I would love to know the name of that Kongregate flash game, if anybody had it to hand.

I got really frustrated because I never worked out how to go to a different dungeon so it was really boring doing it over and over. But I was determined to enjoy the game so I did play quite a while. I think discovering the new items/recipes etc was something that I really enjoyed and kept me playing though.

I just tried that swords and potions game. It's yet another free to play/pay to "win"/collect people games. Unfortunately. :(
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Neonivek

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #127 on: April 17, 2013, 06:10:01 pm »

How about the fact that not only is dungeon diving pointless after the second dungeon... but that ignoring dungeons altogether is the easiest way to earn money.
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mendonca

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #128 on: April 19, 2013, 03:43:26 am »

A guy who gives out loans, so you don't automatically lose when your goods are worth more than taxes. 
For now, you can Pawn items to the auction house (for a fraction of their value) at any time.

Was an easy addition, should have thought about it before, and hopefully should be a nice stop-gap prior to proper moneylending.

In other news, for those interested, progress is going pretty well to a new release.

Won't look a great deal different, but the hero behaviours are far more intricate, and I'm quite happy with the way it is working generally.

e.g. I set up a scroll shop in town - filled it full of scrolls - and got quite a lot of business from Necromancers, Summoners and Mages swinging buy [sic. heh nice typo] to see what the fuss is all about.

Contracts seem to be working fairly robustly, get generated independently of the player, and dungeons are a little more interesting (was funny reading a hero's log as he repeatedly expressed frustration at being 'lost' in the dungeon ...). I have added a pretty simple 'fixed' feature to each floor level (generated on discovery by a hero) which needs fattening up a bit, but introduces things like trapdoors, traps, 'puzzles', treasure rooms, evil altars etc.

Some of the features also generate 'Rumours' back in town - nothing done here yet but the intention is to allow the rumours to generate 'Special Missions' for adequately equipped heroes.

Monsters don't work either, and balance is all to-cock, but I'm pretty happy with it so far.

Chug chug chugging along ...
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mendonca

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Re: 100 Heroes - A roguelike(like?) in development - v0.11 .exe available
« Reply #129 on: April 22, 2013, 03:06:52 am »

I think we'll call this a release:

https://dl.dropboxusercontent.com/u/66536185/ahundredheroes015exe.zip <- EXE

https://dl.dropboxusercontent.com/u/66536185/ahundredheroes015py.zip <- PY SOURCE

Release Notes (Not entirely detailed):

Code: [Select]
v0.15
*Hero AI rewrite, each guild gets different personalities based on Loot, Wealth, Leadership, Balance, Contracts, Glory, Social and Knowledge

*Sales metrics introduced to better inform hero sales decisions, personality based; generally:
-> Balance: Heroes seek out unpopular shops
-> Wealth: Heroes seek out popular shops, lots of sales
-> Loot: Heroes seek out shops, lots of purchases
-> Social: Heroes seek out popular shops, attendance

*Heroes come to town more often if the contract list is well populated (i.e. lots of work available)
*Dungeon crawling logic rewritten based on contracts and personalities
*Phases of operation for heroes should clear up behaviour a little;
*Better transparency for hero decision making in general
*Basis laid for Mayoress, noticeboard, and contracts, implemented in part.
*Some rumours started, but no effects on behaviour yet.
*Contracts moved to a new class, data storage and methods etc.
*Monsters moved to new contract / decision flow system.
*Dungeons expanded slightly, with floor by floor features that can de discovered, with different effects for each feature.
*First pass on game balance for new systems. (might be a bit out - happy to take comments)
*Numpad works where numbers are viable input.
« Last Edit: April 22, 2013, 07:50:04 am by mendonca »
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forsaken1111

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Re: 100 Heroes - A roguelike(like?) in development - v0.15 .exe available
« Reply #130 on: April 22, 2013, 07:34:05 am »

Don't put code tags in spoilers. It makes it too tiny to read.

Very cool that you release the source along with each release. I'll take a look when I get home. :)
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mendonca

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Re: 100 Heroes - A roguelike(like?) in development - v0.15 .exe available
« Reply #131 on: April 22, 2013, 10:52:45 am »

Don't put code tags in spoilers. It makes it too tiny to read.
Ha! So it does ...

Very cool that you release the source along with each release. I'll take a look when I get home. :)

If you have the time, I'd be interested to know your thoughts :)
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forsaken1111

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Re: 100 Heroes - A roguelike(like?) in development - v0.15 .exe available
« Reply #132 on: April 22, 2013, 05:46:22 pm »

Grabbing it now!

I'll be playing pretty much blind but will let you know what I think.

Edit: First feedback... fixed resolution. The window is incredibly small on my 1080x1920 monitor. Hard to read the font. :)
Edit2: A minor point. When pressing S to add 5 to your bid, I feel like it should set the price at 5 instead of 6. Maybe have the bid default to zero? It adds an extra keypress if I want to bid in multiples of 5 as I have to then subtract the default 1.
« Last Edit: April 22, 2013, 06:00:45 pm by forsaken1111 »
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lecavian

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Re: 100 Heroes - A roguelike(like?) in development - v0.15 .exe available
« Reply #133 on: April 22, 2013, 07:32:47 pm »

So cool.... especially noticed all the configurablish files in the directories.  I haven't had a chance to play yet, but I'm salivating.
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Brotato

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Re: 100 Heroes - A roguelike(like?) in development - v0.15 .exe available
« Reply #134 on: April 22, 2013, 08:48:03 pm »

For some reason that link isn't working for me.  Is that website down or something?
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