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Poll

How many eggs should creatures lay at a time?

Original amounts (chickens 4-15, crocodiles 20-60)
Something in between.
Modest Mod's current amounts (chickens 2-4, crocodiles 4-8)
Fewer than that.

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Author Topic: Modest Mod 2.2 - Under new management  (Read 144418 times)

Quarterblue

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #255 on: February 18, 2014, 07:42:07 pm »

How about the egg size nerf? The arcane formula used to "balance" it isn't really realistic.
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CryptoCactus

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #256 on: February 18, 2014, 11:16:02 pm »

Might look at it. The fixes in the current version were really just because they were super-easy and nobody else had done it. :p
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367

palu

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #257 on: February 19, 2014, 10:38:02 am »

CryptoCactus, is your update compatible with modest bodies?
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

CryptoCactus

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #258 on: February 19, 2014, 11:26:26 am »

Should be. Just overwrite. Let me know if your game explodes. :D


edit: but in all seriousness it should be fine. Modest bodies only alters one file that I'm pretty sure neither MM or my updated version touches.
« Last Edit: February 19, 2014, 11:41:15 am by CryptoCactus »
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367

palu

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #259 on: February 19, 2014, 11:33:35 am »

Do you change body_default.txt? I think that's all modest bodies changes.

EDIT: It seems to work, no errorlog except the one abut HUMANOID_JOINTS mentioned in the thread, going around the arena breaking bones

EDIT2: DF Crashed when I summoned a necromacer, no idea if that's related though.
« Last Edit: February 19, 2014, 12:00:23 pm by palu »
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

CryptoCactus

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #260 on: February 19, 2014, 04:55:51 pm »

body_default was not touched, so yes it should work.

Necromancers shouldn't cause any shenanigans that I know of. Let me know if it's a recurring thing.

Also, UPDATED.

The new version DOES include a binary-patched exe, and is re-packed to ModestMod's usual standard, as well as rounding out a few other things I missed.
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367

Nopenope

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #261 on: February 19, 2014, 11:23:09 pm »

Could you please go ahead and add dfhack r4? I believe it contains all the bugfixes and patches available.
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Intrinsic

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #262 on: February 20, 2014, 04:08:14 am »

Excellent work on the update.

From what i've read there is no official r4, and someone mentioned it's got a few issues and they may skip and go straight to r5?
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Meph

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #263 on: February 20, 2014, 07:14:28 am »

R4 doesnt have any issues I am aware of, but yes, there has never been an official release.
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Nopenope

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #264 on: February 21, 2014, 04:35:10 am »

there has never been an official release.
Why so?
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Intrinsic

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #265 on: February 21, 2014, 07:28:31 am »

My reasons for saying r4 was a problem came from this post, i haven't used it myself:

http://www.bay12forums.com/smf/index.php?topic=126076.msg4985368#msg4985368

Can you update to DFHack r4?: http://www.bay12forums.com/smf/index.php?topic=91166.msg4720997#msg4720997

  • DFHack and related projects are now under a github organization, with me, angavrilov and Quietust: https://github.com/DFHack - this should allow more people than just me to make releases.
  • Releases will be moved from my site back to github. I've already begun doing that.
  • Release 4 for 0.34.11 will be entirely skipped. I'm pretty sure I've done no builds of it, so they are all 'unofficial'. It's chaotic. I will salvage whatever changelog information I can from it and move on.
  • I will begin merging in changes and work towards Release 5. This might take a week or two, because I still have a job and a MultiMC5 to worry about ;)

I'm actually planning to hold off for now, because dfhack r4 has been a dogs breakfast, and we're likley to get an official build r5 pretty soon. 
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Spacebat

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #266 on: February 21, 2014, 10:17:46 am »

I've been using WinMerge to try and make MM (the unofficial patch) compatible with a few graphics packs - namely Phoebus, CLA, and Spacefox, as packaged with http://www.bay12forums.com/smf/index.php?topic=126076.0 , but I'm not entirely certain I'm doing it correctly. It seems like the only thing specific to the graphics pack in the raw files that needs to be preserved is any line that contains [CREATURE_TILE:<number>]?
In other words, all the differences between the raw files should be merged from (modest mod raw file)->(graphics pack raw file), withe the exception of any lines containing CREATURE_TILE?

If that's the case, it seems like someone could write a script to make any graphics pack Modest Mod-compatible.

EDIT: Alternatively, if every token that's modified has a note after it denoting that it's modified by Modest Mod, you could just merge only those tokens?
« Last Edit: February 21, 2014, 10:26:51 am by Spacebat »
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CryptoCactus

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #267 on: February 21, 2014, 10:35:48 am »

I don't know much about graphics packs, honestly, as I don't use them. Feel free to tinker away if you like.

I believe every change (not a guarantee though) is marked with with "Igfig" or "Crypto", depending on which of us changed what.
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367

CryptoCactus

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #268 on: February 21, 2014, 10:53:41 am »

Also, UPDATED.

This update just fixes a couple of small bugs I accidentally introduced in the last one. Things should be pretty much stable now.

Still kicking around the idea of screwing with the egg stuff per Quarterblue's request, but not sure if I really want to delve into it.
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367

CryptoCactus

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #269 on: February 25, 2014, 03:31:50 pm »

Great new everyone!

I've written a few simple, optional modules that go along nicely with my MMUP. See my main post for linkage.

Quarterblue, you will be happy to know that one of the modules reverts the egg size nerf, giving creatures their vanilla CLUTCH_SIZEs back!

Included modules:

Better Megabeasts
This module upgrades the vanilla megabeasts, without changing them drastically. Probably the biggest "flavor" change is to dragons, which now have wings and can fly. Most of the rest simply have higher skills and/or thicker skin, as well as a few extra tags. See the included readme for specifics.
NOTE: the two egg-centric modules both also contain a creature_standard.txt, which will overwrite this one. If you want to use an egg mod, install this one last. You can then either copy/paste the CLUTCH_SIZE numbers from whichever egg mod to this one, or just leave this as-is, as it won't make a huge difference really.

Standardized Plants
This module is an alternate take on the "Seasonal Crops" module from the official Modest Mod. Indoor plants can be planted all year, but take two full seasons to grow. Outdoor plants grow twice as fast as indoor plants, but not all year. Most outdoor plants grow SPRING/SUMMER/AUTUMN and die in the winter, but GOOD plants only grow in SPRING/SUMMER, and EVIL plants only in AUTUMN/WINTER.

Bones and Brains
This specific module is NOT compatible with Modest Bodies!

This is a simple MMUP-ready merge of Bone Stacks by Wannabehero and Brain Stem project by Nihilist.

Bone Stacks creates - you guessed it - more (but smaller) stacks of bones when butchering, to mitigate the entire-stack-gets-used-to-make-one-thingy bug.
BSP splits the brain into 3 parts, adding a layer of complexity to head injuries and mitigating the one-gentle-tap-kill headshot problem.

Vanilla Eggs
Requested by Quarterblue, this module simply returns egg CLUTCH_SIZEs to their vanilla values, while still retaining the rest of MMUP's changes. Incompatible (obviously) with Hard-Boiled. Install BEFORE Better Megabeasts if you use it.

Hard-Boiled - Single Eggs Only
On a suggestion from Meph, this module make ALL egg-laying creatures only lay one egg at a time. This will hurt your food production considerably if you rely on eggs, but the important thing is that it will make it significantly harder to breed legions of War Crocodiles (or whatever). Incompatible (obviously) with Vanilla Eggs. Install BEFORE Better Megabeasts if you use it.
« Last Edit: February 25, 2014, 03:43:48 pm by CryptoCactus »
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367
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