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Author Topic: Dwarf Fortress 0.34.07 Released  (Read 95659 times)

WillowLuman

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Re: Dwarf Fortress 0.34.07 Released
« Reply #105 on: April 04, 2012, 06:51:57 pm »

Toady, while adventuring on a frozen sea, I saw this huge square of ice appear out of nowhere, with a perfectly straight crack running through it that went down farther than I could see. Do you know about this?
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Kogut

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Re: Dwarf Fortress 0.34.07 Released
« Reply #106 on: April 05, 2012, 02:46:57 am »

Toady, while adventuring on a frozen sea, I saw this huge square of ice appear out of nowhere, with a perfectly straight crack running through it that went down farther than I could see. Do you know about this?

bug #3166: All sorts of weirdness with freezing oceans in adventure mode ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=3166 ) - without save from 34.02+
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The worst bug - 34.11 poll
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Rose

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Re: Dwarf Fortress 0.34.07 Released
« Reply #107 on: April 05, 2012, 02:49:59 am »

For extra fun, try sleeping on the ice.
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Kogut

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Re: Dwarf Fortress 0.34.07 Released
« Reply #108 on: April 05, 2012, 02:53:06 am »

For extra fun, try sleeping on the ice.
To check predicted effect go to http://www.bay12games.com/dwarves/mantisbt/view_all_bug_page.php, click reset filter and search for <ocean frozen>
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Rose

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Re: Dwarf Fortress 0.34.07 Released
« Reply #109 on: April 05, 2012, 03:01:22 am »

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Urist McAddict

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Re: Dwarf Fortress 0.34.07 Released
« Reply #110 on: April 05, 2012, 07:52:14 am »

Questions: On the new mining/hauling system overhaul, is it possible to make mining cart traps? Will they be able to move without help or will they need a pushing dorf? Also, can they hit invisible things if pushed through?

Thanks for the great game that's been ruining my work/study for a long, long time (i don't even know when i first played it, but i was using Mayday's GP).

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Farmerbob

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Re: Dwarf Fortress 0.34.07 Released
« Reply #111 on: April 05, 2012, 01:34:05 pm »

Questions: On the new mining/hauling system overhaul, is it possible to make mining cart traps? Will they be able to move without help or will they need a pushing dorf? Also, can they hit invisible things if pushed through?

Thanks for the great game that's been ruining my work/study for a long, long time (i don't even know when i first played it, but i was using Mayday's GP).

Brain hurts.  If we can start using mine carts for invisible enemy detection I envision a great deal of !fun! and interesting !science!
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Buttery_Mess

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Re: Dwarf Fortress 0.34.07 Released
« Reply #112 on: April 05, 2012, 04:15:06 pm »

I just want to know if we'll be able to craft elaborate minecart racing levels for playing in adventure mode. Pretty Temple of Doom, eh? Magma and all...
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nordak

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Re: Dwarf Fortress 0.34.07 Released
« Reply #113 on: April 05, 2012, 05:15:03 pm »

sounds like stockpiles can be far away from where they need to be.

Well, maybe.  To me it sounds more like inter-stockpile shipments will be very efficient.  So you might have a huge central stone stockpile, with rail lines to the mining site, and to smaller stockpiles near the mason's shop and so on.

But this is all speculation at the moment.

This would be, quite simply, awesome :)

I am imagining rail lines being used for rapid transit of large quantities of goods from one stockpile to the next.

Want to move that 500 rock you just mined?

1) Designate the area where the stone is as a stone stockpile

2) Indicate that the main stone stockpile should pull from this stone stockpile.

3) create a rail line between the two.

4) Watch dwarves load mining carts from the stone source and take to stone storage.

Lots of different ways this could be done, most of which would be very nice!

I see a million mining cart related deaths... and fort deaths based on lack of cart safety
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Farmerbob

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Re: Dwarf Fortress 0.34.07 Released
« Reply #114 on: April 05, 2012, 06:13:53 pm »

sounds like stockpiles can be far away from where they need to be.

Well, maybe.  To me it sounds more like inter-stockpile shipments will be very efficient.  So you might have a huge central stone stockpile, with rail lines to the mining site, and to smaller stockpiles near the mason's shop and so on.

But this is all speculation at the moment.

This would be, quite simply, awesome :)

I am imagining rail lines being used for rapid transit of large quantities of goods from one stockpile to the next.

Want to move that 500 rock you just mined?

1) Designate the area where the stone is as a stone stockpile

2) Indicate that the main stone stockpile should pull from this stone stockpile.

3) create a rail line between the two.

4) Watch dwarves load mining carts from the stone source and take to stone storage.

Lots of different ways this could be done, most of which would be very nice!

I see a million mining cart related deaths... and fort deaths based on lack of cart safety

Oh dear.  I see Union and Guild politics in the future *grin*.
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Casey

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Re: Dwarf Fortress 0.34.07 Released
« Reply #115 on: April 05, 2012, 08:29:42 pm »

Quote
you may well see parabolic unit paths when creatures are unfortunate enough to take flight without wings.
The possibilities... oh my, the possibilities are endless...
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WillowLuman

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Re: Dwarf Fortress 0.34.07 Released
« Reply #116 on: April 05, 2012, 08:39:00 pm »

Tried sleeping on ice, sleep was interrupted by being encased in ice,

Anyway, as I said earlier, I see many, many !!wonderful!! trap opportunities with minecarts. And possibly !!minecarts!!
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ouroboros

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Re: Dwarf Fortress 0.34.07 Released
« Reply #117 on: April 05, 2012, 11:32:11 pm »

Will lever-controlled track switches be added?

Is the next release going to be subtitled Roller Coaster Tycoon?
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WillowLuman

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Re: Dwarf Fortress 0.34.07 Released
« Reply #118 on: April 05, 2012, 11:59:56 pm »

Will lever-controlled track switches be added?

Is the next release going to be subtitled Roller Coaster Tycoon?
Sure as hell will look like RCT in StoneSense :D
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MaximumZero

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Re: Dwarf Fortress 0.34.07 Released
« Reply #119 on: April 06, 2012, 12:19:20 am »

Dwarf Fortress: A History of Industry and Roller Coasters.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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